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Training Talents

Training Talents

Unless otherwise noted, an heir cannot select an individual talent more than once. At 20th level, the heir gains a personal achievement. In place of a personal achievement, an heir apparent can choose 2 training talents.

Table: Rage Powers

 General Training Talents

Training Talent Prerequisites Benefits Source
Combat Feat Either the scrapper or soldier adventuring goal You gain a bonus combat feat and count your total heir apparent levels as fighter levels for the purpose of qualifying for feats. BoMT
Companion Heir apparent 5

You form a close bond with an animal companion. You can choose from the following list: badgerbirdcamelcat (small)dire ratdoghorsepony, snake (viper or constrictor), or wolf. If the campaign takes place wholly or partly in an aquatic environment, you may choose a shark instead. This animal is a loyal companion that accompanies you on your adventures as appropriate for its kind.

This ability functions like the druid animal companion ability (which is part of the Nature Bond class feature), except that your effective druid level is equal to your heir apparent level –3. You can choose this talent twice. The second time, your effective druid level is equal to your total levels as an heir apparent and you may choose any animal companion.

BoMT
Skill Training   You gain up to 4 skill ranks. You can choose this talent multiple times. BoMT
Uncanny Dodge Heir apparent 3

You gain the ability to react to danger before your senses would normally allow you to do so. You cannot be caught flat-footed, nor do you lose your Dex bonus to AC if the attacker is invisible. You still lose your Dexterity bonus to armor class if immobilized. You can still lose your Dexterity bonus to armor class if an opponent successfully uses the feint action against you.

If you already have uncanny dodge from a different class, you automatically gain improved uncanny dodge instead.

BoMT
Uncanny Dodge, Improved Heir apparent 7, uncanny dodge

You can no longer be flanked. This defense denies a rogue the ability to sneak attack you by flanking you, unless the attacker has at least four more rogue levels than your heir apparent level.

If you already has uncanny dodge from another class, the levels from the classes that grant uncanny dodge stack to determine the minimum rogue level required to flank you.

BoMT
       

 Savage Training Talents

Training Talent Prerequisites Benefits Source
Greater Rage Heir apparent 11 You gain greater rage, as the barbarian ability, and can rage for 2 additional rounds per day. BoMT
Personal Achievement Heir apparent 20 You gain tireless rage, as the barbarian ability, and can rage for 2 additional rounds per day. BoMT
Rage Power   You gain a barbarian rage power of your choice and can rage for 2 additional rounds per day. You can choose this talent multiple times. BoMT
       

 Savant Training Talents

Training Talent Prerequisites Benefits Source
Cunning Initiative   You gain an insight bonus to your initiative equal to your Intelligence modifier. BoMT
Extensive Knowledge   You add half your class level (minimum 1) to all Knowledge skill checks and can make all Knowledge skill checks untrained. BoMT
Personal Achievement Heir apparent 20 You gain quivering palm, as the monk ability, except that you can make the attack with any light melee weapon or ranged weapon within 30 feet of your target. The save DC is 10 + 1/2 your heir apparent level + your Intelligence modifier. BoMT
       

 Savior Training Talents

Training Talent Prerequisites Benefits Source
Healer (Su)   You can use lay on hands, as the paladin ability. BoMT
Paladin’s Mercy Healer You gain one mercy of your choice, as a paladin of your heir apparent level. You can also channel positive energy to heal +1d6 damage. You can choose this talent multiple times. BoMT
Personal Achievement Heir apparent 20 You gain the healing and protection cleric domains and domain spell slots for each spell level you are able to cast. BoMT
       

 Scrapper Training Talents

Training Talent Prerequisites Benefits Source
Martial Flexibility  

You can take a move action to gain the benefit of a combat feat you don’t possess. This effect lasts for 1 minute. You must meet all the feat’s prerequisites. You can use this ability twice per day.

You can use this ability again before the duration expires in order to replace the previous combat feat with another choice. If a combat feat has a daily use limitation (such as Stunning Fist), any uses of that combat feat while using this ability count toward that feat’s daily limit.

BoMT
Unarmed Master Heir apparent 5 You gain the monk’s unarmed strike ability, treating your monk level as your heir level for calculating unarmed strike damage. BoMT
Personal Achievement Heir apparent 20 Your first successful attack each round threatens a critical hit if your target is flat-footed. BoMT
       

 Seeker Training Talents

Training Talent Prerequisites Benefits Source
Evasion Heir apparent 3 You can avoid even magical and unusual attacks with great agility. If you make a successful Reflex saving throw against an attack that normally deals half damage on a successful save, you instead takes no damage. Evasion can be used only if you are wearing light armor or no armor. You do not gain the benefit of evasion if you are helpless. BoMT
Evasion, Improved Heir apparent 9, evasion Your evasion ability improves. You still take no damage on a successful Reflex saving throw against attacks, but henceforth you take only half damage on a failed save. BoMT
Personal Achievement Heir apparent 20 You gain an advanced rogue talent. BoMT
       

 Shepherd Training Talents

Training Talent Prerequisites Benefits Source
Animal Familiar   Your familiar is instead an animal companion, as the druid class feature. Treat your effective druid level as your heir apparent level –3 (minimum 1st). BoMT
Improved Change Heir apparent 3 When your familiar changes into another monster, treat it as using beast shape II instead. You can choose this training talent up to 3 times. Treat your familiar as using beast shape III the second time, and beast shape IV the third. BoMT
Monster Familiarity Heir apparent 5 Your familiar can change into another monster as a standard action instead of a full-round action. BoMT
Personal Achievement Heir apparent 20 Your effective wizard or druid level is now equal to your heir apparent level, and your familiar can use the extraordinary abilities of the monsters it changes into. BoMT
       

 Shooter Training Talents

Training Talent Prerequisites Benefits Source
Archery Combat Style Heir apparent 3 You gain an archery combat style feat from the 2nd-level list, as the ranger ability. BoMT
Archery Combat Style II Heir apparent 7 You gain an archery combat style feat from either the 2nd-level or 6th-level list, as the ranger ability. BoMT
Archery Combat Style III Heir apparent 11 You gain an archery combat style feat from any list, as the ranger ability. BoMT
Grit   You gain a number of grit points, as the gunslinger ability, equal to your Wisdom modifier (minimum 1) and one deed of your level or lower. BoMT
Gunslinger Deed Grit You gain a gunslinger deed of your choice as a gunslinger of your heir apparent level. You can choose this talent multiple times. BoMT
Personal Achievement Heir apparent 20 As a full-attack action, you can make one ranged attack at your highest base attack bonus that threatens a critical hit and deals additional damage. Roll the weapon’s damage dice for the attack once for each attack you can make as part of a full-attack action and add the results together before adding ability bonuses, weapon abilities (such as flaming), precision-based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total. BoMT
       

 Sleuth Training Talents

Training Talent Prerequisites Benefits Source
Inspiration   You gain an inspiration pool, as the investigator ability, equal to your Intelligence modifier (minimum 1). BoMT
Investigator Talent Inspiration You gain an investigator talent of your choice as an investigator of your heir apparent level and increase your inspiration pool by +2. You can choose this talent multiple times. BoMT
Sleuth’s Deed Heir apparent 7, sleuth’s luck You gain a sleuth investigator’s deed of your choice as an investigator of your heir apparent level. You can choose this talent multiple times. BoMT
Sleuth’s Luck Heir apparent 5 You gain a number of luck points, as the sleuth investigator ability, equal to your Charisma modifier (minimum 1) and one deed of your level or lower. BoMT
Personal Achievement Heir apparent 20 When you use the attack action, you can make one melee attack with a light or one-handed weapon at your highest base attack bonus. This attack automatically threatens a critical hit and deals additional damage. Roll the weapon’s damage dice for the attack once for each attack you can make as part of a full-attack action and add the results together before adding ability bonuses, weapon abilities (such as flaming), precision-based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total. BoMT
       

 Soldier Training Talents

Training Talent Prerequisites Benefits Source
Armor Training Heir apparent 3 Whenever you are wearing armor, you reduce its armor check penalty by 1 (to a minimum of 0) and increases its maximum Dexterity bonus by 1. You can also move at your normal speed while wearing medium armor. BoMT
Armor Training II Heir apparent 7, armor training The penalty and bonus granted by your armor training each improve by 1, and you can move at your normal speed while wearing heavy armor. BoMT
Tower Shield Training   You gain Tower Shield Proficiency as a bonus feat and are given a tower shield with identical enhancements to any shield you may have received from capital expense or purchased with your stipend. BoMT
Personal Achievement Heir apparent 20 Select one weapon with which you are proficient. Whenever you attack with that weapon, you gain a +4 bonus on attack and damage rolls. You also add this bonus to any combat maneuver checks made with the weapon, and the bonus applies to your Combat Maneuver Defense when defending against disarm and sunder attempts made against you when wielding that weapon. BoMT
       

 Soothsayer Training Talents

Training Talent Prerequisites Benefits Source
Extract Discovery Heir apparent 11, must choose soothsayer twice as an adventuring goal You learn 1 alchemist discovery that affects extracts as an alchemist of your heir apparent level. You can choose this talent multiple times. BoMT
Potion Discovery   You learn 1 alchemist discovery that affects potions as an alchemist of your heir apparent level. You can choose this talent multiple times. BoMT
Spell Speaker   When using a magic item, such as a scroll, staff, or wand, you always count as having the spells associated with that magic item. If the highest spell level is equal to half your heir apparent level, you can also recharge any spell on a staff that has been in your possession for at least 24 hours as if you were able to cast that spell. BoMT
Student of Magic   Add up to 2 spells to your potion brewing spell list. Spells learned in this way can only be of a spell level equal to half your heir apparent level, and no higher than 3rd level. You can select this option more than once. BoMT
       

 Spellcaster Training Talents

Training Talent Prerequisites Benefits Source
Alchemist Training   Your spells known and per day are now drawn from the alchemist formulae list, and you can use personal training to gain discoveries. If you choose spellcaster twice, you do not gain spellcasting as a sorcerer. Instead, you gain either bomb 1d6 or mutagen. For each discovery you gain in this way, increase your bombs by +1d6. BoMT
Alchemist Discovery Heir apparent 3, alchemist training

You gain an alchemist discovery of your choice as an alchemist of your heir apparent level. You can choose this talent multiple times.

If you choose spellcaster twice as an adventuring goal, you do not gain spellcasting as a sorcerer. Instead, you gain either bomb +1d6 or mutagen. For each alchemist discovery you gain in this way, increase your bombs’ damage by +1d6, to a maximum of 5d6.

BoMT
Arcanist Training   You gain a spellbook in which you can scribe the spells you know and up to 3 additional 1st-level spells. At each level beyond 1st, you can scribe up to 1 additional spell of a level you can cast into your spellbook, and you can research or copy spells like a wizard. Each morning, you pick a number of spells from your spellbook equal to the number of spells you would know without this talent. Those become your spells known for the day. BoMT
Magus Arcana Heir apparent 3, magus training You gain a magus arcana of your choice as a magus of your heir apparent level and increase your arcane pool by +2. You can choose this talent multiple times. BoMT
Magus Training   Your spells known and per day are now drawn from the magus spell list, and you gain an arcane pool with a number of points equal to your Intelligence modifier. If you choose spellcaster twice, you do not gain spellcasting as a sorcerer. Instead, you gain proficiency with light armor, 3/4 base attack bonus, as the rogue, and d8 hit die. Your spells do not suffer arcane spell failure in light armor. BoMT
Spellstrike (Su) Heir apparent 3, magus training You gain spellstrike as a magus of your heir apparent level and increase your arcane pool by +2. You can choose this talent multiple times. BoMT
Personal Achievement Heir apparent 20 Choose a cleric domain, oracle mystery, or sorcerer bloodline. You gain the spells granted by that ability, and 1 domain slot of every spell level you can cast with which to use them. If you have alchemist training, you can instead make a grand discovery. BoMT
       

 Sycophant Training Talents

Training Talent Prerequisites Benefits Source
Favored Nation   Select a country with whose courtly graces you are wholly versed and studied. You gain a +2 bonus on Bluff, Diplomacy, Knowledge, Perception, Sense Motive, and Survival checks against courtiers, officials, nobles, and gentry from that nation. Likewise, you gain a +2 bonus on weapon attack and damage rolls against them. You can attempt the appropriate Knowledgechecks untrained to identify such people from the selected country. You can choose this talent twice. The second time, choose a second country or increase the bonus with the first by +2. BoMT
Personal Achievement Heir apparent 20 You gain a circumstance bonus to AC, saves, attack rolls, and opposed checks equal to your Charisma bonus (if any) until the first time you take a hostile action against a creature. Once you do, you lose that bonus against creatures who saw or heard you. BoMT
Teamwork Feat   You gain a bonus teamwork feat for which you meet the prerequisites. Once per day, you can allow an ally to benefit from your teamwork feat as well for up to one minute. BoMT