Home >Classes >3rd Party Classes >Samurai Sheepdog >Generational Hero >

Hero Talents

Hero Talents | Advanced Hero Talents

As a generational hero gains experience, he learns a number of talents that aid him in completing tasks and defeating foes. Starting at 3rd level, the hero gains one hero talent. He gains an additional hero talent for every 2 levels of generational hero attained after 3rd level.

Talents marked with an asterisk add effects to the hero’s bombs. Only one of these talents can be applied to an individual bomb, and the decision must be made before the attack roll is made.

At 11th level, and every two levels thereafter, a generational hero can choose an advanced talent in place of a hero talent.

Hero Talents
Samurai Sheepdog
Talent Prerequisites Benefits Source
Bomb Discovery (Su)* A generational hero with this talent can choose one alchemist’s discovery that augments the bomb class feature. The hero treats his generational hero level as his effective alchemist level when qualifying for a discovery. This talent can be chosen more than once. BoMT v2
Book of Ancients (Ex) A generational hero with this talent adds Linguistics and Spellcraft to his list of class skills. He gains a bonus equal to his generational hero level to Spellcraft checks and to Linguistics checks made to translate text. BoMT v2
Boomerang (Su) A generational hero with this talent is able to conjure a magical boomerang with a swift action that he can throw at enemies, temporarily dazing them. As a standard action, the hero throws his boomerang up to 60 feet at an enemy. If he succeeds with a ranged touch attack, the enemy takes bludgeoning damage equal to the hero’s Charisma modifier and is dazed for 1 round. A successful Reflex save negates the daze. BoMT v2
Bracelet of Power (Su) A generational hero with this talent doubles his lifting and carrying capacity. He also ignores up to 5 points of an object’s hardness when attempting to damage it. BoMT v2
Champion’s Tunic (Ex) A generational hero with this talent has customized his light armor so that it grants an additional +2 armor bonus, but also reduces its maximum Dexterity bonus by 1. Any other creature that dons the armor treats it as an ironwood breastplate. The hero can select this hero talent again as an advanced talent to increase both by +2 and 1, respectively. The armor is then treated as ironwood full plate by any other than the hero. BoMT v2
Grappling Hook (Su) A generational hero with this talent can create a magical grappling hook as a standard action. The grappling hook counts as a piercing weapon with 10-foot reach that deals 1d6 damage (for a medium creature) with a successful attack and deals x3 damage on a successful critical hit. The hook can also extend out to 30 feet, puncture a solid surface (such as a wall or ceiling) and pull the hero to that location as a standard action. The hero will not fall while he continues to hold the grappling hook in at least 1 hand. BoMT v2
Invisibility Cloak (Sp) 5th level A generational hero with this talent can spend 1 point from his discovery pool to cast invisibility up to 3 times each day. BoMT v2
Mystical Instrument (Sp) Music adept

A generational hero with this talent can spend 1 point from his discovery pool and summon a special instrument as a swift action that affords him greater control over his musical abilities. He can do this up to 3 times each day. When played the instrument can be used to create one of the following spell effects, then disappears.

Call animal, calm animals, charm animal, entangle, faerie fire, gust of wind, jump, longstrider, or whispering lore.

BoMT v2
Ring of Ages (Sp)

A generational hero with this talent can spend 1 point from his discovery pool to cast a spell from the following list. He can do this up to 3 times each day.

Anticipate peril, blurred movement, darting duplicate, and true strike.

BoMT v2
Rod of Seasons (Sp) 5th level

A generational hero with this talent can spend 1 point from his discovery pool to cast a spell from the following list. He can do this up to 3 times each day.

Goodberry, scorching ray, snowball, and windy escape.

BoMT v2
Tower Shield (Ex) Shield Proficiency A generational hero with this talent gains proficiency with tower shields and does not take the –2 penalty to attack rolls while using a tower shield. BoMT v2
Whirling Strike (Ex) BAB +6 A generational hero with this talent only takes a –3 penalty total to additional attacks made with a melee weapon as a result of a high attack bonus, but only when he attacks a different creature with each attack. BoMT v2
Advanced Hero Talents
Samurai Sheepdog
Talent Prerequisites Benefits Source
Advanced Boomerang (Su) Boomerang

This advanced talent allows a generational hero to spend 2 points from his discovery pool as a free action and make his boomerang count as a magical, adamantine weapon that he can throw in a line up to 120 feet as a full-round action which provokes attacks of opportunity. Each enemy in the line takes 1d6 bludgeoning damage per 2 generational hero levels and is staggered for 1 round. A successful Reflex save deals half damage and negates the stagger.

If chosen twice, the hero can instead throw his boomerang in a burst, centered on him, that hits each enemy within 30 feet.

BoMT v2
Advanced Grappling Hook (Su) Grappling Hook This advanced talent allows a generational hero to pull enemies and items toward him with his grappling hook. His grappling hook attack now extends out to 30 feet and deals x4 damage on a successful critical hit. In addition, the hero gains the Improved Drag feat, but only when using his grappling hook. He treats the unoccupied space that is between him and his target and adjacent to the target as his original space when dragging in this way. Finally, the hero can also use the grappling hook to pull unattended items within 30 feet to him as a standard action. BoMT v2
Aether Magic (Sp) Book of Ancients

This advanced talent allows the hero to spend 1 point from his discovery pool and deal 5d6 cold damage to each enemy within 30 feet of him as a full-round action that provokes attacks of opportunity. A successful Reflex save deals half damage instead. The hero can use this ability once per day for each advanced talent he possesses.

If chosen twice, the hero deals 1d6 cold damage per 2 generational hero levels to enemies within 30 feet and enemies that fail their Reflex save are slowed for 1 round.

BoMT v2
Blessed Arrows (Su) 17th level This advanced talent grants the hero the ability to treat any bow or crossbow he wields as an oathbow, except that it still counts as a +2 weapon against foes other than a sworn enemy, and the hero takes no penalties to attack rolls with other weapons. The weapon loses any other properties while altered in this way. BoMT v2
Bomb Magic (Sp)* Book of Ancients This advanced talent allows the hero to expend two of his bombs in a burst, centered on him, that hits each enemy within 30 feet for double the hero’s bomb damage. A successful Reflex save deals half damage instead. The hero can use this ability once per day for each advanced talent he possesses. BoMT v2
Fairy’s Blessing (Su) 13th level This advanced talent revives the recently slain hero once per day, as if he cast breath of life on himself from a scroll. If chosen twice, the hero can spend 3 points from his discovery pool to instead use it on a recently slain ally. BoMT v2
Master Blade (Su) 17th level This advanced talent grants the hero the ability to treat any longsword he wields as a holy avenger. The sword loses any other properties while altered in this way. BoMT v2
Mirror Shield (Su) 15th level This advanced talent grants the reflecting magic shield property to any metallic shield the hero wields. BoMT v2
Quake Magic (Sp) 13th level, Book of Ancients

This advanced talent allows the hero to spend 1 point from his discovery pool and cast one of the following spells of his choice. The hero can use this ability once per day for each advanced talent he possesses.

Binding earth, earth tremor, and soften earth and stone

Alternatively, the hero can spend 1 point from his discovery pool and two uses of this ability to cast one of the following spells.

Mass binding earth, move earth, and rampart

BoMT v2
 
Section 15: Copyright Notice

The Book of Many Things Volume 2: Shattered Worlds, © 2019-2020,Samurai Sheepdog; author Kevin Glusing.