Dragon Speaker Paths

The following paths are available to all dragon speakers.

Path of the Dragon Warrior

Dragon speakers who walk the path of the dragon warrior are fierce combatants who face enemies head on and strike at them with greater power.

Hit Dice and Base Attack (Ex): At 1st level, a dragon warrior’s dragon speaker Hit Die becomes d12, and they gain a base attack bonus equal to their dragon speaker level instead of using those listed on Table: Dragon Speaker. The dragon warrior adds this value to any other base attack bonus gained from other classes or racial Hit Dice as normal.

Weapon and Armor Proficiency: Dragon warriors are proficient in all simple weapons and in one martial or exotic weapon of their choice. They are also proficient in all types of armor (light, medium, heavy) and shields (except tower shields). They do not gain natural armor as other dragon speakers.

Path of the Totem Bearer

A dragon speaker who walks the path of the totem bearer is a leader among their flight, with exceptional skill and control over their draconic auras.

Hit Dice (Ex): At 1st level, a totem bearer’s dragon speaker Hit Die becomes d10. Their base attack is unchanged.

Energy Strike (Su): At 1st level, a totem bearer gains an ability called energy strike, which allows them to deal an extra 1d6 points of energy damage on melee attacks (or ranged attacks from within 30 feet) while they have at least 1 energy aura active. This extra damage increases by 1d8 at 3rd level and every 2 dragon speaker levels thereafter. It is not multiplied on a critical hit.

A totem bearer can also deal energy strike damage to a target when not using an energy aura, but in these cases, the damage dice are reduced to d4s.

Skill Focus (Ex): At 1st level, and again at 5th, 9th, 13th, and 17th level, a totem bearer gains Skill Focus as a bonus feat.

Additional Auras (Su): At 5th level, a totem bearer can concentrate on up to 2 draconic auras at the same time. This increases to 3 at 15th level.

Path of the True-Form Devotee

A dragon speaker who walks the path of the true-form devotee seeks to become a dragon themselves. With their flight behind them, the true-form devotee takes on additional draconic aspects, eventually achieving their goal.

Devotee Skills: Beginning at 1st level, a true-form devotee gains 4 + Int modifier skill ranks per dragon speaker level.

Dragon’s Claws (Ex): At 1st level, a true-form devotee has crafted a crude pair of claws that only they can wield in combat. The claws can be used as either primary natural attacks or manufactured light weapons, dealing 1d4 points of piercing and slashing damage (1d3 if the true-form devotee is Small). The true-form devotee gains a +20 bonus on Sleight of Hand checks made to conceal their dragon’s claws. If destroyed, lost, or stolen, the claws can be refashioned while resting for at least 8 hours.

At 3rd level, the true-form devotee’s claws are blessed by their flight, becoming +1 weapons. At 5th level, their claw damage increases to 1d6 (1d4 if small). The damage increases again at 9th, 13th, and 17th level, becoming 1d8, 1d10, and 2d6, respectively.

Form of the Dragon (Sp): Beginning at 11th level, a true-form devotee can cast form of the dragon I once per day. This functions as the spell, except as noted here. While the spell lasts, the true-form devotee can shift into and out of their dragon form as a swift action that doesn’t provoke attacks of opportunity. The dragon form must be the same as the true-form devotee’s flight, and the resistance granted while in dragon form is granted to each of their allies within 30 feet.

At 13th level, the true-form devotee can cast form of the dragon II instead, and can do so twice per day. At 17th level, they can cast form of the dragon III up to three times per day instead.

Section 15: Copyright Notice

The Book of Many Things Volume 3: Realms of Magic, © 2019-2021,Samurai Sheepdog; author Kevin Glusing.

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