Wall Jumper (Accelerist Archetype)

With the ability to move faster than others can comprehend, accelerists quickly become recognized for their antics, particularly when they use their gift for less-than-lawful means. Deserved or not, wall jumpers in particular have a reputation as consumate thieves because of their knack for using their gift to get past barriers, locks, and guards.

Accelerant Modifier (Ex)

A wall jumper uses Intelligence as her accelerant modifier.

Momentum (Su)

A wall jumper gains Momentum at 1st level. The amount of momentum she can build up is equal to her accelerist level + her Intelligence modifier. At 3rd level, she gains the feather balance and high jump speed powers.

This ability alters momentum and replaces accelerant and fast movement.

Fast Mover (Su)

At 1st level, the wall jumper chooses Acrobatics, Climb, Craft, Disable Device, Escape Artist, or Sleight of Hand. She can spend 2 points of momentum to roll that skill check twice and take either result. At 6th level, and every 3 levels thereafter, she can choose an additional skill.

Bonus Feats

The wall jumper adds Signature Skill to her list of bonus feats. She can only choose skills for which she has the fast mover ability.

This alters bonus feats.

Section 15: Copyright Notice

The Book of Many Things, © 2018,Samurai Sheepdog; author Kevin Glusing.

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