Exorcise Spirit

You may force spirits out of others with relative ease.

Prerequisites: Occultist level 5

Benefit: As a full-round action, you may attempt to exorcise a spirit from a touched creature. The touched creature must make a Will save (DC 10 + ½ your occultist level + your Cha modifier) or suffer a weakened link with its lowest-level bound spirit. While the connection is weakened, treat that spirit’s major abilities expended for 5 rounds. Feats and class features do not reduce the number of rounds major abilities are expended for when it is the result of an exorcism attempt. Moreover, the spirit’s minor abilities are entirely suppressed while the major abilities are expended, as if the touched creature were in an antimagic field.

If you attempt to touch a creature as a standard action while its connection is already weakened, you can go one step further and attempt to expel the spirit. The touched creature must make a binding check (DC equals the spirit’s binding DC + ½ your occultist level + your Cha modifier). If the creature fails this check, its spirit is expelled and it cannot attempt a new pact with that spirit for 24 hours.

Alternatively, you can use this ability to expel a creature that is possessing the target (such as a ghost or a creature under the effects of magic jar). The possessing creature must succeed on a Will save or be immediately cast out of its host (DC 10 + ½ your binder level + your Cha modifier).

Section 15: Copyright Notice

Pact Magic Unbound, Vol. 1. ©, 2012, Radiance House. Author(s): Alexander Augunas, Dario Nardi

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