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Great Old One

Alignment: Chaotic Evil, Chaotic Neutral, or Neutral Evil.

Devotion: A warlock with a great old one patron may add or subtract 1 from the results of d% rolls to determine their actions while confused.

Pact: The wishes and machinations of a Great Old One are unknowable. All one can do is embrace the madness and chaos. But frequently peering into the void has cost you some of your sanity. A servant of a Great Old One constantly has their mind bombarded with sanity shredding revelations. Whenever the warlock rolls initiative to enter combat, she must also roll a Will Save whose DC is equal to 10 + half the warlock’s level + the warlock’s Wisdom modifier. If the warlock fails this save, she is confused for 1d4 rounds. Because of this constant bombardment, the warlock’s mind is much more adept at handling threats. Whenever the warlock rolls a Will Save, she may roll twice and use whichever result she wishes.

Manifestations

Warlocks with a Great Old One patron gain the following manifestations at the listed levels.

Comfortable Insanity (Su): Cultist of the Great Old Ones are used to glimpses of the unthinkable and have adapted to the insanity it brings. Whenever the warlock is confused, her random actions are modified as follows:

  • Act normally: No changes.
  • Babble: The wearer’s babbling is chaotic and maddening. One creature of the warlock’s choice within 30 ft. must succeed on a Will save or become confused for 1d4 rounds. The DC of this Will save is equal to 10 + half the warlock’s level + the warlock’s Wisdom modifier. If the target is already confused, the duration of their confusion is instead increased by 1d4 rounds. The warlock may choose herself as the target of the babble.
  • Damage self: The damage is nonlethal.
  • Attack nearest creature: The wearer gains a +1 insight bonus on attack rolls against enemies and takes a –4 penalty against allies.

A confused warlock who was attacked may choose to roll a d% to determine their action instead of attacking that creature. Additionally, all warlock spells the warlock casts while confused do not expend a spell slot. As a standard action, a warlock who is not confused can choose to babble. A warlock may babble in this way a number of times per day equal to 3 + her Wisdom modifier.

Transformation (Su): At 4th level, while confused, a warlock’s form more closely fits their mental state. The warlock gains a +1 bonus to their natural armor. For every 4 levels beyond 4th, this bonus increases by 1 (to a maximum of +5 at 20th level). Additionally, while confused, one of the warlock’s arms turns into a tentacle. This tentacle is a primary natural weapon with a 15-ft. reach that deals 1d6 damage for a medium warlock. This tentacle can be used to wield weapons and cast spells just as their hand would and may be used to deliver touch spells.

Whispers of Madness (Su): At 8th level, the whispers of madness permeate every one of the warlock’s thoughts. Whenever an enemy targets the warlock with a mind-effecting ability, divination spell, or enchantment spell, the feedback from tapping into the warlock’s mind deals psychic damage equal to 1d6 + the warlock’s Wisdom modifier. If the ability or spell requires a Will save and the warlock fails that Will save, this damage is increased to 1d6 for every 2 warlock levels + the warlock’s Wisdom modifier. This ability also applies to enemies that attempt to observe the warlock using a divination spell such as detect evil or true seeing.

Eldritch Call (Sp): At 12th level, a warlock may manifest a portion of their patron as monsters to aid them. As a full-round-action, the warlock can summon an Aatheriexa as if casting a summon monster spell. A warlock may use this ability a number of times per day equal to her Wisdom modifier. Creatures summoned this way gain the deliver touch spells ability just like a wizard’s familiar. At 14th level, the warlock may summon a Spawn of Yog-Sothoth or 1d3 of any aberration she could previously summon. At 16th level, the warlock may summon a Dark Young of Shub-Niggurath or 1d3 of any aberration she could previously summon. At 18th level, the warlock may summon a Flying Polyp or 1d3 of any aberration she could previously summon.

Non-Euclidean Blessing (Su): At 16th level, a warlock’s form can take on impossible shapes. Whenever a warlock becomes confused, she gains the benefit of a displacement spell for the duration of her confusion. This displacement cannot be dispelled.

Fiendish Blessings

Warlocks with an abyssal patron may select from among the following fiendish blessings. The DC to save against these blessings is equal to 10 + 1/2 the warlock’s level + the warlock’s Strength modifier. Whenever a warlock would gain a feat, they may instead select a fiendish blessing they qualify for.

Aberration Ally (Ex): The warlock gain a tumor familiar, as the tumor familiar alchemist discovery, with an effective alchemist level equal to her warlock level.

Cult Caster: The warlock gains a metamagic feat as a bonus feat. The warlock must still meet all prerequisites for the bonus feat. A warlock may take this feat multiple times.

Darkness My Old Friend: Whenever the warlock makes a Will save against one of her own spells or abilities, she may gain a +2 moral bonus or -2 penalty to the result of that save.

Depraved Display (Su): Whenever a warlock with this blessing damages herself due to confusion, she may attempt to demoralize a creature within 30 ft. as a free action.

Destructive Paranoia (Ex): When a warlock with this blessing would damage herself due to confusion, she may instead cast a spell on herself. This spell must be one she knows of 1st level or higher. This spell must have a duration of instantaneous and deal hit point or ability damage of a type to which the warlock is not immune. If this spell can target multiple creatures the warlock must include herself as a target. If the spell targets an area, that area is centered on the warlock. The warlock takes damage from this spell as if the spell were modified by the Maximize Spell feat. The warlock must be 10th level before selecting this blessing.

Domain of Madness: The warlock gains use of the Vision of Madness power of the Cleric’s Madness Domain, with an effective cleric level equal to her warlock level. A warlock may take this feat multiple times. If the warlock takes this power a second time, she gains use of the Aura of Madness power of the Cleric’s Madness Domain, with an effective cleric level equal to her warlock level. The warlock must be 10th level before selecting this blessing a second time.

Master of Whispers: A warlock with this blessing learns to understand the maddening whispers in her head and eventually learns to speak with such whispers. She can understand any spoken language for a number of minutes per day equal to her level, as comprehend languages. This duration does not need to be consecutive, but it must be spent in 1-minute increments. At 5th level, a warlock can use this ability to speak any language, as per tongues.

Slimey Caress (Su): Whenever the warlock deals damage with a tentacle, she may attempt to demoralize that creature as a free action. A warlock may take this feat multiple times. If the warlock takes this power a second time, whenever the warlock deals damage with a tentacle to a creature that is already shaken, frightened, or panicked, they must pass a Will save or be staggered for 1 round. The DC of this Will save is equal to 10 + half the warlock’s level + the warlock’s Wisdom modifier. The warlock must be 6th level before selecting this blessing and 14th level before selecting this blessing a second time.

Will-Breaker (Ex): A warlock with this blessing adds her Wisdom modifier to Intimidate skill checks in addition to her Charisma modifier.

Wisdom in Madness (Ex): The warlock’s Wisdom score permanently increases by 2 points. A warlock must be at least 20th level before selecting this blessing.

Incarnation

Once per day as a standard action, the warlock may become an incarnation of a Great Old One for a number of minutes equal to the warlock’s Wisdom modifier. Their type changes to outsider (chaotic, evil, Great Old One). While an incarnation, the warlock is confused but may choose the result of all d% used to determine their actions. The warlock grows one size category larger, and gains 2d6 tentacle attacks (this is in addition to the tentacle gained from the warlock’s transformation manifestation). All tentacle attacks the warlock makes have a reach of 20 ft. and deal 1d10 points of bludgeoning damage (for a large incarnation). Both attack and damage rolls are modified by the warlock’s Wisdom modifier instead of her Strength modifier. While an incarnation, the warlock gains a fear aura (60 ft., DC 10 + half the warlock’s level + the warlock’s Wisdom modifier).

Section 15: Copyright Notice

Echoes of the Storm: Player’s Guide. © 2020, Optimal Shenanigans Gaming; Author: Thomas L.