Warlocks draw their power from pacts and dealings with powerful inhabitants of the lower planes. The power of such planes courses through their veins. The struggle to control these forces and resist being controlled by them remains a constant struggle for Warlocks.

Role: The very nature of a warlock makes them feared and targeted by most societies and denizens of good. As such many warlocks look to hide their abilities and connections to the lower planes. Some look for communities that accept them, others make their own. Warlocks’ tools favor an offensive and proactive mindset.

Alignment: Same as patron.

Hit Die: d6

Class Skills

The Warlock’s class skills are Appraise (Int), Bluff (Cha), Craft (any) (Wis), Disable Device (Dex), Disguise (Cha), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (planes) (Int), Knowledge (religion) (Int), Linguistics (Int), Sense Motive (Wis), Spellcraft (Int), Stealth (Dex), Use Magic Device (Cha).

Skill Ranks per Level: 4 + Int modifier.

Table: Warlock
Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells per Day
1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +2 +0 +2 Cantrips, patron, devotion, pact, manifestation 1
2nd +1 +3 +0 +3 Fiendish blessing 2
3rd +1 +3 +1 +3 Life tap 2
4th +2 +4 +1 +4 Manifestation 3 1
5th +2 +4 +1 +4   3 2
6th +3 +5 +2 +5 Fiendish blessing 3 2 1
7th +3 +5 +2 +5   3 3 2
8th +4 +6 +2 +6 Manifestation 3 3 2 1
9th +4 +6 +3 +6   3 3 3 2
10th +5 +7 +3 +7 Fiendish blessing 3 3 3 2 1
11th +5 +7 +3 +7   3 3 3 3 2
12th +6/+1 +8 +4 +8 Manifestation 3 3 3 3 2 1
13th +6/+1 +8 +4 +8   3 3 3 3 3 2
14th +7/+2 +9 +4 +9 Fiendish blessing 3 3 3 3 3 2 1
15th +7/+2 +9 +5 +9   3 3 3 3 3 3 2
16th +8/+3 +10 +5 +10 Manifestation 3 3 3 3 3 3 2 1
17th +8/+3 +10 +5 +10   3 3 3 3 3 3 3 2
18th +9/+4 +11 +6 +11 Fiendish blessing 3 3 3 3 3 3 3 2 1
19th +9/+4 +11 +6 +11   3 3 3 3 3 3 3 3 2
20th +10/+5 +12 +6 +12 Incarnation, fiendish blessing 3 3 3 3 3 3 3 3 2

Class Features

All of the following are class features of the warlock.

Weapon and Armor Proficiency

Warlocks are proficient with all simple weapons. Warlocks are also proficient with light armor. A warlock can cast warlock spells while wearing light armor without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a warlock wearing medium or heavy armor, or using a shield, incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass warlock still incurs the normal arcane spell failure chance for arcane spells received from other classes.


Table: Warlock Spells Known
Level Spells Known
0th 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st 4 2
2nd 5 2
3rd 5 3
4th 6 3 1
5th 6 4 2
6th 7 4 2 1
7th 7 5 3 2
8th 8 5 3 2 1
9th 8 5 4 3 2
10th 9 5 4 3 2 1
11th 9 5 5 4 3 2
12th 9 5 5 4 3 2 1
13th 9 5 5 4 4 3 2
14th 9 5 5 4 4 3 2 1
15th 9 5 5 4 4 4 3 2
16th 9 5 5 4 4 4 3 2 1
17th 9 5 5 4 4 4 3 3 2
18th 9 5 5 4 4 4 3 3 2 1
19th 9 5 5 4 4 4 3 3 3 2
20th 9 5 5 4 4 4 3 3 3 3

A warlock casts arcane spells drawn from the warlock spell list. She can cast any spell she knows without preparing it ahead of time. To learn or cast a spell, a warlock must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a sorcerer’s spell is 10 + the spell level + the warlock’s Charisma modifier.

Like other spellcasters, a warlock can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on Table: Warlock. In addition, she receives bonus spells per day if she has a high Charisma score (see Table: Ability Modifiers and Bonus Spells).

A warlock’s selection of spells is extremely limited. A warlock begins play knowing four 0-level spells and two 1st-level spells of her choice. At each new warlock level, she gains one or more new spells, as indicated on Table: Warlock Spells Known. (Unlike spells per day, the number of spells a warlock knows is not affected by her Charisma score; the numbers on Table: Warlock Spells Known are fixed.)

Upon reaching 4th level, and at every even-numbered warlock level after that (6th, 8th, and so on), a warlock can choose to learn a new spell in place of one she already knows. In effect, the warlock loses the old spell in exchange for the new one. The new spell’s level must be the same as that of the spell being exchanged. A warlock may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that she gains new spells known for the level.

Unlike a wizard or a cleric, a warlock need not prepare her spells in advance. She can cast any spell she knows at any time, assuming she has not yet used up her spells per day for that spell level.


A warlock’s patron is the source of their power. Warlock patrons can be anything from a demonic ancestor to a powerful contract devil but each patron falls into one category: Infernal, Daemonic, Abyssal, Great Old One, or Fey. A warlock’s patron determines the cost of their pact, how their patron’s power manifests, and what blessings their patron imparts onto them. A warlock must pick one type of patron upon taking her first level of warlock. Once made, this choice cannot be changed. A warlock must share the alignment of their patron at the time of gaining their patron. If their alignment changes later, it is up to the patron to determine if they will continue to grant the warlock power.


A warlock’s patron values loyalty and devotion. Characters with warlock as their favored class, receive an additional favored class bonus whenever they take a level of warlock. Warlocks must choose two different favored class bonuses. In addition, each patron provides a unique favored class bonus.


Borrowing the power of a patron is not free. Each patron has their own price they demand from the warlock. Details on the pact required for each type of patron can be found in that patron’s details.


A warlock’s connection to their patron has profound effects on her. As a warlock grows in power, so to does their bond with their patron. A warlock slowly takes on traits of their patron aiding their pursuit of power. Some manifestations can result in radical physical or mental changes to a character as they lose part of themselves to their patron.

At 1st level, 4th level, and every four levels thereafter (8th, 12th, and so on), a warlock takes on a new manifestation granted by her patron. Unless otherwise noted, activating the power of a manifestation is a standard action.

Fiendish Blessing

At 2nd level, 6th level, 10th level, 14th level, 18th level, and 20th level, a warlock receives a new fiendish blessing. The warlock must select a fiendish blessing offered by their patron or one listed as a general fiendish blessing. Once selected, this blessing cannot be changed. Unless otherwise stated, each blessing can be chosen only once. Unless otherwise noted, activating the power of a fiendish blessing is a standard action.

Whenever a warlock would gain a feat, they may instead select a fiendish blessing they qualify for.

In addition to blessings offered by their patron, all warlocks have access to the general fiendish blessings which can be found here.

Life Tap (Su)

At 3rd level, may offer part of herself to gain more power. Whenever a warlock casts a spell, they may reduce their maximum hit points by a number equal to double the level of spell being cast. If they do, the spell slot is not expended. This loss of hit points cannot be prevented and cannot be healed by any mean other than taking a full nights rest, which restores the warlock’s original maximum hit points. A warlock may only reduce their maximum hit points this way by an amount equal to twice their warlock level.


At 20th level, a warlock becomes a conduit for the full power of their patron. Instead of simply manifesting a portion of their patron’s power, they channel it directly. Each patron grants a unique incarnation.

Section 15: Copyright Notice

Echoes of the Storm: Player’s Guide. © 2020, Optimal Shenanigans Gaming; Author: Thomas L.

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