Home >Classes >3rd Party Classes >Optimal Shenanigans Games >Apprentice >Class Mentorships >

Sorcerer

Alignment: Any

Mentorship Ability

Apprentices who study a mentor’s sorcerer class levels learns all sorcerer spells their mentor knows, adding them to their list of spells known for the day. The apprentice casts spells learned from a sorcerer mentor as arcane spells. Spells cast this way use the apprentice’s Charisma regardless of what ability their mentor uses to modify their spells. This ability does not allow an apprentice to cast spell they cannot learn due to their Charisma score or level. Apprentices treat spells learned this way just as any other spontaneous spell caster would their spells known. Your caster level is equal to your apprentice level, and your save DCs and concentration checks are Charisma-based. You’re considered to have the sorcerer/wizard spell list for purposes of spell completion items and spell trigger items.

Advanced Mentorship Ability

Apprentices who study a mentor’s sorcerer class levels and chooses sorcerer for their advanced mentorship ability for the day gains the sorcerer‘s bloodline class feature. The apprentice must select the same bloodline as his mentor. When determining which bloodline powers the apprentice gains and the effects of those bloodline powers, the apprentice’s effective sorcerer level is equal to his apprentice level minus 3. The apprentice gains his mentor’s bloodline’s bloodline arcana and add all bloodline spells he can cast to his list of spells known. The apprentice doesn’t gain any additional class skills or bonus feats from his bloodline.

Cooperation Power

Apprentices who study a mentor’s sorcerer class levels and chooses sorcerer for their cooperation power may spend a cooperation point as an immediate action when they or an ally casts a spell to increase the caster level of that spell by 1.

Section 15: Copyright Notice

Echoes of the Storm: Player’s Guide. © 2020, Optimal Shenanigans Gaming; Author: Thomas L.