Earth Lord

“My strength flows from the earth.”

The earth lord is both a warrior and a wielder of earth magic. They are typically strong and blunt, possessing a dispassionate personality, but once aroused, their anger is tremendous and they can command powerful, destructive forces. At their command the very earth moves and heaves to attack or hinder their enemies, and they can conjure heat from the earth’s core.

Hit Die: d8


To qualify to become an earth lord, a character must fulfill all of the following criteria:

Class Skills

The class skills for this class (and the key ability for each skill) are Acrobatics (Dex), Appraise (Int), Climb (Str), Craft (Int), Knowledge (all skills, taken individually) (Int), Linguistics (Int), Profession (Wis), Handle Animal (Cha), Intimidate (Cha), Ride (Dex), Spellcraft (Int), Survival (Wis), and Use Magic Device (Cha).

Skill Ranks at Each Level: 3 + Int modifier

Table: The Earth Lord
Class Level BAB Fort Save Ref Save Will Save Special Spells per Day
1st +1 +1 +0 +1 Bonus spell +1 level of existing class
2nd +2 +1 +0 +1 Bull’s Strength 1/day, Bonus Feat  
3rd +3 +2 +1 +2 Bonus spell +1 level of existing class
4th +3 +2 +1 +2 Command Earth Elementals  
5th +4 +3 +1 +3 Earth Magic, Bonus spell +1 level of existing class
6th +5 +3 +2 +3 Earth Power 1/day  
7th +6 +4 +2 +4 Bonus spell +1 level of existing class
8th +6 +4 +2 +4 Earth Power 2/day  
9th +7 +5 +3 +5 Bonus spell +1 level of existing class
10th +8 +5 +3 +5 Earth Power 3/day  

Class Features

All of the following are class features of the earth lord prestige class.

Weapon and Armor Proficiency

Earth lords gain no new weapon or armor proficiencies.

Bonus Spell

At every odd level, the earth lord learns a bonus spell of any level he can cast, chosen from the earth lord spell list.

Bull’s Strength (Su)

At 2nd level, the earth lord may cast bull’s strength on himself once per day as long as he is standing on earth, sand, or stone.

Bonus Feat

At 2nd level, the earth lord also receives one bonus feat. This bonus feat must be drawn from the feats noted as fighter bonus feats.

Command Earth Elementals (Su)

At 4th level, the earth lord gains the supernatural ability to command earth elementals. This ability functions the same way as a command undead spell, but works only on earth elementals. The caster level is equal to the earth lord’s prestige class level. This ability is usable once per day per three earth lord levels.

Earth Magic (Ex)

At 5th level, the earth lord casts the following spells as if he were two levels higher: animate objects (earth, metal or stone objects only), clutch of stone*, earthquake, elemental hands*, elemental swarm (earth creatures only), explosive meteor*, greater transmute rock to mud*, malific meteor*, magic stone, major tremor*, meld into stone, minor tremor*, molten blade*, repel metal or stone, soften earth and stone, stone shape, stoneskin, stonetell, suffocating earth*, summon monster (earth creatures only), transmute mud to rock, transmute rock to mud, wall of stone.

Earth Power (Sp)

At 6th level the earth lord gains earth magic power. Once per day, he may use one of the following spell-like abilities at his own caster level: meld into stone, passwall, spider climb (earth or stone surfaces only), spike stones, stone shape, 41 stoneskin, tremorsense*, wall of stone. Each day at dawn, he must choose which ability will be available that day. At 8th and 10th level, the number of times per day he may use this ability increases.


At every other earth lord level, the character gains new spells per day as if he had also gained a level in a spellcasting class he belonged to before adding the prestige class (either sorcerer or wizard). He does not, however, gain any other benefit a character of that class would have gained, except for an increased effective level of spellcasting. If a character had levels of both sorcerer and wizard before becoming an earth lord, he must decide to which class he adds the new level for purposes of determining spells per day. Note that even though a earth lord has armor proficiency due to his fighter levels, he still suffers a chance of spell failure when wearing armor.

When an earth lord gains new spells, he must choose them from the earth lord spell list. If he already knows all the spells of a given level on the list, he may choose spells from the wizard/sorcerer list, but is barred from selecting air spells.

In addition to the spells listed below, an earth lord may learn any wizard or sorcerer spell with the Earth descriptor.

Earth Lord Spell List
Level Spell(s)
0 (Cantrips) all level 0 arcane spells, except air-related spells.
1st elemental hands*, endure elements, magic stone, summon monster I (earth creatures only)
2nd heat metal, molten blade* (same as flame blade but sword is molten metal instead of fire), resist energy, soften earth and stone, summon monster II (earth creatures only), tremorsense*
3rd clutch of stone*, curse of the mandrake*, explosive meteor*, keen edge, malific meteor*, meld into stone, protection from energy, stone shape, summon monster Iii (earth creatures only)
4th magnetism*, minor tremor*, rusting grasp, spike stones, stoneskin, summon monster IV (earth creatures only), vein of magma*
5th magma spray*, passwall, summon monster V (earth creatures only), transmute mud to rock, transmute rock to mud, wall of stone
6th animate objects (earth, metal or stone objects only), flesh to stone, major tremor*, move earth, stonetell, stone to flesh, summon monster VI (earth creatures only), wall of iron
7th magma wave*, plane shift, reverse gravity, statue, summon monster Vii (earth creatures only)
8th earthquake, greater transmute rock to mud*, iron body, repel metal or stone, suffocating earth*, summon monster VIII (earth creatures only), volcanic eruption*
9th elemental swarm (earth creatures only), imprisonment, meteor swarm, shapechange (earth creatures only), summon monster IX (earth creatures only)
Section 15: Copyright Notice

Grimoire Viperian: A Tome of Exotic Lore Copyright 2021 Magic Skull Games Author: Steven F. Johnson

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