Analyzers

Machinesmiths that prize knowledge or their surroundings build an analyzer. An analyzer communicates audio and visual information to the machinesmith. Using an analyzer is a standard action. All analyzers are tiny, have AC 10 (when not being held); hardness 5, HP 10. It can be held or worn. If worn, it utilizes the magic item slot for either eyes (goggles), or wrist (bracer). The machinesmith can use some analyzer powers at will, while others expend charges. These charges return automatically if not used for 8 consecutive hours. An analyzer has ½ the machinesmith’s level (minimum 1) + Intelligence modifier charges per day.

At 5th and every five levels thereafter, the machinesmith upgrades a greatwork they currently possess in order to represent his growing skill and power. Upgrades must be performed in order and the machinesmith must meet the level requirements for the upgrade. The capabilities granted by previous upgrades remain and stack with any improvements granted by the new upgrade. When installing a new upgrade, the machinesmith may reconfigure old design decisions, such as damage types, made at previous upgrades unless otherwise noted.

Base Analyzer

When using an analyzer the machinesmith adds half their class level (minimum 1) to all Knowledge (arcana) checks, and gains darkvision up to 60 feet while wearing an analyzer.

The analyzer grants the the following at-will spell-like abilitiesdetect magic, and detect poison; and for 1 charge – deathwatch, and true strike.

Analyzer Upgrade 1

A machinesmith may add this upgrade to their analyzer greatwork at 5th level. After adding this upgrade the machinesmith now adds half their class level (minimum 1) to all Knowledge (dungeoneering), Knowledge (engineering), Knowledge (geography), Knowledge (nature) and Knowledge (planes) checks while wearing an analyzer.

The analyzer grants the following at-will abilities: detect secret doors, and detect undead, and for 1 charge – arcane sight, and identify.

Analyzer Upgrade 2

A machinesmith may add this upgrade to their analyzer greatwork at 10th level. After adding this upgrade the machinesmith’s analyzer gains the scent ability.

The machinesmith can use the following spell-like abilities while wearing his analyzer: 1 charge – detect evil, good, chaos, or law, detect animals or plants, or detect snares and pits; and for 2 charges – clairaudience/clairvoyance.

Analyzer Upgrade 3

A machinesmith may add this upgrade to their analyzer greatwork at 15th level. After adding this upgrade the machinesmith can use the following spell-like abilities while wearing the analyzer: 2 charges – detect scrying; or for 3 charges – analyze dweomer, prying eyes, scrying, or tongues.

Analyzer Master Upgrade

A machinesmith may add this upgrade to their analyzer greatwork at 20th level. After adding this upgrade the machinesmith gains the tremorsense ability out to 80ft while wearing their analyzer.

The machinesmith can use the following spell-like abilities for 3 charges – find the path, foresight, greater scrying, or moment of prescience. Additionally, a machinesmith using their analyzer may, for 3 charges, escape a maze spell as though he had made his Intelligence check.

Section 15: Copyright Notice – Classes of NeoExodus: Machinesmith

Classes of NeoExodus: Machinesmith Copyright 2012, Louis Porter Jr. Design, Inc.

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