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Doppelgänger

A dislike of your own flesh has driven you to learn to take on the shape of others. This obsession eventually leads to a drive to replace, rather than solely mimic.

Shifting Shape (Su)

Ancient techniques have allowed you to adapt your flesh to easily change its shape at the cost of a lost identity.

At 1st level, you gain the shapechanger subtype and can take on the shape of any Medium or Small creature with either the humanoid or outsider (native) types as a move action. This ability grants you a +10 bonus to your Disguise checks to appear as that creature, and allows you to use your Intelligence in place of your Charisma for Bluff, Diplomacy and Disguise checks while you are transformed. When you use this ability you can choose if any of your equipment or possessions merge with your body. You can restore merged equipment and possessions any time you use this ability, and merged equipment and possessions still count against your carry weight and encumbrance. When you merge a worn magic item, it still provides you with its benefits. If you wear another worn magic item in the same slot, it has no effect. A merged suit of armor or shield provides you no benefits, unless they have the wild armor special ability or a similar effect.

If the shape you take using this ability is that of a Medium creature, you gain a +2 size bonus to your Strength. If it’s a small creature, you gain a +2 size bonus to your Dexterity. You use the base movement speed of the shape you take, and if the shape you take has any of the following abilities, you gain the listed ability: darkvision 60 feet, low-light vision, scent, and swim 30 feet.

Changing your shape using this ability is a [polymorph] effect.

This ability has warped your natural appearance, leaving your flesh grey in color and your physical features indistinct and horrific. Staying in your natural form for any extended period of time fills you with a sense of creeping dread and unease, inflicting you with the shaken condition whenever you aren’t transformed. Additional applications of the shaken condition do not cause it to advance to frightened. This is a fear effect.

Mimicking Dread (Ex)

The mind recoils when presented with a copy of itself, and you have learned to exploit that weakness.

At 1st level, you gain the sneak attack ability, as the rogue ability of the same name. This ability deals 1d6 precision damage at 1st level. If you get a sneak attack bonus from another source, the bonuses on damage stack.

Additionally, your ability to accurately mimic a person inspires unease and dread in your foe. When fighting a creature whose appearance you are mimicking using your shifting shape ability, you get a +1 bonus to attack rolls, AC, CMB, and CMD. You can also use your sneak attack against that creature even if they are not denied their Dexterity bonus, or if you aren’t flanking them. You do not receive these bonuses against creatures who are immune to fear. A creature must be aware of your presence, must be able to see you, and must be within 30 feet of you for you to gain these benefits against them. The bonus to attack AC, CMB and CMD increases by +1 at 5th, 9th, 13th, and 20th level. You deal an additional +1d6 sneak attack damage at 4th level, and every 3 levels thereafter, to a maximum of +7d6 at 19th level.

Face Stealer (Su)

Using your powers you have learned to steal the faces and lives of the dead and wear them as your own.

At 5th level, you can touch the corpse of a Medium or Small humanoid that has died within the last 24 hours as a standard action, stealing its face and causing its flesh to turn a pale grey, removing any of the body’s physical identifying characteristics. You then store that creature’s face and characteristics within you, allowing you to perfectly mimic that creature using your shifting shape ability. While doing so, you can perfectly mimic that creature’s mannerisms, allowing you to speak, move, and dress exactly like that creature. When using a stolen face you aren’t automatically suspicious to people who know the individual, only allowing them to make Perception checks against your Disguise if you rouse their suspicion through your actions. This ability does not grant you any memories of the creature whose face you stole, so creatures may catch you in a lie and rouse suspicion in that way as well. You may only have a number of stolen faces at any time equal to your Intelligence modifier plus half your promethean level. If stealing a new face would put you beyond this limit, you must replace one of your existing stolen faces.

Startling Dread (Su)

The fear of the unknown can make even the most fearless of foes wary, and your talents allow you to tap into many forms of the unknown.

At 9th level, your skill in changing your shape further improves, allowing you to do so as either a swift or move action. You also gain the ability to steal the faces of Small and Medium animals, and gain the ability to take on the shape of small and Medium animals using your shifting shape ability. When taking on the form of a Small animal, you gain a +1 natural armor bonus. If it’s a Medium animal, you gain a +2 natural armor bonus. If the shape you take has any of the following abilities, you gain the listed ability: climb 30 feet, fly 30 feet (average maneuverability), swim 30 feet, darkvision 60 feet, low-light vision, and scent.

Additionally, once per round when you change your shape you can choose to briefly take on a truly startling or horrifying appearance, striking terror into the hearts of any who see it. You can choose to maintain your current shape while using this ability, if you wish. Each creature within 30 feet of you who sees your change must make a Will saving throw or become shaken for 1 minute. You gain the benefits of your mimicking dread ability against creatures who are shaken from a use of this ability. This is a fear effect. Multiple uses of this ability only extends the duration of the shaken condition; it does not create a stronger fear effect. Other fear effects also cannot use this shaken to create a stronger fear effect; they must apply a shaken effect of their own first.

When attacking a creature who you are mimicking the appearance of who is also shaken by this ability, the bonus to attack rolls and the damage dealt by your dice of precision damage granted by your mimicking dread ability against that creature are both increased by 50% (rounded down).

Horrific Consumption (Su)

Your talents continue to grow, breaking the shackles on what once limited your ability to choose your form.

At 13th level, whenever you steal the face of a creature you can choose to fully consume its corpse, rather than simply removing its features. You can also steal the face of a creature as an immediate action when you kill a creature, allowing you to immediately take its shape. When you consume a corpse, you can choose to immediately wear any clothing or armor the creature was wearing at the time of their death, but doing so requires you to merge your own clothing or armor with your body. Fully consuming a corpse provides you nourishment for 24 hours.

Additionally, you can steal the face of any small or Medium living or undead creature that has died within the past 24 hours and use your shifting shape ability to take on their form, even if they aren’t a humanoid creature. If a creature does not have a physical body (such as an ethereal creature), you can’t steal its face. You can also take on the form of any small or Medium living or undead creature you have seen, allowing you to mimic their appearance and abilities. You can’t change into creatures without a physical body. If the creature isn’t a humanoid or outsider with the native subtype, you gain a +1 natural armor bonus when taking the shape of a Small creature, and a +2 natural armor bonus when taking the shape of a Medium creature.

If the creature whose form you are using possesses any natural attacks, you gain them. If that creature possesses any of the following abilities, you gain those abilities as well: burrow 60 feet, climb 90 feet, fly 120 feet (good maneuverability), swim 120 feet, blindsense 60 feet, darkvision 90 feet, low-light vision, scent, tremorsense 60 feet, blood frenzy, breath weapon, cold vigor, constrict, ferocity, freeze, grab, horrific appearance, jet, leap attack, mimicry, natural cunning, overwhelming, poison, pounce, rake, rend, roar, sound mimicry, speak with sharks, spikes, trample, trip, and web. If the creature has immunity to any energy type, you gain resistance 20 to those energy types. If a creature has resistance to any energy type, you gain the creature’s resistance to those energy types, or resistance 20 to those energy types, whichever is lower. If the creature has vulnerability to an energy type, you gain that vulnerability. If the creature has immunity to poison, you gain a +8 bonus on saves against poison.

Monstrous Shape (Su)

Almost nothing is outside the reach of your shapeshifting capabilities now, even the forms of truly monstrous beings are within your grasp.

At 17th level, your skill in changing your shape reaches unparalleled speeds, allowing you to change your shape as a move action, swift action, or as a free action once per turn. In addition, you can steal the face of any Tiny or Large living or undead creature as well, and take on the form of any Tiny or Large living or undead creature you have seen. When taking on the form of a Tiny creature, you gain a +4 size bonus to your Dexterity, a –2 penalty to your Strength, and a +1 natural armor bonus. When taking on the form of a Large creature, you gain a +4 size bonus to your Strength, a –2 penalty to your Dexterity, and a +4 natural armor bonus.

Doppelgänger’s Pinnacle (Su)

You have reached the pinnacle of your art, allowing you to effortlessly become any one… or any being.

At 20th level, you can steal the face of any Diminutive or Huge creature as well, and can take on the form of any Diminutive or Huge living or undead creature you have seen. When taking on the form of a Diminutive creature, you gain a +6 size bonus to your Dexterity, a –4 penalty to your Strength, and a +1 natural armor bonus. When taking on the form of a Huge creature, you gain a +6 size bonus to your Strength, a –4 penalty to your Dexterity, and a +6 natural armor bonus.

In addition, you gain the ability to store an unlimited number of stolen faces, and may change your shape as an immediate action. Your ability to perfectly shape your form has halted your aging, and allows you to always be at perfect health. You gain immunity to aging, diseases, and poisons, and if you were suffering from penalties due to old age they are immediately removed. Bonuses from old age are not removed, and continue to accrue.