The Size-Changer Simple Class

What is a Simple Class? a simple class is a class that is designed to be simple and easy to play. Simple classes are more likely to represent “powers” or “powers unique to a specific individual” than a given class, which is a broader skill set or represents a group of people/profession.

Hallmarks of a Simple Class

Simple classes have to represent an individual and because of that some of the structure normally found in a base class is not found in a simple class. This means simple classes tend to have:

  • Bonus Feats: As a simple class represents an individual, they have lots of bonus feats.
  • Strong Chassis: A simple class tends to have a very good array of skill ranks per level, HD, BAB, and saves.
  • No Talents: Simple classes don’t have “talents” or a large list of class specific options.

“Classes” have traditions, branching paths, and sub-divisions, but a simple class is really just the core mechanic of the power you’ve received.

Because of this lack of sub-division, simple classes don’t have talents but do have bonus feats. They are very linear as a result of having no talents; their only real customizations come from their race and selection of bonus feats. Because simple classes are linear, they are rather straightforward and simple to play. They have flavorful abilities but are designed to be able to be played by a new player.

Size-changers have supernatural control over their size and density; this allows them to both shrink and grow at their whims.

Role The size-changer is able to adopt 1 of 2 roles depending on if they grow or shrink. While large they are exceptional melee fighters but when they shrink they end up becoming valuable stealth characters.

Alignment: Any

Hit Dice: d12.

Starting Wealth: 3d6 × 10 gp (average 105 gp.) In addition, each character begins play with an outfit worth 10 gp or less.

Class Skills

The size-changer’s class skills are Acrobatics (Dex), Climb (Str), Craft (Int), Intimidate (Cha), Knowledge (engineering) (Int), Knowledge (planes) (Int), Perception (Wis), Survival (Wis), Stealth (Dex), and Swim (Str).

Skill Ranks per Level: 4 + Int modifier.

Class Features

The following are the class features of the sizechanger.

Weapon and Armor Proficiency

The size-changer is proficient with all simple and martial weapons, light armor, medium armor, heavy armor, and shields (except tower shields).

Bonus Feat

At 2nd level, the size-changer gains a bonus feat in addition to those gained from normal advancement.

These bonus feats must be selected from those listed as combat feats.

Change Size (Su)

At 1st level, the size-changer can change their size category to small, medium, or large. As they progress in level they can change to a larger or smaller size category, as indicated on Table 1-2: Change Size.

They may assume whatever size they are capable of assuming as a move action. Because of this class feature, a size-changer gains the shapechanger subtype.

Mass Sync

At 3rd level, a size-changer’s mastery over the power grants them greater vitality and awareness when in an altered form. They gain a +2 size bonus to its Fortitude saves if they are larger than medium or a +2 size bonus on Reflex saves if they are smaller than medium (they gain no benefit for being medium). As they grow stronger this ability grow’s more powerful and these bonuses increase by 1 at 7th level and every 4 levels thereafter (to a maximum of +6 at 19th level).

Table 1-1: The Size-Changer
Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +1 +0 +0 +2 Size change (large/small), shapeshifter
2nd +2 +0 +0 +3 Bonus feat
3rd +3 +1 +1 +3 Mass sync (+2)
4th +4 +1 +1 +4 Size change (huge/tiny)
5th +5 +1 +1 +4 Density manipulation
6th +6/+1 +2 +2 +5 Bonus feat
7th +7/+2 +2 +2 +5 Mass sync (+3)
8th +8/+3 +2 +2 +6 Size change (gargantuan/diminutive)
9th +9/+4 +3 +3 +6 Density manipulation
10th +10/+5 +3 +3 +7 Bonus feat
11th +11/+6/+1 +3 +3 +7 Mass sync (+4)
12th +12/+7/+2 +4 +4 +8 Size change (colossal/fine)
13th +13/+8/+3 +4 +4 +8 Density manipulation
14th +14/+9/+4 +4 +4 +9 Bonus feat
15th +15/+10/+5 +5 +5 +9 Mass sync (+5)
16th +16/+11/+6/+1 +5 +5 +10 Spatial paradox
17th +17/+12/+7/+2 +5 +5 +10 Density manipulation
18th +18/+13/+8/+3 +6 +6 +11 Bonus feat
19th +19/+14/+9/+4 +6 +6 +11 Mass sync (+6)
20th +20/+15/+10/+5 +6 +6 +12 Quantum manipulation

Non-Medium Size-Changers

As this is intended to be a simple class the rules presented assume the shape-changer are a medium creature (as most player races are). Speak with the GM if you wish to play a size-changer who is of a different size category. We recommend removing all bonuses or penalties normally given due to size and just using the size change benefits listed on the Table 1-2 instead. A creature of that size can return to their normal size category no matter their level. We advise not letting a size-changer play a race of a size category other than medium until the size-changer could assume that size category with their starting level (so if you wanted to play a huge sized race, we recommend you only be allowed to play that in a 4th level game).

Table 1-2: Change Size
Size Category Level Required Space Natural Reach Melee AC Stealth Fly Combat Maneuvers
Fine 12 1/2 ft. 0 ft. -1/2th level +8 +8 +8 +1/2th level
Diminutive 8 1 ft. 0 ft. -1/4 level +4 +4 +4 +1/4 level
Tiny 4 2.5 ft. 0 ft. -1/4th level +2 +2 +2 +1/4th level
Small 1 5 ft. 5 ft. -2 +1 +1 +1 +2
Medium 1 5 ft. 5 ft. +0 +0 +0 +0 +0
Large 1 10 ft. 10 ft. +2 -1 -1 -1 -2
Huge 4 15 ft. 15 ft. +1/4 level -2 -2 -2 -1/4 level
Gargantuan 8 20 ft. 20 ft. +1/4 level -4 -4 -4 -1/4 level
Colossal 12 30 ft. 30 ft. +1/2 level -8 -8 -8 -1/2 level

Density Manipulation

At 5th level, a size-changer can overcome some of the limitations normally imposed due to carrying too much or wearing bulky armor.

A size changer can move at their normal speed while wearing medium armor. At 9th level, a size-changer can move at their normal speed while wearing heavy armor. At 17th level the size changer reduces the level of encumbrance they have by 1 category: a heavy load becomes a medium load, a medium load becomes a light load, and a light load is treated like they are not carrying anything of noticeable weight.

Spatial Paradox

Starting at 16th level the size-changer reduces all size penalties they suffer by 1/4 their class level (minimum -0).

Quantum Manipulation

At 20th level the size-changer can grow beyond what is normally considered to be colossal size and shrink below the fine size category. They can grow so small they can actually slip between atoms and can only be observed with scientific instrumentation (or the magical equivalent). When growing large they become truly large- so large that they blot out the sun and the very land shakes when they walk.

In addition to the benefits described on Table 1-2: Change Size these states have the following benefits:

  • Quantum: The size-changer is always hidden due to their size, causing them to be treated as if they were naturally invisible. They can also pass through solid objects if they move at half their normal speed.
  • Titanic: The size-changer’s melee attacks target all creatures adjacent to the creature they target with an attack. Roll once for all attacks and compare it to the AC of all creatures in the affected area. This attack that targets multiple creatures is treated as a single attack. (So, for example, if the size-changer uses a consumable that grants them +2 damage on a single attack roll, all creatures hit would get the +2 damage on the damage roll.) A critical hit scored with such attacks only critically hits the initial target.

This is an area-of-effect attack. Anything that is vulnerable to area of effect effects like squads or swarms take extra damage from the attack.

Table 1-3: Quantum Manipulation
Size Category Level Required Space Natural Reach Melee AC Stealth Fly Combat Maneuvers
Quantum 20 0 ft. 0 ft. -1/2 level +8 +20 +8 +1/2th level
Titanic 20 60 ft. 60 ft. +1/2 level -8 Impossible -8 -1/2 level
Section 15: Copyright Notice

Size-Changer Simple Class © 2020, Little Red Goblin Games LLC; Authors; Scott Gladstein and Ian Sisson.

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