Phantom Knight Necroknight Archetype

A phantom knight is a necroknight who seeks to shed their physical form and become a ghostly warrior while still living. They eschew traditional schooling and rather work to infuse their being with raw necromantic might. This infusion produces a startling result; the necroknight can become a literal living ghost. Oftentimes, these phantom knights were first sorcerers with the undead or shadow bloodline who sought a more intimidating martial presence.

Necromancer’s Presence (Su)

The phantom knight’s necrosis pool is based on their Charisma modifier, not their Intelligence modifier. In addition, the DC of all class abilities are based on the phantom knight’s Charisma modifier, and any abilities that refer to the phantom knight’s Intelligence modifier (such as the daily uses of channel energy granted by soul of necromancy) instead use their Charisma modifier.

This ability modifies necrosis pool.

Phantom Warrior (Su)

The principal ability of the phantom knight is the power to turn into a ghostly soldier, striking their foes behind the protective veil of the afterlife.

At 5th level, when the phantom knight has temporary hit points granted by necrosis shroud, they become incorporeal.

At 9th level, when the phantom knight has temporary hit points granted by their necrosis shroud, they gain an incorporeal touch attack that deals their necroblade damage. They may spend necrosis points to modify this attack with any class feature that could modify necroblade.

At 13th level, when the phantom knight has temporary hit points granted by their necrosis shroud, they gain a 60-foot fly speed with perfect maneuverability.

At 17th level, when the phantom knight has temporary hit points granted by their necrosis shroud, they may cast mage hand at will as a spell-like ability, and telekinesis every 1d4 rounds as a spell-like ability.

All abilities granted by the phantom warrior class feature stack; thus a 13th-level phantom knight using necrosis shroud becomes incorporeal, has a touch attack, and has a fly speed of 60 feet.

This ability replaces all instances of deathly pallor.

Section 15: Copyright Notice

Necroknight Compendium © 2020, Little Red Goblin Games LLC; Author: Scott Gladstein, Ian Sisson.

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