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Telekinetic Hurler Bladestorm Archetype

A telekinetic hurler forsakes the complexity of weapons in favor of levitating a vast number of simple objects and hurling them at their foes. They can be stones, arrows, bullets, clods of earth, shingles, throwing stars, or anything else they can set their mind to; the important thing is that they are never unarmed. A telekinetic hurler differs from your typical bladestorm in that they are occult characters, powerful psychic warriors who specialize exclusively in moving objects with their minds. While they lack the elegance of the bladestorm’s art, they make up for it with the diversity of their armaments.

Table 4-1: The Telekinetic Hurler
Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +0 +0 +2 +2 Telekinetic orbit (1)
2nd +1 +0 +3 +3 Flying blade technique, mageblades, telekinetic orbit (2)
3rd +2 +1 +3 +3 Dance, telekinetic summon
4th +3 +1 +4 +4 Telekinetic orbit (3)
5th +3 +1 +4 +4 Dance
6th +4 +2 +5 +5 Flying blade technique, telekinetic orbit (4)
7th +5 +2 +5 +5 Dance
8th +6/+1 +2 +6 +6 Telekinetic orbit (5)
9th +6/+1 +3 +6 +6 Dance
10th +7/+2 +3 +7 +7 Flying blade technique, telekinesis, telekinetic orbit (6)
11th +8/+3 +3 +7 +7 Dance
12th +9/+4 +4 +8 +8 Telekinetic orbit (7)
13th +9/+4 +4 +8 +8 Dance
14th +10/+5 +4 +9 +9 Flying blade technique, telekinetic orbit (8)
15th +11/+6/+1 +5 +9 +9 Dance, telekinesis
16th +12/+7/+2 +5 +10 +10 Telekinetic orbit (9)
17th +12/+7/+2 +5 +10 +10 Dance, telekinetic summon
18th +13/+8/+3 +6 +11 +11 Flying blade technique, telekinetic orbit (10)
19th +14/+9/+4 +6 +11 +11 Dance
20th +15/+10/+5 +6 +12 +12 King’s armory, telekinetic orbit (11)

Telekinetic Orbit

As a full-round action, a telekinetic hurler can lift nearby unattended objects or terrain features into the air; these objects count as the telekinetic hurler’s flying blades for the purpose of class features.

These objects need to either be thrown weapons, ammunition, or pieces of the terrain (stones, shingles, etc.). If they are a thrown weapon or piece of ammunition, use their normal weapon profile (bullets used this way target normal AC). If they are not a weapon, these objects are improvised weapons that deal 1d6 damage (of the appropriate type of damage).

A telekinetic hurler does not take the normal -4 penalty on attack rolls made with an improvised weapon when they are controlled by their telekinetic orbit. Attacks made with this class feature count as ranged attacks. Objects used to make attacks via this class feature that hits its target are destroyed or rendered useless.

At 1st level, the telekinetic hurler can lift 1 object at time. At 2nd level and every even level thereafter, they can lift an additional object. A telekinetic hurler can lift additional objects up to their maximum as a full-round action.

This ability modifies summon flying weapon.

Telekinetic Summon

At 3rd level, the telekinetic hurler can lift nearby objects with their telekinetic orbit class feature as a move action. This can only be used if they’ve used their telekinetic orbit class feature within the last minute and cannot bring them over their normal maximum number of objects.

At 17th level, the telekinetic hurler can do this as a swift action.

This ability replaces Favored Weapon.

Telekinesis

At 10th level, the telekinetic hurler can use telekinesis at will as a spell-like ability. Once used they cannot use it again for 1d4 rounds. If their use of telekinesis is on cool down (within the 1d4 period where they can’t use it) they can use it but they become exhausted for 1d4 rounds. They cannot use telekinesis while exhausted. The telekinetic hurler uses their class level as their caster level and their Intelligence to determine the effectiveness of this spell-like ability.

At 15th level, the telekinetic hurler can use this ability at will (without the 1d4 round cooldown).

This ability replaces Flying Energy Blade.

Restricted Dances

The telekinetic hurler cannot take the following dances: binding bolas, crescent moon gale, Damocles descending, emergency resupply, flight paths, giant’s blade, rain of daggers, sky barrier formation, summon reinforcements, winged lances, wingman weapon.

Section 15: Copyright Notice

Bladestorm © 2020, Little Red Goblin Games LLC; Author; Ian Sisson, Scott Gladstein, and Christos Gurd