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Asuran Fury Bladestorm Archetype

The asuran fury school is an ancient martial tradition that mixes unarmed combat techniques, gauntlets, and the art of the bladestorm. They are famously hot-headed and see the many gauntlets they wield as an extension of their body rather than their minds.

Table 2-1: The Asuran Fury
Level Base Attack Bonus Fort Save Ref Save Will Save Special Gauntlet Damage
1st +0 +0 +2 +2 Fist of the Hecatoncheires (1)
2nd +1 +0 +3 +3 Asuran fighting style, flying blade technique, furious fists 1d6
3rd +2 +1 +3 +3 Dance, favored weapon +1 1d6
4th +3 +1 +4 +4 Fist of the Hecatoncheires (2) 1d8
5th +3 +1 +4 +4 Many arms 1d8
6th +4 +2 +5 +5 Favored weapon +2, flying blade technique 1d8
7th +5 +2 +5 +5 Dance 1d8
8th +6/+1 +2 +6 +6 Fist of the Hecatoncheires (3) 1d10
9th +6/+1 +3 +6 +6 Dance, favored weapon +3 1d10
10th +7/+2 +3 +7 +7 Flying blade technique, flying energy blade 1d10
11th +8/+3 +3 +7 +7 Dance 1d10
12th +9/+4 +4 +8 +8 Favored weapon +4, fist of the Hecatoncheires (4) 2d6
13th +9/+4 +4 +8 +8 Dance 2d6
14th +10/+5 +4 +9 +9 Flying blade technique 2d6
15th +11/+6/+1 +5 +9 +9 Dance, favored weapon +5 2d6
16th +12/+7/+2 +5 +10 +10 Fist of the Hecatoncheires (5) 2d8
17th +12/+7/+2 +5 +10 +10 Dance 2d8
18th +13/+8/+3 +6 +11 +11 Favored weapon +6, flying blade technique 2d8
19th +14/+9/+4 +6 +11 +11 Dance 2d8
20th +15/+10/+5 +6 +12 +12 Asura unchained, fist of the Hecatoncheires (6) 2d10

Fist of the Hecatoncheires (Su)

At 1st level and onward the asuran fury can only summon gauntlets with their flying blade class feature. In addition, the asuran fury gains Improved Unarmed Strike as a bonus feat at 1st level.

This ability modifies summon flying blade.

Furious Fists

At 2nd level, asuran furies deal more damage with their gauntlets than a normal person would, as shown on Table 2-1: The Asuran Fury. The damage listed is for medium asuran furies. For small or large asuran furies see the monk’s unarmed damage progression in chapter 3 of the Pathfinder Core Rulebook.

This ability replaces mageblades.

Asuran Fighting Style

The asuran fury chooses either Strength or Dexterity.

When calculating the effectiveness and DC of their flying blade techniques and dances, the asuran fury uses the chosen modifier instead of their Intelligence modifier.

Favored Weapon (Ex)

The asuran fury must choose the close weapon group as their favored weapon group.

This ability modifies favored weapon.

Many Arms (Su)

At 5th level as a swift action the asuran fury may designate one of their flying blades to function as an additional fully functional limb. At 10th level and every 5 levels thereafter they may select an additional flying blade to designate as an additional limb.

This ability replaces 5th level dance.

Asura Unchained (Su)

At 20th level, the asuran fury’s BAB is equal to their level. In addition, they can maintain an additional 3 flying blades at a time.

This ability replaces king’s armory.

Asuran Dances

The asuran fury cannot take the following dances: binding bolas, crescent moon gale, Damocles descending, flight paths, giant’s blade, rain of daggers, sky barrier formation, winged lances, wingman weapon.

Instead, the asuran fury gains access to the following dances:

Dragon-Defeating Fist

The asuran fury gains Power Attack as a bonus feat.

If they have or ever gain Power Attack from another source they instead gain Furious Focus. Additionally, when using their flying blades the asuran fury may treat their gauntlets as if they were weapons wielded in two hands for the purposes of determining damage and how certain feats such as effect them such as Power Attack.

Retaliatory Rage

When the asuran fury takes damage in combat they can fly into a frenzy in the following round.They gain +2 Constitution and +2 Strength, but take a -2 penalty to AC. The frenzy lasts as long as the battle or 1 minute, whichever is shorter.

Section 15: Copyright Notice

Bladestorm © 2020, Little Red Goblin Games LLC; Author; Ian Sisson, Scott Gladstein, and Christos Gurd