Home >Classes >3rd Party Classes >Legendary Games >Legendary Wizard >Archetypes >

Master Specialist (Legendary Wizard Archetype)

Specialty is nothing new to a legendary wizard, focusing on a single school to the exclusion of others. But for a master specialist, other mages are simply dabblers in the art form of their specialization. These dedicated individuals push past normal specialization, making an art of their field of study in a way of which others can only dream.

Supreme School

At 1st level, a master specialist must choose to specialize in one school of magic, gaining additional spells and powers based on that school. This choice must be made at 1st level, and once made, it cannot be changed.

The legendary wizard gains prohibited schools based on their choice of specialization, with certain schools having more opposed schools than others (see table 1-4). In addition, the legendary wizard must select an additional prohibited school.

These restrictions are more significant than those most legendary wizards follow, and are known as prohibited schools. A master specialist can never prepare a spell that is in one of their prohibited schools—they treat these spells as if they were not on the wizard spell list.

If using a spell trigger or spell completion item to cast a spell from one of their prohibited schools, they must use the Use Magic Device skill to do so.

In addition, a master specialist is treated as though they were five levels higher for the purpose of determining the effects of their school powers.

This ability alters the school focus class feature.

Specialized Metamagic

The master specialist can use the educated metamagic class feature a number of times equal to 1/2 their Wizard level + their Intelligence modifier (minimum 1).

This ability alters the educated metamagic class feature.

Section 15: Copyright Notice

Legendary Wizards © 2020, Legendary Games; Authors N. Jolly, Cerise Herndon, and Hal Kennette