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Drake Maverick (Legendary Wizard Archetype)

In their search for power, some legendary wizards learn that they cannot travel this road alone, seeking to partner with more arcane creatures. These mages often find drakes willing companions for their adventures, the two forming a pairing which benefits both with a wealth of arcane knowledge to satiate their yearnings.

Draconic Bond

At 1st level, the drake maverick develops a magic bond with a drake, empowering the both of them through the sharing and amplification of magic. The drake maverick gains a legendary drake companion. The drake companion’s mind is influenced by their magical bond with the drake maverick, increasing their base Intelligence score to 11. At 3rd level, and every 2 levels thereafter, their base Intelligence increases by 1 point.

This replaces the legendary wizard’s bonded object class feature.

Amplifying Bond

The drake maverick only gains their bonus to caster level from their arcane school while they are within close range (25 feet + 5 feet per two legendary wizard levels) of their drake companion. In addition, while the drake maverick and their companion are within range of each other, the drake companion gains the passive benefits of the drake maverick’s arcane school, and may use the arcane school’s active ability.

This modifies the legendary wizard’s arcane school class feature.

Draconic Magic

At 5th level the bond of magic that connects the drake maverick and their companion together grows in power, allowing them to share their power across it. While the legendary drake and the drake maverick are within Close range of each other, the legendary drake can cast drake maverick’s spells. The drake companion may only cast cantrips in any round where the drake maverick casts a spell of 1st level or higher, and vice versa. When the drake companion casts one of the drake mavericks spells, it uses the drake’s statistics and the drake maverick’s caster level when determining its effects, and expends the drake mavericks prepared spells (or spell slots, for a path of the prodigy wizard. The drake maverick can always choose to revoke the drake’s ability to cast their spells, if they wish to.

At 11th level, the drake companion can cast a spell of 2nd level or lower in the same round the drake maverick casts a spell of 4rd level or higher, and vice versa.

At 17th level, the drake companion can cast a spell of 3rd level or lower in the same round the drake maverick casts a spell of 6th level or higher, and vice versa.

This replaces the legendary wizard’s bonded advancement, bonded inspiration, and bonded union class features.

Drake Maverick Arcane Discoveries: The following new arcane discoveries are available to the drake maverick in addition to their normal selection of arcane discoveries.

Draconic Power

Benefit(s): You gain one of the following legendary drake powers of your choice, using your class level as your effective charge’s level: aqualung, breath weapon, blindsight, breath master, dragon senses, energy resistance, iron scales, scent, or tremorsense.

Section 15: Copyright Notice

Legendary Wizards © 2020, Legendary Games; Authors N. Jolly, Cerise Herndon, and Hal Kennette