Monsters Patron (Legendary Witch Patron)

Deadly forms, twisted minds and terrifying aspects. Monsters lurk and hunt in the deadly places that no common person wishes to go. There is a power in such monstrosities, a camaraderie to be earned. Witches who gain such powers are masters of the powerful and grotesque creatures that other mortals fear.

Example Patrons

The monster patrons are incredibly powerful aberrations and powerful beings that revel in monstrous forms and mutations. They are creatures of blood and violence.


A legendary witch with a monster patron only casts spells up to 6th level as shown on Table 3-1: Monsters Patron Spellcasting, on page 25. Otherwise, they learn and prepare spells normally. The legendary witch with the monsters patron uses Charisma for their spellcasting modifier and for the DCs and abilities.

Monstrous Familiar

A legendary witch gains a familiar but they are a vessel for their monstrous companion (see page 25). The familiar continues to progress as usual but when the monstrous companion is summoned forth, the familiar is subsumed into its form.

Bonus Spells Known

Add the following spells to the witch’s familiar as spells known. The witch must still be of the appropriate level to cast the spell.

1stmagic fang; 2nd bloody teeth and jagged smile; 3rdmonstrous extremities; 4th hunger for flesh; 5th feast on fear; 6th monstrous physique IV

Boons: The following boons are granted by these patrons.

Monstrous Companion (Su)

At 1st level, the legendary witch gains a monstrous protector. This creature might be a creature they created themselves, or a mutated foundling they cultivated.

Regardless, this monstrosity is a creature of deadly power that, through the magics of the witch and their patron, is hidden within a more innocuous creature that serves as the witch’s familiar. They can summon an eidolon as if they were an unchained summoner of a level equal to their legendary witch level. The caster level and evolution points are determined by the legendary witch’s class level. Unlike other eidolons, the monstrous companion is not an outsider, instead they are considered an aberration. They gain the aberration subtype but may be of any alignment.

If the monstrous companion is destroyed, it reverts to the witch’s familiar and the familiar is reduced to 1 hit point. If the witch’s familiar is destroyed, the monstrous companion cannot be summoned until the familiar is replaced. Any spells that work on the witch’s familiar work on the monstrous companion. The monstrous companion does not gain any of the benefits and improvements of the familiar nor does it gain the benefit of the enhanced familiar options. Once destroyed, the monstrous companion cannot be re-summoned for 24 hours. In addition, the monstrous companion and the legendary witch must remain within 100 feet of one another for the monstrous companion to remain at full strength. If the monstrous companion is beyond 100 feet but closer than 1,000 feet, its current and maximum hit point totals are reduced by 50%. If it is more than 1,000 feet away but closer than 10,000 feet, its current and maximum hit point totals are reduced by 75%. If the monstrous is more than 10,000 feet away, it immediately reverts to the familiar form as if it were destroyed. Current hit points lost in this way are not restored when the monstrous companion gets closer to its legendary witch, but its maximum hit point total does climb to the levels indicated and eventually returns to normal.

Bloodscent (Su)

At 3rd level, a legendary witch with a monsters patron gets the ability to sense injured creatures nearby and assess how close to death they are. They can locate creatures within 20 feet that have sustained hit point damage as if they had blindsense. This sense is only able to detect animals, dragons, humanoids, magical beasts, monstrous humanoids, and vermin. Additionally, by concentrating as a swift action, the legendary witch may learn the state of a creature within range as if using the spell deathwatch. At 6th level and every 3 levels thereafter, the sense extends another 0 feet.

Mutate Form (Sp)

At 7th level, a legendary witch with the monsters patron can change the form of their monstrous companion on a whim. They learn the spell transmogrify and are considered to have it prepared without it counting towards their number of spells prepared. Additionally, their monstrous companion may be affected by the transmogrify spell any number of times per day. Additionally, the legendary witch can use transmogrify once per day as a spell-like ability

Bloodlust (Su)

At 11th level, a legendary witch with the monsters patron is empowered by the blood they spill. Anytime the legendary witch or their monstrous companion deal a critical hit, cause bleed damage, kill or knock a creature unconscious with hit point damage, they gain the effects of death knell for 1 minute. The ability does not stack if it is triggered again while the effect is active.

Instead, the duration of the original effect is reset.

Table: Monsters Patron Spellcasting
Level Spells Prepared Spells Per Day
0th 1st 2nd 3rd 4th 5th 6th 1st 2nd 3rd 4th 5th 6th
1st 3 2 1
2nd 4 3 2
3rd 4 4 3
4th 4 4 2 3 1
5th 4 4 3 4 2
6th 5 4 4 4 3
7th 5 5 4 2 4 3 1
8th 5 5 4 3 4 4 2
9th 5 5 4 4 5 4 3
10th 5 5 5 4 2 5 4 3 1
11th 5 6 5 4 3 5 4 3 2
12th 5 6 5 4 4 5 5 4 3
13th 5 6 5 5 4 2 5 5 4 3 1
14th 5 6 6 5 4 3 5 5 4 4 2
15th 5 6 6 5 4 4 5 5 4 4 3
16th 5 6 6 5 5 4 2 5 5 5 4 4 1
17th 5 6 6 5 5 4 3 5 5 5 4 4 2
18th 5 6 6 6 5 5 5 5 5 5 5 4 3
19th 5 6 6 6 5 5 5 5 5 5 5 5 4
20th 5 6 6 6 6 5 5 5 5 5 5 5 5

Gate of Violence (Sp)

At 15th level, the legendary witch and their companion have a violent blood connection. As a standard action, the legendary witch or the monstrous companion can teleport to the side of the other by violently bursting from the other’s body. However, doing so deals 1d4 damage per 10 feet of distance traveled, minimum 1d4 to the creature teleported to. The witch or companion teleporting can appear in any open space adjacent to the other. If no such space is available, the attempt fails.

Mastery of Monsters (Ex)

At 19th level, a legendary witch with a monsters patron is seen as a master or at least a peer of monstrous creatures. Any creature of the aberration, magical beast, or monstrous humanoid type has a minimum starting disposition toward the legendary witch of indifferent and will not willingly attack them unless attacked first.

Additionally, they may cast the spell transmogrify on their monstrous companion at will.


The following hexes are available to legendary witches with a monsters patron.

Monstrous Speech You can speak to magical beasts as if you shared a common language. This allows you to use Diplomacy in place of Handle Animal to improve the attitude of a magical beast with Intelligence of 2 or lower.

Revelry in Violence A legendary witch who selects this hex can enter a state of battle fervor as a standard action. The fervor lasts for a number of rounds equal to the legendary witch’s Charisma modifier. During this time, the legendary witch gains a bonus on damage rolls equal to their Charisma modifier.

Major Hex: Taste for Blood (Su)

You can distend and grow your mouth into a terrible tooth-filled maw. You gain a bite attack that deals 1d8 damage and you gain a bonus to Intimidate checks equal to 1/4 your class levels.

Enhanced Familiar Options

Whenever a legendary witch with a monsters patron gains the enhanced familiar class feature, they may also choose from the following options:

  • The familiar gains a bonus to Strength, Dexterity or Constitution for every 4 class levels the legendary witch possesses, chosen each time a new bonus would be gained. This bonus does not extend to the familiar’s monstrous companion form.
  • The familiar gains a blood scent ability and can detect living creatures within 20 feet as if they had the blindsense ability. This range increases by 10 feet every 8 levels the legendary witch possesses.
Section 15: Copyright Notice

Breath of Life: The Archivist, Copyright 2023, Orphaned Bookworm Productions, LLC, Authors: Connor Bates and Norman Mitchell Jr.

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