Hand of Nature’s Power (Legendary Ranger Archetype)

The magic of rangers is as varied as nature itself.

Casting

At 1st level, the hand of nature’s power may combine spheres and talents to create magical effects. He is considered a Low-Caster and uses Wisdom as his casting ability modifier.

This replaces the spells class feature. If a class feature would add spells to the legendary ranger’s spell list, he does not receive that bonus, but still may receive that class feature.

Spell Pool (Su)

The hand of nature’s power gains a small reservoir of energy he can call on to create truly wondrous effects, called a spell pool. This pool contains a number of spell points equal to his class level + his Wisdom modifier. This pool replenishes once per day after roughly 8 hours of rest.

Magic Talents

The hand of nature’s power gains one magic talent at every even level.

Gifted Caster (Ex)

The hand of nature’s power may choose this option for his natural gift class feature. If he does, he may choose one of the following magic spheres: Alteration, Conjuration, Divination, Enhancement, Life, Nature, or Weather. He gains that sphere or one additional talent from that sphere as a bonus talent and gains an additional talent from that sphere at 9th and 17th levels. In addition, he uses his class level as his caster level with that sphere. This stacks with other caster level sources normally.

This modifies natural gift but does not prevent the archetype from being compatible with other archetypes that modify this class feature.

Hand of Nature’s Power’s Talents

The hand of nature’s power adds the following to the list of talents he may choose his ranger talents from:

Powerful Talent: The hand of nature’s might gains one magical talent of his choice. He may choose this talent multiple times.

Section 15: Copyright Notice

Legendary Rangers © 2019, Legendary Games; Authors: Andrew J. Gibson, Wren Rosario, and Jeff Gomez.

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