Hand of Nature’s Might (Legendary Ranger Archetype)

Many rangers supplement their abilities with formal martial schooling, using their natural abilities like a well-honed blade, with a well-honed blade.

Skills

The hand of nature’s might receives only 4 + his Intelligence modifier skill points per level. This modifies skills.

Weapon and Armor Proficiencies

Hands of nature’s might are proficient with simple weapons, as well as light armor and bucklers. In addition, if this is the character’s first level in any class, he may select a martial tradition of his choice.

This modifies weapon and armor proficiencies.

Combat Training (Ex)

A hand of nature’s might is considered a Proficient practitioner, gaining spheres and talents as appropriate. He may choose Intelligence, Wisdom, or Charisma as his practitioner modifier.

This ability replaces the relentless stride, evasion, and perfect survivor.

Gifted Practitioner (Ex)

The hand of nature’s might may choose this option for his natural gift class feature. If he does, he chooses one of the following combat spheres: Alchemy, Athletics, Beastmastery, Dual Wielding, Scout, Sniper, or Trap. He gains that sphere or one additional talent from that combat sphere as a bonus talent, and an additional talent from that combat sphere every odd level thereafter.

This modifies natural gift but does not prevent the archetype from being compatible with other archetypes that modify this class feature.

Hand of Nature’s Might Talents

The hand of nature’s might adds the following to the list of talents he may choose his ranger talents from:

One Shot, One Kill (Ex, 6th level) (Predation): As a special attack action, the hand of nature’s might may attack his quarry, and increase the number of dice of damage his predation ability does to 1/2 his level, rounded up. In addition, your quarry takes a -1 penalty to their attack rolls, damage rolls, saving throws, AC and Strength-based or Dexterity-based skill checks for 1 minute. This penalty can stack with itself up to a maximum of -5, and each time the hand of nature’s might increases the penalty, the duration of the total penalty is extended by another minute.

Predatory Focus (Ex) (Predation): While the hand of nature’s might has martial focus, the size of his predation dice become d8’s.

Section 15: Copyright Notice

Legendary Rangers © 2019, Legendary Games; Authors: Andrew J. Gibson, Wren Rosario, and Jeff Gomez.

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