Sacred Seasinger’s Accoutrements

This panoply is associated with merfolk, naiads, sirens and other legendary singers and diviners of the sea.

Implements: Headband (divination), mirror (water), and musical instrument (enchantment).

Resonant Power: Each time the occultist invests mental focus into all of the associated implements, the panoply grants the following resonant power. The panoply’s bearer gains the benefits of this power until the occultist refreshes his focus.

Sage of the Sea (Su)

The panoply grants a +1 sacred bonus on Perform, Sense Motive, and Swim checks for every 3 points of total mental focus invested in all of the associated implements, to a maximum bonus equal to half the occultist’s level. If the occultist is at least 9th level and the panoply is worn by another creature, the panoply’s bearer can see the occultist wherever he is once per day, as locate creature.

Base Focus Power: All occultists who learn to use this panoply gain the following focus power.

Enchanting Performance (Su)

As a move action, you can expend 1 mental focus point to gain a single bardic masterpiece, treating your occultist level as your bard level for the purpose of qualifying for it. You spend points of mental focus instead of rounds of bardic performance and must succeed at the appropriate Perform skill check to use this masterpiece. You retain the gained masterpiece for 1 minute, after which it fades even if you haven’t used it yet.

Focus Powers: In addition to the base focus power, occultists who learn to use this panoply can select the following focus powers when choosing powers gained from their focus powers class feature.

Past Life (Su)

By taking a standard action and expending 1 point of mental focus, you can discover a great deal of information about a creature touching you or one of the panoply’s implements. This functions as psychic reading (using your occultist level as the caster level), except that you can also discover if the target has more than a name or alignment (as in a vigilante’s dual identity). In this case, the target is allowed a Will saving throw (DC = 10 + half your occultist level + your Intelligence modifier) to avoid having its dual identity discovered. If you expend an additional point of mental focus, you can have a vision of a particularly significant scene of the target’s past, even if you don’t automatically know its meaning or the identity of involved creatures. You only see this scene as an image, without sounds.

See Through Illusion (Su)

As a standard action, you can expend 1 point of mental focus to detect invisible and disguised creatures in a 30 ft. radius as with detect magic.

You see through magical disguises and polymorphs too if the effect’s equivalent spell level is equal or less than ½ your occultist level. The true form appears as a ghostly overlay on the creature’s disguised appearance.

Song of the Siren (Su)

As a standard action that provokes attacks of opportunity, you can spend 1 point of mental focus to weave a haunting melody that calls the ocean’s waves.

All creatures within 30 feet that can hear your music suffer 1d6 points of energy damage, plus an additional 1d6 points for every 2 occultist levels you possess beyond 1st. Half this damage is cold damage, and half sonic damage. Each affected creature can attempt a Fortitude save to halve the damage.

Shadow Thief’s Costume

This panoply is associated with stealth, thievery, and espionage.

Implements: cloak (abjuration), headband (divination), and mask (illusion).

Resonant Power: Each time the occultist invests mental focus into all of the associated implements, the panoply grants the following resonant power. The panoply’s bearer gains the benefits of this power until the occultist refreshes his focus.

Trapfinding (Su)

The panoply bearer gains the trapfinding ability as a rogue of the occultist’s level. If the bearer already has trapfinding, it instead gains a +4 bonus to all Disable Device skill checks to disable magical traps.

Base Focus Power: All occultists who learn to use this panoply gain the following focus power.

Tricky Disappearance (Su)

As a move action, you can expend 1 mental focus point to become invisible, as invisibility, for 1 minute per occultist level you possess. If you are at least 7th level and expend 2 mental focus points, this has the effect of greater invisibility instead.

Focus Powers: In addition to the base focus power, occultists who learn to use this panoply can select the following focus powers when choosing powers gained from their focus powers class feature.

Find Weakness (Su)

As a standard action, you can expend 1 point of mental focus to probe the mind of one creature within 30 ft. as if you had concentrated until the third round of detect anxieties, detect desires, or discern next of kin. You can select a different effect every time you use this focus power.

Shadow Camouflage (Su)

As a standard action, you can expend 2 points of mental focus to disguise yourself in areas of low illumination, as penumbral disguise. This effect lasts for 1 minute per occultist level you possess.

Undetectable (Su)

As a standard action, you can expend 1 point of mental focus to hide yourself from divination for 1 minute, as nondetection.

Section 15: Copyright Notice

Legendary Occultists © 2022, Legendary Games; Authors Margherita Tramontano and Aaron Hollingsworth.

Section 15: Copyright Notice

Legendary Occultists © 2022, Legendary Games; Authors Margherita Tramontano and Aaron Hollingsworth.

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