True Psychic

While telekineticists and neurokineticists both draw on the powers of the mind, a true psychic masters these techniques, melding them in ways beyond their lesser kin. Gifted in ways thought impossible to others, a true psychic is a marvel to behold, altering both matter and minds with but a thought.

Psionic Focus (Ex)

A true psychic gains both aether and mind as their primary elements. They must select either telekinetic blast or mind blast; they do not gain both.

This alters elemental focus and replaces the 1st-level infusion.

Psionic Defense (Sp)

At 2nd level, a true psychic must choose between gaining either force ward or numbness.

This alters elemental defense.

Psychic Residue (Su)

At 7th level, a true psychic gains either telekinetic blast or mind blast (whichever they did not select at 1st level). They can also infuse a telekinetic blast with mental energy, allowing the true psychic to use mind substance infusions with their telekinetic blast (mind substance infusions are still mind-affecting effects).

This replaces the 7th-level expanded element.

Mindscape Traveler (Su)

At 8th level, a true psychic gains mindscape architect as a bonus utility wild talent.

In addition, all creatures inside of a mindscape take a -1 to Will saves against a true psychic’s mind wild talents. A true psychic is always aware of if they are inside of a mindscape as well as the locations of exits to it and can lead others to them, and their mind blast is considered a psychic attack for the purposes of dealing damage inside of a mindscape.

This replaces the 8th-level utility wild talent.

Psychic Composites (Sp)

At 9th level, a true psychic gains access to both force blast and encephalon blast.

This replaces metakinesis (maximize).

Mindscape Savant (Su)

At 15th level, a true psychic gains improved mindscape architect as a bonus utility wild talent and can treat their defense wild talents as having accepted 2 more burn for their effects inside of a mindscape.

This ability replaces the 15th-level expanded element.

Mindscape Master (Su)

At 20th level, a true psychic can maintain 2 permanent mindscapes and reduces the burn cost of all infusions used inside of a mindscape by 1, as well as receiving a +2 to attack rolls, damage rolls, and save DCs for their mind wild talents while inside of a mindscape.

This replaces omnikinesis.

Section 15: Copyright Notice

Ultimate Kineticist Compendium © 2019, Legendary Games; Lead Developer Onyx Tanuki.

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