Gadgeteer

Technology can work wonders and the gadgeteer leverages cush wonders in their endeavors by creating fantastic gadgets that can aid them in the various tasks required for their investigations.

Custom Mechanism (Ex)

At 1st level, a gadgeteer can create a mechanism, a small device that assists with the execution of an activity. Creating a mechanism requires 1 minute of time and expends 1 use from the gadgeteer’s inspiration pool. A gadgeteer chooses a skill to associate with the mechanism when they create it.

As an immediate action, a mechanism can be activated to grant the gadgeteer’s inspiration die on a check of the associated skill. A gadgeteer can create a mechanism that affects attack rolls or saving throws, but they expend 2 uses from her inspiration pool to do so. Any creature can use a mechanism, but a creature can have only 1 mechanism at a time, as multiple mechanisms interfere with each other while in close proximity. A mechanism remains active for a number of minutes equal to the gadgeteer’s Intelligence modifier (minimum 1). At 5th level, a gadgeteer’s mechanisms remain active for a number of minutes equal to the gadgeteer’s level. At 11th level, a gadgeteer’s mechanisms remain active for a number of hours equal to the gadgeteer’s level.

When created, the gadgeteer must explain to the GM what the device is and how it might aid in the skill check, attack roll or saving throw. This ability replaces danger sense.

Section 15: Copyright Notice

Legendary Investigators © 2022, Legendary Games; Connor Bates, Andrew J Gibson, Norman Mitchell, Margherita Tramontano, Tara Collins

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