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Plant Master (Legendary Hunter Archetype)

While the hunter’s connection with nature is through animals and other fauna, the plant master instead develops a bond with flora creating a team with extraordinary capabilities.

Plant Companion

A plant master forms a mystic bond with a plant companion. A plant master can begin play with any plant companion. Except for the companion being a creature of the plant type, this ability otherwise works like the druid’s animal companion.

This replaces animal companion.

Flora-Friend

A plant master is skilled in speaking with plant creatures. They can speak with any plant or fungi, plant-type creature, or creature akin to a plant with an intelligence of 2 or lower or communicate with them as if he spoke their language if they don’t have one. With non-creature plants, this operates as the spell speak with plants. This innate connection allows the plant master to use Diplomacy or Handle Animal checks with plants, fungi or plant creatures. Additionally, they gain a bonus equal to half their class level (minimum 1) to their Diplomacy checks against such creatures when they attempt to influence the target’s attitude.

At 5th level, the plant hunter may make a Diplomacy check on a plant creature, DC 10 + the HD of the target creature. If the creature is currently in combat with the plant master or their allies, the DC increases by 5. If the Diplomacy check succeeds, the creature is charmed per the charm monster spell.

At 9th level, they may also affect creatures of other types that are plant-like in nature with an intelligence of 2 or lower. The duration for the effect is 1 day and affects the creature even if they are normally immune to such an effect. When the spell expires, the target has their disposition lowered by one step because they innately feel the manipulation.

At 13th level, the plant master may elect to dominate the target per the command plants spell. At 17th level they may affect creatures of other types that are plant-like in nature with an intelligence of 2 or lower as per the dominate monster spell. The duration of the effect is 1 day and affects the creature even if they are normally immune to such an effect. When the spell expires, the disposition of the target is reduced by two steps as they know on some level that they were dominated.

This ability replaces Beast-Friend.

One with Nature (Ex)

At 17th level, the hunter and her animal companion are respected or even feared by the most natural creatures, plants and fungi. No creature with the plant type or is plant-like with an Intelligence of 2 or lower willingly attacks the hunter or their companion unless magically compelled to or if the hunter or companion attacks it first.

The hunter and their companion can attempt to demoralize creatures in the appropriate category as a swift action, rolling 1d20 and adding the hunter’s level and her Charisma modifier to determine the Intimidate check result. This ability works even if they are normally immune to the effect.

This ability replaces one with the wild.

Section 15: Copyright Notice

Legendary Hunters © 2020, Legendary Games; Authors Connor Bates, Cerise Herndon, and W. Hervay