Machinist Priest (Legendary Cleric Archetype)

Note: This archetype makes use of alternate magic rules via Spheres of Power.

Among mechanized societies, it is common for members of the clergy to dedicate themselves to the maintenance or development of technology, some even going so far as to transform themselves into partial robots or golems. These are known as machinist priests, keepers of complex technologies intertwined with the faith.

Technological Disciple (Su)

At 1st level, the machinist priest gains Knowledge (engineering) and Use Magic Device as class skills and gains bonus skill ranks in either Knowledge (engineering) or Use Magic Device equal to their legendary cleric level. The machinist priest can spend a faith point as free action as part of using or activating a piece to technological equipment to stop it from glitching or as part of making a Use Magic Device check to activate an item to gain a bonus to the check equal to half their legendary cleric level (minimum 2).

  • At 4th level, a machinist priest gains DR 2/adamantine.
  • At 8th level and every 4 levels after, this damage reduction increases by 2.
  • At 8th level, the machinist priest may spend faith points in place of charges from technological items or spell trigger items. They may spend 1 faith point in place of a technological charge or 2 faith points in place of a spell trigger charge.
  • At 12th level, the machinist priest no longer needs to eat, sleep, or breathe. In addition, they receive a +4 bonus on all saving throws against mind-affecting effects, paralysis, poison, and stun effects, are not subject to fatigue or exhaustion, and are immune to disease and sleep effects.
  • At 16th level, two of the machinist priest’s cybernetic, graft, or item slots each accommodate one more piece of cybertech, piece of equipment, or graft. In addition, their limit on implantation points increases by half their legendary cleric level (they can allocate these points between his Intelligence and Constitution scores as they choose). In addition, whenever they are struck by a critical hit, the machinist priest may spend a faith point as an immediate to negate that critical hit, causing it to instead deal normal damage.

This replaces the domain gained at 1st level.

Artificer’s Channeling

A machinist priest gains Repairing Channel as a bonus feat at 1st level. However, they must spend a faith point or additional use of channel energy when channeling to affect targets other than objects or constructs.

Deus Ex Machina

The machinist priest treats the following spells as domain spells of the corresponding levels. If the machinist priest possesses the embodiment archetype, they instead select a talent from the technomancy or tech sphere at 1st level and every odd level thereafter.

1st-technomancy
2ndmake whole
3rd-discharge
4thgreater make whole
5thfabricate
6th-control construct
7th-memory of function
8th-greater instant summons
9thwish

Section 15: Copyright Notice

Legendary Clerics © 2020, Legendary Games; Authors: Matt Daley, Nathan Reinecke

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