Wyrmfang Brawler

Ever worshipful of their draconic ancestors, kobolds often latch onto any means by which they can prove themselves linked to the powerful creatures. Though their weak bodies normally would make them unsuited for martial combat, the wyrmfang brawler uses their link to the elemental might of the dragons to overcome this setback.

Special: This is a kobold racial archetype and cannot be selected by characters of other races.

Dragonright (Ex)

At 1st level, the wyrmfang brawler must choose an energy type based on their scale color: acid for black or green, cold for white, electricity for blue, or fire for red (wyrmfang brawlers with other scale colors can choose freely, though this can be limited by the GM as they see fit). The wyrmfang brawler gains Elemental Fist as a bonus feat, but can only use it with their chosen energy type. At 5th level and every fifth level thereafter, the wyrmfang brawler deals an additional 1d6 damage with their Elemental Fist (2d6 at 5th, 3d6 at 10th, and so on).

At 6th, 10th, and 14th levels, they gain Bonus Feats: based upon their chosen energy type: acid – Shaitan Style (6th), Shaitan Skin (10th), Shaitan Earthblast (14th) cold – Marid Style (6th), Marid Spirit (10th), Marid Coldsnap (14th) electricity – Djinni Style (6th), Djinni Spirit (10th), Djinni Spin (14th) fire – Efreeti Style (6th), Efreeti Stance (10th), Efreeti Touch (14th)

The wyrmfang brawler ignores the prerequisites of bonus feats gained this way. In addition, any feat gained through this ability affects the wyrmfang brawler’s bite, claw, and tail slap natural attacks and kobold tail attachments they have equipped as if they were unarmed strikes, and uses the wyrmfang brawler’s Charisma modifier instead of their Wisdom modifier to determine DCs associated with it.

This ability replaces martial flexibility.

Tails or Knuckles (Ex)

At 1st level, the wyrmfang brawler can choose to gain Tail Terror as a bonus feat. If they do so, they do not gain Improved Unarmed Strike as a bonus feat. The wyrmfang brawler’s unarmed strikes do not deal damage as a monk’s unarmed strikes unless they possess Improved Unarmed Strike.

This alters unarmed strike.

Powerful Striker (Ex)

At 2nd level, the wyrmfang brawler treats their Strength as 4 higher to determine damage dealt with unarmed strikes, natural attacks, or weapons from the close fighter weapon group.

This replaces the bonus combat feat gained at 2nd level.

Kobold Weapon Mastery (Ex)

At 5th level, the wyrmfang brawler can choose to deal damage as a monk of their wyrmfang brawler level -4 with their bite, claw, and tail slap natural attacks and with kobold tail attachments. In addition, they treat kobold tail attachments as belonging to the close fighter weapon group for all purposes.

This replaces close weapon mastery.

Draconic Strike (Su)

The brawler’s strike class feature affects the wyrmfang brawler’s unarmed strike, bite, claw, and tail slap attacks as well as kobold tail attachments they have equipped.

At 12th level, instead of selecting an alignment component, a wyrmfang brawler treats their unarmed strikes, bite, claws, tail slap, and kobold tail attachments as if they possess the magic weapon ability associated with their chosen energy type: corrosive for acid, flaming for fire, frost for cold, or shock for electricity. When using their Elemental Fist feat, they instead treat these weapons as having corrosive burst, flaming burst, icy burst, or shocking burst as appropriate for the energy type until end of turn.

This alters brawler’s strike.

Section 15: Copyright Notice

Legendary Classes: Sword and Fist © 2022, Legendary Games; Authors: Jason Nelson, N. Jolly, Alex Augunas, Jesse Benner, Siobhan Bjorknas, Clinton J. Boomer, Robert Brookes, Kieran Easter, Jeff Gomez, Matt Goodall, Elise Gott, Cerise Herndon, Hal Kennette, Blake Morton, Dave Nelson, Adam Ricks, Wren Rosario, Samuel Saylor, Onyx Tanuki.


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