Weapon Specialist

While most brawlers utilize bare hands or weapons they can use close up, a handful train with different sorts of weapons, such as heavy blades or polearms.

Weapon and Armor Proficiency

The weapon specialist is proficient in simple weapons. In addition, they choose one of the following fighter weapon groups:

axes, double, flails, hammers, heavy blades, light blades, or polearms. The weapon specialist becomes proficient in all martial and exotic weapons from the chosen weapon group. In addition, they are proficient in light armor and shields (but not tower shields).

This alters the brawler’s weapon and armor proficiencies.

Brawler’s Flurry (Ex)

Instead of close weapons and weapons with the monk quality, the weapon specialist can only perform their brawler’s flurry with unarmed strikes and weapons from their chosen fighter weapon group.

This alters brawler’s flurry.

AC Bonus (Ex)

This ability only functions while the weapon specialist is wielding a weapon from the chosen weapon group and provides a shield bonus to AC rather than a dodge bonus. This bonus is retained if the weapon specialist is immobilized, but does not apply against touch attacks, and is still lost if the weapon specialist is helpless, carrying a medium or heavy load, or wearing medium or heavy armor.

This alters AC bonus.

Unarmed Strike (Ex)

The weapon specialist does not gain this class feature until 4th level, and treats their weapon specialist level -3 as monk levels to determine their unarmed strike damage.

This alters unarmed strike.

Weapon Training (Ex)

At 5th level, when the weapon specialist attacks with a weapon from the chosen weapon group, they gain a +1 bonus on attack and damage rolls for that attack. These bonuses increase by an additional +1 for every fourth level thereafter (up to +4 at 17th level). This bonus also applies to their CMD against disarm and sunder attempts made against weapons from the chosen weapon group.

This ability replaces close weapon mastery.

Maneuver Training (Ex)

The weapon specialist does not first gain this class feature until 7th level. The bonus provided by this ability to CMD against disarm and sunder attempts does not stack with that provided by weapon training.

This alters maneuver training.

Awesome Blow (Ex)

A weapon specialist can use their awesome blow ability with weapons from the chosen weapon group rather than with close weapons or unarmed strikes.

This alters awesome blow.

Note: “Chosen weapon group” refers to the fighter weapon group with which the player chooses to be proficient.

Section 15: Copyright Notice

Legendary Classes: Sword and Fist © 2022, Legendary Games; Authors: Jason Nelson, N. Jolly, Alex Augunas, Jesse Benner, Siobhan Bjorknas, Clinton J. Boomer, Robert Brookes, Kieran Easter, Jeff Gomez, Matt Goodall, Elise Gott, Cerise Herndon, Hal Kennette, Blake Morton, Dave Nelson, Adam Ricks, Wren Rosario, Samuel Saylor, Onyx Tanuki.

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