Triage Medic

Brawlers are no strangers to injury, and some learn to patch themselves up quite swiftly and effectively as they train. The especially skilled in this regard give up a bit of their offensive prowess to focus on their ability to care for wounds on the fly.

Class Skills

A triage medic gains Heal as a class skill but loses Intimidate.

This alters the brawler’s class skills.

Bandage Up (Ex)

At 1st level, a triage medic can use their Heal skill to provide first aid or treat poison as a swift action, to treat disease or caltrop wounds in 1 minute, and treat Deadly wounds in 10 minutes. At 3rd level, they can treat disease and caltrop wounds as a standard action and treat Deadly wounds in 1 minute.

At 7th level, they can treat disease and caltrop wounds as a swift action and treat Deadly wounds as a full-round action. At 11th level, they can treat Deadly wounds as a standard action, and at 15th they can treat Deadly wounds as a swift action. A triage medic cannot use this ability 48 to treat Deadly wounds more than once per round but can otherwise use their Heal skill multiple times in a single round as their actions allow.

This replaces brawler’s flurry.

Healing Focus (Ex)

At 2nd level, a triage medic gains Self-Sufficient or Skill Focus (Heal) as bonus feats. At 5th level they gain Signature Skill (Heal) as a bonus feat.

This ability replaces the bonus combat feats gained at 2nd and 5th levels.

Skilled Medic (Ex)

At 3rd level, a triage medic heals 1 additional hit point when they use the Heal skill to treat Deadly wounds. At 7th level and every fourth level thereafter they heal an additional 1 hit point (to a maximum of 5 additional hit points healed when treating Deadly wounds at 19th level).

This ability replaces maneuver training.

Unstitch (Ex)

A triage medic’s knowledge of anatomy allows them not only to heal, but to prevent healing.

Starting at 5th level, when a triage medic damages a creature with physical attacks, an amount of that damage up to ½ the triage medic’s ranks in Heal cannot be recovered through any means except bed rest for the next 12 hours. At 9th level, the amount of unhealable damage increases to equal their ranks in Heal. At 12th they increase the duration of this effect to 24 hours. At 17th level this damage is permanent until the creature rests for a full day with long-term care.

This replaces brawler’s strike.

Section 15: Copyright Notice

Legendary Classes: Sword and Fist © 2022, Legendary Games; Authors: Jason Nelson, N. Jolly, Alex Augunas, Jesse Benner, Siobhan Bjorknas, Clinton J. Boomer, Robert Brookes, Kieran Easter, Jeff Gomez, Matt Goodall, Elise Gott, Cerise Herndon, Hal Kennette, Blake Morton, Dave Nelson, Adam Ricks, Wren Rosario, Samuel Saylor, Onyx Tanuki.

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