Faith’s Hand

It’s not unheard of for a brawler to use their power as an enforcer for the gods. While this can easily get them mistaken for monks, they aren’t bound quite as tightly to following the path of order, and are less interested in strict adherence to their deity’s edicts than striking out against those who might deny or defile that which their god stands for.

Faith: A faith’s hand must select a deity, and their alignment must be within one step of their chosen deity. A faith’s hand whose alignment ever becomes two or more steps away from their deity’s alignment loses their blessings, brawler’s strike, and enforcer of the faith class features, and cannot advance any further in brawler levels until they return to within one step of their deity’s alignment and seek atonement. A faith’s hand with a Chaotic, Evil, Good, or Lawful deity has an aura as a cleric corresponding to their deity’s alignment.

Weapon and Armor Proficiency

In addition to the brawler’s normal weapon proficiencies, the faith’s hand gains proficiency in their deity’s favored weapon. They always treat their deity’s favored weapon as if it was in the close weapon group for the purpose of brawler class features so long as it is a melee or thrown weapon.

This alters the brawler’s weapon and armor proficiencies.

Enforcer of the Faith (Ex)

At 2nd level, once per round, when the faith’s hand deals damage to a creature of an alignment opposing that of their deity with a weapon with which they are proficient, they deal an additional 1d6 damage; this damage is not multiplied on a critical hit, and creatures immune to critical hits take half this additional damage. This increases by +1d6 at 5th level and every third level thereafter (up to 7d6 at 20th level). If the deity of the faith’s hand is true Neutral, they instead deal this additional damage to creatures of any alignment two steps from their own. This is affected by combat feats as if it was sneak attack damage.

This replaces brawler’s flurry.

Blessings (Su)

At 2nd level, the faith’s hand can select two blessings among those granted by their deity. This functions as the warpriest class feature, treating their brawler level -1 as their warpriest level for this purpose.

This replaces the bonus combat feats gained at 2nd and 11th levels.

Brawler’s Strike (Ex)

At 12th level, the faith’s hand chooses two alignment components rather than one.

They can choose opposing alignments for this purpose so long as neither of the chosen alignments opposes their deity’s alignment (for example, a faith’s hand of a Chaotic Neutral deity can choose Evil and Good but cannot choose Lawful).

This alters and otherwise functions as brawler’s strike.

Section 15: Copyright Notice

Legendary Classes: Sword and Fist © 2022, Legendary Games; Authors: Jason Nelson, N. Jolly, Alex Augunas, Jesse Benner, Siobhan Bjorknas, Clinton J. Boomer, Robert Brookes, Kieran Easter, Jeff Gomez, Matt Goodall, Elise Gott, Cerise Herndon, Hal Kennette, Blake Morton, Dave Nelson, Adam Ricks, Wren Rosario, Samuel Saylor, Onyx Tanuki.

scroll to top