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Raven Legendary Bloodline

Ravens are potent spiritual icons to many peoples, but their ability to bond to specific bloodlines is not commonly known. To those blessed with such a connection to these ebon birds gain a bit of their fortitude as well as a leal companion of uncommon intelligence.

Class Skill(s)

A legendary bloodrager gains Linguistics as a class skill.

Bloodline Spell(s)

A legendary bloodrager with this bloodline gains raven’s flight (5th), blood biography (8th), locate creature (11th), companion transposition (14th)

Blood Source

When you end your turn adjacent to or in the same square as your raven familiar you gain 1 blood point. You may enter bloodrage immediately upon gaining this blood point.

Bloodline Apotheosis

You and your raven familiar gain immunity to fear, poison, disease, death effects, and cold. Your and your raven’s fly speed doubles.

Bloodline Powers

Raven Familiar (Ex)

You gain a raven familiar, as the wizard class feature. Whenever it is within 30 feet of you it gains a morale bonus to its AC and saving throws equal to your Constitution modifier. At 3rd level you gain Improved Familiar as a bonus feat, but must choose to give your raven familiar the celestial, entropic, fey-touched, fiendish, or resolute templates. As a swift action you may spend a blood point to allow your familiar to move up to twice its speed. It does not provoke attacks of opportunities during this movement. While your raven shares an enemy’s space you count as flanking that enemy with it.

Ebon Wings (Ex)

At 7th level you grow a pair of wings. You may use your Constitution modifier instead of your Dexterity modifier to calculate your Fly bonus. While you have at least one blood point you gain a fly speed equal to your base land speed with average maneuverability. You may spend a blood point as a swift action to double this fly speed for 1 minute. Starting at 14th level you gain this fly speed constantly and your maneuverability increases to good.

One Mind (Su)

At 13th level you and your raven familiar become all but a single creature. You may see through your raven’s eyes (using its senses but your Perception modifier) or your own, switching as a free action, and your raven familiar may see through yours in the same way. You may communicate telepathically with your raven at any distance (even across planes). If one of you is not surprised in combat, neither are, and you each roll initiative independently, using the better roll for each. Neither of you can be flanked or caught flat-footed by a creature the other can see. Finally, as long as it is within long range (1000 feet + 100 feet per level) of you, your raven may cast spells from your spells known and spells per day, though only up to 2nd level spells.

Ill Omen (Su)

Starting at 19th level, while you are in bloodrage, your raven familiar grows to large size, gaining a +16 bonus to Strength, -6 penalty to Dexterity, +6 bonus to Constitution, and +2 natural armor. Its bite deals 1d8 damage and its reach becomes 10 feet. It also gains combat feats and any feats requiring bloodrage you have, and counts as being in a bloodrage. If you spend 3 blood points as part of entering bloodrage or as a swift action while in bloodrage your raven familiar also gains the effects of your bloodrage.

Bloodline Defenses

Carrion-Bird Fortitude (Ex)

At 2nd level you and your raven familiar gain a +4 bonus to saving throws against fear, poison, disease, and death effects, and cold resistance 5. At 4th level, and every 4 levels thereafter, the bonus to saving throws increases by 1 and your cold resistance increases by 5.

Dense Feathers (Ex)

At 9th level you and your raven familiar gain DR 5/bludgeoning or piercing. At 14th level this becomes DR 5/bludgeoning and magic, and at 19th level it increases to DR 10/bludgeoning and magic.

Shared Vitality (Su)

Starting at 17th level, when you or your raven familiar takes damage, you may spend a blood point as free action that may be taken even when it isn’t your turn to split the damage between you and your familiar however you please. Damage given to whicher of you didn’t originally take damage becomes non-lethal, but this cannot exceed their current hit points. Both of you then gain a number of temporary hit points equal to your level.

Section 15: Copyright Notice

Legendary Bloodragers © 2021, Legendary Games; Authors Tara Collins, Kieran Easter, Lilith Carter, Andrew J. Gibson, Dave Nelson, Nathan A. Reinecke, Adam Ricks.