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Granite Legendary Bloodline

The obstinacy and strength of earth serves as the foundation of your body, granting durability and power.

Class Skill(s)

A legendary bloodrager gains Knowledge (planes) as a class skill.

Bloodline Spell(s)

A legendary bloodrager with this bloodline gains stone fist (5th), binding earth (8th), meld into stone (11th), spike stones (14th)

Blood Source

When you end your turn without having taken a move action to move, you gain 2 blood points. You may enter bloodrage immediately upon gaining this blood point. Bloodline Apotheosis: You count as being the outsider type when it would be beneficial to you. You gain immunity to bleed, paralysis, poison, and sleep effects. You also become immune to acid and precision-based attacks, such as sneak attack. Finally, you gain the earth glide ability and a burrow speed equal to your land speed.

Bloodline Powers

Earth Warden (Ex)

You gain Combat Reflexes as a bonus feat even if you do not meet the prerequisites and may use your Constitution modifier instead of your Dexterity modifier to determine the number of additional attacks of opportunity you may make each round. At 5th level you gain Stand Still as a bonus feat. As long as you stand on stone or earth (including worked stone) and have at least one blood point, you may establish a zone of control as a standard action. This zone extends 10 feet from you, plus 5 feet per 5 levels. You threaten all squares within this area and by spending a blood point may move up to half your base speed to make an attack of opportunity against a creature in the zone. If you move more than 5 feet in a round, except to make an attack of opportunity, your zone disappears and you must re-establish it as a swift action.

Grasping Earth (Su)

At 7th level, when a creature within your zone of control attempts to move away from you you may spend a blood point as an immediate action to make a special trip check. Add your Constitution modifier as a bonus to your check. If the trip check succeeds, they fall prone and become entangled and immobilized. Regardless of success or failure, all squares in a line between you and your target become difficult terrain for a number of rounds equal to your Constitution modifier. They may free themselves with a successful combat maneuver check or Escape Artist check against your Cmd. Add your Constitution modifier as a bonus to your Cmd for this check. You also gain a burrow speed equal to half your base speed and tremorsense 10 feet. While you have a zone of control your tremorsense extends to its border.

Enforce Gravity (Su)

At 13th level your zone of control causes gravity to pull all creatures to earth. Any creature that enters your zone of control or begins their turn within or up to 10 feet per level above it has any fly speeds reduced to 0 feet. This could potentially cause them to fall, but they take no damage from it unless you spend a blood point as an immediate action. You may choose to exempt a creature from this effect, but their fly speed is still reduced by half.

Lord of the Earth (Sp)

Starting at 19th level the size of your zone of control doubles and you gain almost complete control over the earth and stone within it. As a swift action you may spend 3 blood points to use roaming pit, stone shape, or wall of stone as a spell-like ability. Your caster level is equal to your legendary bloodrager level. The effect may not extend beyond your zone of control.

Bloodline Defenses

Blade Breaker (Ex)

At 2nd level, when you take damage from a melee attack while in bloodrage, you can make a sunder combat maneuver against the weapon that damaged you as an immediate action. You gain a circumstance bonus to your combat maneuver check and damage equal to your Constitution modifier. If the attack was from a natural weapon you may still make this sunder combat maneuver, dealing half the damage to your attacker and imposing a -2 penalty to all attacks with that natural attack for a number of rounds equal to your Constitution modifier. This attempt does not provoke an attack of opportunity.

Slab Skin (Ex)

At 9th level you skin hardens like a mountain, granting you DR 1/-. This increases to DR 2/- at 14th level and DR 3/- at 19th level.

Earth’s Bounty (Su)

Starting at 16th level, as long as you are standing on rock or earth, you can spend 4 blood points to gain fast healing 2 for one round per 4 levels of legendary bloodrager.

Section 15: Copyright Notice

Legendary Bloodragers © 2021, Legendary Games; Authors Tara Collins, Kieran Easter, Lilith Carter, Andrew J. Gibson, Dave Nelson, Nathan A. Reinecke, Adam Ricks.