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Draconic Legendary Bloodline

Few creatures are as quick to meddle in the affairs of humanoids than dragons, and many bloodlines bear traces of this power. Whether you count one of the shapeshifting dragons among your ancestors or one infused your ancestors with their power through more arcane means, your blood roils with draconic energy.

Class Skill(s)

A legendary bloodrager gains Diplomacy

Bloodline Spell(s)

A legendary bloodrager with this bloodline gains blistering invective (5th), firewalker’s meditation (8th), form of the dragon I (11th), spell turning (14th)

Blood Source

Whenever you successfully impose the shaken, frightened, or panicked conditions on a creature with a CR of at least half your character level (whether from a spell, the demoralize action, or some other effect originating from you), you gain 1 blood point, to a maximum of 1 per round. Bloodline Apotheosis: At 20th level, your draconic heritage becomes manifest. You gain immunity to paralysis, sleep, and damage of your energy type. You also gain blindsense 60 feet.

Bloodline Powers

Draconic Heritage

At 1st level, you choose a metallic or chromatic dragon type, from the table below. This choice cannot be changed. In addition, while bloodraging, you gain two primary claw attacks, dealing 1d4 damage. This damage does not increase or decrease based on your size.

Table 3: Draconic Heritages Dragon Type Energy Type Breath Shape Black Acid 60-foot line Blue Electricity 60-foot line Green Acid 30-foot cone Red Fire 30-foot cone White Cold 30-foot cone Brass Fire 60-foot line Bronze Electricity 60-foot line Copper Acid 60-foot line Gold Fire 30-foot cone Silver Cold 30-foot cone

Dragonheart (Su)

At 7th level, you gain a breath weapon you may use by spending 3 blood points. This breath weapon deals 1d6 points of damage of your energy type per legendary bloodrager level. Those caught in the area of the breath receive a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 your legendary bloodrager level + your Constitution modifier. The shape of the breath weapon depends on your dragon type (as indicated on the above chart).

Imperious Wings (Ex)

At 13th level you may manifest a pair of scaled wings as a swift action. While manifested you gain a fly speed equal to twice your base speed (maneuverability average) and you may use your Constitution modifier instead of your Charisma modifier on all Charisma-based skill checks. While your wings are manifested, you may spend 3 bloodpoints as a standard action to channel a demoralising, draconic roar. Make an Intimidate check to demoralize all foes within 30 feet who can hear your roar, gaining a competence bonus to this check equal to your Constitution modifier. This does not restore bloodpoints.

Energetic Release (Ex)

At 19th level, you may add your constitution modifier as energy damage to your claws as a swift action costing 4 bloodpoints. This lasts a number of rounds equal to your constitution modifier.

Bloodline Defenses

Hard Scales (Ex)

At 2nd level, you gain a +1 bonus to natural armor, and elemental resistance 5 against the element chosen in Draconic Heritage. At 4th level, and every 4 levels thereafter, the natural armor bonus increases by 1 and your energy resistance increases by 5.

Draconic Vitality (Ex)

Starting at 9th level, whenever your energy resistance (whether from this bloodline or another source) completely negates a source of damage you gain a +2 bonus to all saving throws against spells and spell-like abilities. At 13th and 17th level this bonus increases by +1.

Dragon Aura (Ex)

At 16th level, you gain the Frightful Presence monster ability, with a DC of 10 + ½ your HD + your constitution modifier. The duration is 1d4 rounds, and has a range of 30 feet.

Section 15: Copyright Notice

Legendary Bloodragers © 2021, Legendary Games; Authors Tara Collins, Kieran Easter, Lilith Carter, Andrew J. Gibson, Dave Nelson, Nathan A. Reinecke, Adam Ricks.