Celestial Legendary Bloodline

Whether a distant ancestor was an azata or your bloodline was blessed by an empyreal power, you draw your magic from the heavenly planes. Like such paragons of good, you excel at protecting and preserving your allies.

Class Skill(s)

A legendary bloodrager gains Knowledge (planes) as a class skill.

Bloodline Spell(s)

A legendary bloodrager with this bloodline gains bless (5th), shield other (8th), hymn of mercy (11th), greater angelic aspect (14th)

Blood Source

When an ally within your reach (other than you) takes damage, you gain 2 blood points. Bloodline Apotheosis: You count as being of the outsider type and good subtype whenever it would be beneficial. You gain immunity to fear, enchantment, poison, and acid. You also gain immunity to one of cold, electricity, or fire and resistance 20 to the other two. In addition, you gain a permanent fly speed with good maneuverability equal to that granted by Empyreal Wings, as you sprout angelic wings on a permanent basis

Bloodline Powers

Blood Link (Su)

Each time you regain spell slots you may select a number of allies (other than you) equal to your Constitution modifier. As a move action you may learn any conditions affecting them: unharmed, wounded, disabled, staggered, unconscious, dying, nauseated, panicked, stunned, poisoned, diseased, confused, or the like. When one of these allies takes damage, you may spend a blood point as an immediate action to reduce the damage by half. The amount of damage not taken by the ally is taken by you; this damage cannot be resisted or redirected further and you do not gain blood points for taking this damage. Special: If you have an archetype that would replace the blood link power, you may choose a number of allies other than you equal to half your Constitution modifier (minimum 1) each time you regain spell slots. You do not gain any inherent benefit from this, but they count as being affected by your blood link for your other bloodline powers and defenses.

Come Together (Su)

Starting at 7th level, you may spend a blood point as a move action to teleport up to 10 ft. per level to a space adjacent to one of your allies affected by your blood link. In addition, when you are in a bloodrage any ally within your threatened area other than you gains a sacred bonus to their AC and Fortitude saving throws equal to half your Constitution modifier (minimum +1).

Empyreal Wings (Su)

At 13th level you may manifest a pair of numinous wings as a swift action. While manifested you gain a fly speed equal to twice your base speed (maneuverability average) and you may use your Constitution modifier instead of your Charisma modifier on all Charisma-based skill checks. You also radiate an aura of good as a cleric of your level and any evil aura you may have requires a caster level check (DC 15 + your class level) to detect, and as long as you have at least one blood point you also shine light as the daylight spell. You may dismiss your wings as a free action.

Brilliant Aura (Su)

At 19th level, while in a bloodrage you shed an aura that punishes any who would harm your allies other than you. If any enemy within Medium range (100 feet + 10 feet per level) attacks one of your allies affected by your blood link or casts a harmful spell targeting or including one of them within its area, they take damage equal to your level + your Constitution modifier (Fortitude halves). This damage takes place during the casting of the spell and so may disrupt its casting. You may spend 2 blood points as an immediate action to double this damage.

Bloodline Defenses

Celestial Vigor (Ex)

At 2nd level you gain a +4 bonus to saving throws against poison, disease, and fear and resistance 5 to acid and cold. At 4th level, and every 4 levels thereafter, the bonus to saving throws increases by 1 and your energy resistance increases by 5. You may spend 1 blood point as an immediate action to grant these bonuses to one ally affected by your blood link for one round, wearing off at the start of their next turn.

Archon’s Glare (Su)

At 9th level, whenever you or an ally affected by your blood link is the target of an attack by a creature that can see you you may spend a blood point as an immediate action to make an Intimidate check, replacing your or your ally’s AC with the result of your check. You may use this ability after the attack has been rolled but before the result is revealed.

Stand By Me (Su)

Starting at 16th level, when you are in a bloodrage and adjacent to an ally affected by your blood link you gain DR 5/-. At 20th level this increases to DR 10/-.

Section 15: Copyright Notice

Legendary Bloodragers © 2021, Legendary Games; Authors Tara Collins, Kieran Easter, Lilith Carter, Andrew J. Gibson, Dave Nelson, Nathan A. Reinecke, Adam Ricks.

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