Mutagenic Rager Legendary Barbarian Archetype

Mutagenic ragers imbibe a nightmare cocktail of stimulants and hallucinogens to augment their psychotropic rage.

Hit Dice: A mutagenic rager has a hit die of d10. This alters the barbarian’s hit die.

Mutagenic Rage (Ex)

A mutagenic rager can imbibe a quick acting mutagen, granting her additional combat prowess in a mutagenic rage. At 1st level, a mutagenic rager can rage for a number of rounds per day equal to 4 + her Constitution modifier. For each level after 1st she possesses, the mutagenic rager can rage for 1 additional round per day. Temporary increases to Constitution, such as that gained from bear’s endurance, do not increase the total number of rounds that a mutagenic rager can rage per day. A mutagenic rager can imbibe the mutagen and enter a rage as a standard action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours need not be consecutive. The mutagenic rager crafts the mutagenic brew in a few minutes during this time.

While in a rage, a mutagenic rager gains the benefits of the mutagenic rage form. While in a rage, a mutagenic rager cannot use any Charisma-, Dexterity-, or Intelligence-based skill (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration (such as spellcasting).

A mutagenic rager can end her mutagenic rage as a free action and is sickened for 1 minute after a mutagenic rage ends. A mutagenic rager can’t enter a new rage while sickened or nauseated but can otherwise enter a rage multiple times per day. If a mutagenic rager falls unconscious, her rage immediately ends.

Mutagenic Rage (Ex)

When a mutagenic rager enters a rage, she selects one physical ability score—either Strength, Dexterity, or Constitution. The mutagen causes the mutagenic rager to grow bulkier and more bestial, granting her a +2 natural armor bonus and a +4 alchemical bonus to the selected ability score.

Greater Mutagenic Rage (Ex)

At 11th level, the mutagenic rager’s rage now grants a +2 natural armor bonus, a +6 alchemical bonus to one physical ability score (Strength, Dexterity, or Constitution), and a +4 alchemical bonus to a second physical ability score.

Mighty Mutagenic Rage (Ex)

At 20th level, mutagenic rager’s rage now grants a +2 natural armor bonus, a +8 alchemical bonus to one ability score (Strength, Dexterity, or Constitution), a +6 alchemical bonus to a second physical ability score, and a +4 alchemical bonus to a third physical ability score. This ability modifies rage and replaces all rage forms.

Rage Powers (Ex)

A mutagenic rager can select any alchemist discoveries that do not modify bombs as rage powers, treating his alchemist level as his mutagenic rager level. This ability modifies rage powers.

Stabilizing Rage (Ex)

At 17th level, a mutagenic rager is no longer sickened at the end of her rage. If she enters a rage again within 1 minute of ending a rage, she doesn’t gain any temporary hit points from her rage.

Section 15: Copyright Notice

Legendary Classes: Sword and Fist © 2022, Legendary Games; Authors: Jason Nelson, N. Jolly, Alex Augunas, Jesse Benner, Siobhan Bjorknas, Clinton J. Boomer, Robert Brookes, Kieran Easter, Jeff Gomez, Matt Goodall, Elise Gott, Cerise Herndon, Hal Kennette, Blake Morton, Dave Nelson, Adam Ricks, Wren Rosario, Samuel Saylor, Onyx Tanuki.

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