Fury Legendary Barbarian Archetype

For a broken few, the rage never ends. Furies are ever consumed by bloodlust, charging from foe to foe in ceaseless wrath.

Ceaseless Rage (Ex)

A fury’s rage never ends. She is at all times consumed by a barbarian rage. There is no limit to her rounds of rage, and she is always raging.

A fury cannot willingly end her rage, except into a calm. Exiting a rage does not fatigue the fury. Furies do not exit a rage even when unconscious, though their twitching and growling may upset others.

While in a rage, a fury gains the benefits of her fury form, but takes a –2 penalty to her Armor Class.

While in a rage, a fury takes a –10 penalty on any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) and cannot perform any action which requires patience or concentration (such as spellcasting).

Ceaseless rage otherwise acts like the barbarian’s rage class ability. A fury may select rage powers and use rage powers during her rage.

This ability replaces rage.

Fury Forms (Ex)

At 1st level, a fury selects one of the following fury forms. She selects an additional fury form at 5th, 10th, 15th, and 20th levels. When she enters into a rage (for example, from a calm) or when she awakens from unconsciousness, she chooses which fury form to enter. A fury may change fury forms as a full-round action. This ability otherwise acts like a barbarian’s rage forms class ability. This ability replaces rage forms.

Battle Fury (Ex)

While in a rage, a fury gains a +1 bonus on attack rolls and a +1 dodge bonus to AC. This AC bonus does not negate the AC penalty from raging.

Greater Battle Fury (Ex)

At 11th level, a fury’s bonus on attack rolls and AC while raging increases to +2.

Mighty Battle Fury (Ex)

At 20th level, a fury’s bonus on attack rolls and AC while raging increases to +3.

Close Quarters Fury (Ex)

While in a rage, a fury gains a +1 bonus on ranged attack and damage rolls, but only against targets within the first range increment of her attack. While raging, the fury doubles her attack penalty due to range increments.

Greater Close Quarters Fury (Ex)

At 11th level, a fury’s bonus on ranged attack and damage rolls while raging increases to +2.

Mighty Close Quarters Fury (Ex)

At 20th level, a fury’s bonus on ranged attack and damage rolls, and Will saves while raging increases to +3.

Destructive Fury (Ex)

While in a rage, a fury gains a +1 bonus on melee damage rolls, thrown weapon damage rolls, and sunder combat maneuvers. She ignores 2 points of a target’s damage resistance and object hardness.

Greater Destructive Fury (Ex)

At 11th level, a fury’s bonus on melee damage rolls, thrown weapon damage rolls, and sunder combat maneuvers while raging increases to +2. She ignores 5 points of a target’s damage resistance and object hardness.

Mighty Destructive Fury (Ex)

At 20th level, a fury’s bonus on melee damage rolls, thrown weapon damage rolls, and sunder combat maneuvers while raging increases to +3. She ignores 10 points of a target’s damage resistance and object hardness.

Invincible Fury (Ex)

While in a rage, a fury resist against all energy attacks equal to half her barbarian level (minimum 1). This energy resistance stack with other energy resistance gained from class abilities or rage powers. She also gains a +1 bonus on all Fortitude and Reflex Saves.

Greater Invincible Fury (Ex)

At 11th level, a fury’s bonus to Fortitude and Reflex Saves increases to +2.

Mighty Invincible Fury (Ex)

At 20th level, a fury’s bonus to Fortitude and Reflex Saves increases to +3.

Reckless Fury (Ex)

While in a rage, a fury’s gains a +1 bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saving throws.

Greater Reckless Fury (Ex)

At 11th level, a fury’s bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saves while raging increases to +2.

Mighty Reckless Fury (Ex)

At 20th level, a fury’s bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saves while raging increases to +3.

Terrifying Fury (Ex)

While in a rage, a fury gains a +1 bonus on melee damage rolls. She gains a bonus on Intimidate checks equal to half her level.

Greater Terrifying Fury (Ex)

At 11th level, a fury gains a +2 bonus on melee damage rolls. She gains a bonus on Intimidate checks equal to half her level.

Mighty Terrifying Fury (Ex)

At 20th level, a fury gains a +3 bonus on melee damage rolls. She gains a bonus on Intimidate checks equal to half her level.

Vicious Fury (Su)

When in a rage, a fury gains a +1 bonus to attack rolls. When a fury in a rage strikes an opponent with an attack, disruptive energy arcs between her and her target. This energy deals an extra 2d6 points of damage to the opponent and 1d6 points of damage to the fury.

Greater Vicious Fury (Su)

At 11th level, a fury gains a +2 bonus to melee attack rolls. Her disruptive energy deals 4d6 points of damage to the opponent and 2d6 points of damage to the fury.

Mighty Vicious Fury (Su)

At 20th level, a fury gains a +3 bonus to melee attack rolls. Her disruptive energy deals 6d6 points of damage to the opponent and 3d6 points of damage to the fury.

Calm (Ex)

At 1st level, a fury can calm for a number of minutes per day equal to 4 + her Wisdom modifier. This duration does not need to be consecutive, but it must be used in 1-minute increments. For each level after 1st she possesses, the fury can calm for 1 additional minute per day. Temporary increases to Wisdom do not increase the total number of rounds that a fury can calm per day. A fury can enter a calm as a standard action. The total number of minutes of calm per day is renewed after resting for 8 hours, although these hours need not be consecutive.

During a calm, a fury is no longer raging. She may use Charisma, Dexterity, and Intelligence based skills without penalty, and perform actions which require patience or concentration.

When a calm ends a fury re-enters rage and the rage powers of her choice reactivate.

Fury Powers (Ex)

At 2nd level and every 2 levels thereafter, the fury gains a rage power drawn from the legendary barbarian’s list of rage powers. At any time while raging, she may choose which of her rage powers to activate. Unless otherwise stated, activating a rage power is a move action, and the power remains until the fury dismisses it as a move action. She cannot use rage powers that require the expenditure of rounds of rage or have a limit on the number of times per rage they can be activated.

This ability modifies rage powers.

The fury introduces new roleplaying challenges and opportunities, and it requires a certain kind of player and party to work. Ideally, players should not use the archetype as an opportunity to remain passive and distant from non-combat encounters. Instead, they should see the archetype as a way of injecting energy (and chaos) into such events. The GM should decide if it is right for his or her group before including it in the game.

Section 15: Copyright Notice

Legendary Classes: Sword and Fist © 2022, Legendary Games; Authors: Jason Nelson, N. Jolly, Alex Augunas, Jesse Benner, Siobhan Bjorknas, Clinton J. Boomer, Robert Brookes, Kieran Easter, Jeff Gomez, Matt Goodall, Elise Gott, Cerise Herndon, Hal Kennette, Blake Morton, Dave Nelson, Adam Ricks, Wren Rosario, Samuel Saylor, Onyx Tanuki.

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