The greatest masters of a craft devote their lives to perfecting it, whether that be alchemy, swordplay, or woodworking.

For no one is this as true as the gourmand, who dedicates themselves to the study of both alchemy and the culinary arts. By blending the science of alchemical formulas with the art of flavor, the gourmand strives towards creating masterpieces of food and drink with incredible side effects and a dash of spice.

Culinary Alchemy (Su)

A gourmand can use Craft (alchemy) to create food and beverages as though it were the relevant Craft or Profession skill and treats food and drink as alchemical items for the purpose of crafting them. Alcoholic beverages created by a gourmand can never inflict addiction.

This alters alchemy.

Gourmet Meal (Su)

At 1st level, a gourmand can spend 10 minutes and 1 point of quintessence to turn a prepared extract into a meal for themselves and their allies. This meal can feed up to four Small or Medium creatures plus one for every five alchemist levels. A Large creature counts as two Medium creatures, a Huge creature counts as two Large creatures, and so on. Eating enough of the meal to gain the benefits takes 10 minutes. Any creatures who consume this meal gain the benefits of the extract used with its duration increased by one step; from rounds per level to minutes, minutes to ten minutes, ten minutes to hours, and hours to 24 hours. The effect ends as soon as the gourmand uses this ability again.

This replaces discipline.

Alchemical Distillery (Su)

When brewing a potion, a gourmand can instead distil it into an alcoholic beverage.

Potions created with this ability increase all their numerical effects by 50% as though affected by the Empower Spell metamagic feat and grant an alchemical bonus to Charisma based skill and ability checks equal to the potion’s caster level for one hour, but impart a -2 penalty to Intelligence, Wisdom and Dexterity based checks for the same duration.

This penalty stacks if multiple potions made with this ability are consumed. Effects that remove poison will negate both the bonus and the penalty.

This alters brew potion.

Perfect Pairing (Su)

Every good gourmand pairs their meals with a good drink. At 5th level, a gourmand can add an alcoholic beverage to their gourmet meal, granting anyone who consumes both a number of temporary hit points equal to double the gourmand’s level. These temporary hit points last until the next time the gourmand uses their gourmet meal ability, and if lost are regained at a rate of 1 per minute.

This replaces the discipline breakthrough at 5th level.

Culinary Defense (Ex)

At 9th level, the gourmand’s culinary failures have helped them develop a strong stomach, granting them a bonus equal to ½ their class level to saving throws which inflict the sickened and nauseated condition and against poisons.

This replaces the discipline defence at 9th level.

Alchemical Snacks (Su)

At 11th level, when a gourmand creates an extract, they can infuse it into a snack or beverage they’ve already prepared, such as a cookie or a small bottle of wine. When a creature consumes this alchemical snack while under the benefits of a gourmet meal, they can gain the benefit of that extract for the remaining duration of the meal. If they do this, they lose the benefits of the previous extract extended by gourmet meal.

This replaces the discipline breakthrough at 11th level.

Lavish Meals (Su)

At 16th level, when creating a gourmet meal, a gourmand can expend an amount of quintessence up to half their maximum and an equal number of extracts.

Creatures who consume this meal gain the benefits of as many of these extracts as they want, dividing the duration of the effect by the number of extracts they accept.

This replaces the discipline breakthrough at 16th level.

Perfect Palette (Ex)

At 19th level, a gourmand’s palette becomes so refined, they can identify the properties of anything that touches their tongue. The gourmand automatically identifies any alchemical substance, potion, or the properties of any food or beverage they taste. In addition, as an immediate action they can spit out any such substance, such as an ingested poison or diseased food.

This replaces the discipline defence at 19th level.

Section 15: Copyright Notice

Legendary Alchemists © 2019, Legendary Games; Author: N. Jolly, Jeff Collins, Mansoor Al-Shehail, Nathan Reinecke, and Paul Fossgreen.

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