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Esotericist

Most alchemists must make careful note of the laws of nature, bending and shaping them to achieve fantastic results. The esotericist, on the other hand, needs exert no such effort.

When they formulate a hypothesis, the world bends itself to accommodate it. Because of this supernatural ability to warp reality, esotericists do not train as rigorously in mixing chemicals to create wondrous effects and instead produce them directly through magic.

Class Skills: The esotericist gains Bluff, Diplomacy, and Intimidate as class skills. This modifies class skills but may be combined with other archetypes that add new class skills.

Spellcasting

An esotericist casts psychic spells drawn from the psychic class spell list plus the legendary alchemist’s extract list. Only spells from the psychic class spell list of 6th level or lower and esotericist spells are considered to be part of the esotericist’s spell list. If a spell appears on both the psychic class spell list and the legendary alchemist extract list, the esotericist uses the spell level from the legendary alchemist extract list. They can cast any spell she knows without preparing it ahead of time. To learn or cast a spell, an esotericist must have a Charisma score equal to at least 10 + the spell’s level. The saving throw DC against a esotericist’s spell is 10 + the spell’s level + the esotericist’s Charisma modifier.

Like other spellcasters, an esotericist can cast only a certain number of spells of each spell level per day. They know the same number of spells and receive the same number of spells slots per day as a bard of her legendary alchemist level and knows and uses 0-level knacks as a bard uses cantrips. In addition, they receive bonus spells per day if they have a high Charisma score.

At 5th level and every 3 levels thereafter, an esotericist can choose to learn a new spell in place of one they already know, using the same rules as a bard. In effect, the esotericist loses the old spell in exchange for the new one. The new spell’s level must be the same as that of the spell being exchanged, and it must be at least 1 level lower than the highest-level spell the esotericist can cast.

A esotericist need not prepare her spells in advance. They can cast any esotericist spell they know at any time, assuming they have not yet used up their allotment of spells per day for the spell’s level.

This ability replaces extracts, but this archetype may still be combined with other archetypes that reduce the number of extracts per day. In this case, reduce the esotericist’s number of spell slots per day for each level by the same number.

Reality Impressor (Ex)

The esotericist uses Charisma for all alchemist class features that would normally use Intelligence.

Magnetic Surge (Su)

At 4th level, the esotericist can spend 1 quintessence as a swift action. If they do, they gain a +1 alchemical bonus to the caster level of the next spell they cast before the end of their next turn. At 8th level and every four levels afterwards, this alchemical bonus increases by 1 (to a maximum of +5 at 20th level).

This ability replaces quintessence surge.

Section 15: Copyright Notice

Legendary Alchemists © 2019, Legendary Games; Author: N. Jolly, Jeff Collins, Mansoor Al-Shehail, Nathan Reinecke, and Paul Fossgreen.