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Necrotic Healer

As their name suggests, necrotic healers focus much of their energy on healing. Although necrotic healers can still create undead like other white necromancers, few choose to do so. Many of their healing abilities center on taking others’ pain into themselves in order to negate it. Necrotic healers tend to be caring, compassionate, and self- sacrificing individuals.

Alignment: Any, although most necrotic healers are good.

Bonus Spells: lesser restoration (4th), cleanse (10th), mass cure critical wounds (16th).

Rebuke Death (Sp)

This functions as the standard white necromancer ability, but the necrotic healer can heal a living, unconscious creature for 1d4 hp + 1 for every white necromancer level he possesses.

Beginning at 6th level, the number of times a necrotic healer can use this ability per day increases to 6 + his Charisma modifier .

Soothing Touch (Su)

By touching a creature, a necrotic healer of 3rd level or higher can relieve the creature of one minor condition. A necrotic healer’s touch can remove the fatigued, shaken, sickened, or staggered conditions by transferring the condition to himself.

At 9th level, a necrotic healer can also remove the blinded, exhausted, nauseated, or deafened conditions in addition to the conditions listed above.

The necrotic healer must suffer the full effects of the condition transferred for 1d3 rounds or for the condition’s original duration, whichever is shorter These effects cannot be reduced or negated in any way. If multiple conditions affect a targeted creature, the necrotic healer chooses which condition to remove. A necrotic healer can use this ability a number of times per day equal to 3 + his Charisma modifier.

This ability replaces power over undead.

Enhanced Healing (Su)

At 7th level, all of the necrotic healer’s cure spells (spells with the word “cure” in the name) are treated as if they were empowered, increasing the amount of damage healed by half (+50%). This does not apply to damage dealt to undead with a cure spell, and it does not stack with the Empower Spell metamagic feat.

This ability replaces voice of the grave.

Necromancer’s Sacrifice (Su)

Beginning at 9th level, when an ally within 60 ft. is hit by an attack or fails a saving throw, a necrotic healer can, as an immediate action, magically transfer the resulting wounds and/ or effects to himself instead of the target. The necrotic healer is affected as if he was hit by the attack or failed the saving throw and takes all the damage and suffers all of the adverse effects of doing so. Any resistances or immunities the necrotic healer has are applied normally, but he cannot otherwise reduce or negate the damage or effects in any way. If this ability is used against an effect that also targets the necrotic healer or includes him in its area, the necrotic healer suffers the effects for both himself and the target he spared, potentially taking damage or suffering other consequences twice.

A necrotic healer may use this ability once per day at 9th level and one additional time per day for three every additional white necromancer level (twice per day at 12th level, three times per day at 15th level, and so on).

This ability replaces life sight.

Protective Aura (Su)

This functions as the white necromancer ability, but the necrotic healer adds his Charisma bonus to the number of rounds per day he may use the ability.

Section 15: Copyright Notice

New Paths: The Expanded White Necromancer Copyright 2013, Open Design LLC.; Author: Marc Radle.