Spellburst Savant

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Magicians come in all shapes and size; their styles range from wizardry to sorcery to the divinely-granted clerical arts, psionic reality-warping, and even the supernatural magecraft of many who walk the path of war, and yet this remains an almost-immutable truth. For spellburst savants, the answer is quite different.

To these mages, magic is as much about the process as it is the result. Spellburst savants possess an instinctive understanding of magical effects, allowing them to tinker and toy with their spells, modulating their components and abilities to fit the situation at hand. They don’t have nearly the same strength as more traditional students of the arcane arts, but they make up for it with sheer understanding.

Role: The spellburst savant is a spellcaster first and foremost. Her role in an adventuring party is that of a battlefield artillery specialist. Spellburst savants excel at dealing damage and laying down fire support for their allies—often in a very literal fashion.

Alignment: Any.

Starting Wealth: 5d6 × 10 gp (average 175 gp.) In addition, each character begins play with an outfit worth 10 gp or less.

Hit Die: d8.

Class Skills

The spellburst savant’s class skills are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Fly (Dex), Heal (Wis), Knowledge (all) (Int), Linguistics (Int), Perception (Wis), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Stealth (Dex), Swim (Str), and Use Magic Device (Cha).

Skill Ranks per Level: 4 + Int modifier.

Table: Spellburst Savant
Level BAB Fort Save Ref Save Will Save Nova Spell Rank Special
1st +0 +0 +2 +2 0 Arcane bond, cantrips, deconstruct components, fundamentals (1), intuitive understanding, nova spell
2nd +1 +0 +3 +3 0 Bonus feat, extracurricular study (1st)
3rd +2 +1 +3 +3 1 First strike, spellsense 30 ft.
4th +3 +1 +4 +4 1 Absorb spell 1/day, bonus feat
5th +3 +1 +4 +4 2 Deconstruct energy, fundamentals (2), swift fundamentals
6th +4 +2 +5 +5 2 Bonus feat, extracurricular study (2nd)
7th +5 +2 +5 +5 3 Nova counter (self)
8th +6/+1 +2 +6 +6 3 Absorb spell 2/day, bonus feat
9th +6/+1 +3 +6 +6 4 Aura sense
10th +7/+2 +3 +7 +7 4 Bonus feat, deconstruct intention, extracurricular study (3rd), fundamentals (3)
11th +8/+3 +3 +7 +7 5 Spellsense 60 ft.
12th +9/+4 +4 +8 +8 5 Absorb spell 3/day, bonus feat
13th +9/+4 +4 +8 +8 6 Nova counter (area)
14th +10/+5 +4 +9 +9 6 Bonus feat, extracurricular study (4th)
15th +11/+6/+1 +5 +9 +9 7 Deconstruct effect, fundamentals (4)
16th +12/+7/+2 +5 +10 +10 7 Absorb spell 4/day, bonus feat
17th +12/+7/+2 +5 +10 +10 8 Truesight
18th +13/+8/+3 +6 +11 +11 8 Bonus feat, extracurricular study (5th), nova counter (vision)
19th +14/+9/+4 +6 +11 +11 9 Spellsense 90 ft.
20th +15/+10/+5 +6 +12 +12 9 Absorb spell 5/day, bonus feat, deconstruct ownership, fundamentals (6)

Class Features

The following are the class features of the spellburst savant.

Weapon and Armor Proficiencies

A spellburst savant is proficient with simple and martial weapons, light and medium armor, and shields (except tower shields).

They do not gain any special ability to cast arcane spells in armor, though many spellburst savants deconstruct their spells’ somatic components to do so.

Spellcasting

A spellburst savant casts arcane spells drawn from the spellburst savant spell list, which includes all sorcerer/wizard spells from 0th to 5th level, as well as any spells she’s learned with her class features. A spellburst savant must prepare her spells ahead of time, but unlike a wizard, her spells are not expended when they’re cast. Instead, she can cast any spell that she has prepared consuming a spell slot of the appropriate level, assuming she hasn’t yet used up her spell slots per day for that level.

To prepare or cast a spell, the spellburst savant must have a Wisdom score equal to at least 10 + the spell’s level. The saving throw DC against an spellburst savant’s spell is 10 + the spell’s level + the spellburst savant’s Wisdom modifier.

A spellburst savant can only cast a certain number of spells of each spell level per day. Her base daily spell allotment is given on Table 1-2: Spellburst Savant Spells under “Spells per Day.” In addition, she receives bonus spells per day if she has a high Wisdom score.

A spellburst savant may know any number of spells, but the number she can prepare each day is limited. At 1st level, she can prepare four 0-level spells and one 1st-level spell each day. At each new spellburst savant level, the number of spells she can prepare each day increases, adding new spell levels as indicated on Table 1-2: Spellburst Savant Spells. Unlike the number of spells she can cast per day, the number of spells a spellburst savant can prepare each day is not affected by her Wisdom score. Feats and other effects that modify the number of spells known by a spellcaster instead affect the number of spells a spellburst savant can prepare.

A spellburst savant must choose and prepare her spells ahead of time by getting 8 hours of sleep and spending 1 hour meditating. While meditating, the spellburst savant decides what spells to prepare and refreshes her available spell slots for the day. If she wishes, she can choose to partially prepare her spells like a wizard can, leaving slots unfilled to fill later. A spellburst savant can prepare spells from her entire spell list; she does not have a spellbook.

Like a sorcerer, a spellburst savant can choose to apply any metamagic feats she knows to a prepared spell as she casts it, with the same increase in casting time (see Spontaneous Casting and Metamagic Feats). However, she may also prepare a spell with any metamagic feats she knows and cast it without increasing casting time like a wizard. She cannot combine these options—a spell prepared with metamagic feats cannot be further modified with another metamagic feat at the time of casting (except with her nova spell class feature).

If the spellburst savant casts a spell (including spells she’s learned with her extracurricular study class feature) that has an effect determined by its caster’s Intelligence or Charisma, she may instead use her Wisdom.

Arcane Bond: At 1st level, spellburst savants form a powerful bond with an object or a creature. This bond can take one of two forms: a familiar or a bonded object.

A familiar is a magical pet that enhances the spellburst savant’s skills and senses and can aid her in magic, while a bonded object is an item a spellburst savant can use to cast additional spells or to serve as a magical item. Once a spellburst savant makes this choice, it is permanent and cannot be changed.

Spellburst savants who select a bonded object begin play with one at no cost. Objects that are the subject of an arcane bond must fall into one of the following categories: amulet, ring, staff, wand, or weapon. These objects are always masterwork quality. Weapons acquired at 1st level are not made of any special material. If the object is an amulet or ring, it must be worn to have effect, while staves, wands, and weapons must be wielded. If a spellburst savant attempts to cast a spell without her bonded object worn or in hand, she must make a concentration check or lose the spell. The DC for this check is equal to 20 + the spell’s level. If the object is a ring or amulet, it occupies the ring or neck slot accordingly.

A bonded object can be used once per day to cast any one spell that the spellburst savant has on her spell list and is capable of casting, even if the spell is not prepared. This spell is treated like any other spell cast by the spellburst savant, including casting time, duration, and other effects dependent on the spellburst savant’s level. This spell cannot be modified by metamagic feats or other abilities.

A spellburst savant can add additional magic abilities to her bonded object as if she has the required item creation feats and if she meets the level prerequisites of the feat. For example, a spellburst savant with a bonded dagger must be at least 5th level to add magic abilities to the dagger (see the Craft Magic Arms and Armor feat). If the bonded object is a wand, it loses its wand abilities when its last charge is consumed, but it is not destroyed and it retains all of its bonded object properties and can be used to craft a new wand. The magic properties of a bonded object, including any magic abilities added to the object, only function for the spellburst savant who owns it. If a bonded object’s owner dies, or the item is replaced, the object reverts to being an ordinary masterwork item of the appropriate type.

If a bonded object is damaged, it is restored to full hit points the next time the spellburst savant prepares her spells. If the object of an arcane bond is lost or destroyed, it can be replaced after 1 week in a special ritual that costs 200 gp per spellburst savant level plus the cost of the masterwork item. This ritual takes 8 hours to complete. Items replaced in this way do not possess any of the additional enchantments of the previous bonded item.

A spellburst savant can designate an existing magic item as her bonded item. This functions in the same way as replacing a lost or destroyed item except that the new magic item retains its abilities while gaining the benefits and drawbacks of becoming a bonded item.

Cantrips: Spellburst savants can prepare a number of cantrips, or 0-level spells, each day as noted on Table 1-2: Spellburst Savant Spells. These spells are cast like any other spell, but they do not consume spell slots. As with her other spells, these spells are not expended when cast.

Deconstruct Components: A spellburst savant’s claim to mastery of the arcane arts comes from her ability to intuitively adjust her spells as needed. At 1st level, she gains Eschew Materials as a bonus feat. In addition, any time she casts a spell with verbal, somatic, emotion, or thought components, she can choose to exchange each of those components for another of those four. The spell must retain the same number of components and can only have one of a given component, but she can freely mix and match components on her spells.

Table 1–2: Spellburst Savant Spells
Level Spells Per Day Spells Prepared
1st 2nd 3rd 4th 5th 0th 1st 2nd 3rd 4th 5th
1st 2 4 1
2nd 3 5 1
3rd 4 5 2
4th 5 6 2
5th 6 2 6 4 2
6th 6 3 7 4 2
7th 6 4 7 5 3
8th 6 5 8 5 3
9th 7 6 2 8 5 4 2
10th 7 6 3 9 6 4 2
11th 7 6 4 9 6 5 3
12th 7 6 5 9 6 5 3
13th 8 7 6 2 9 7 5 4 2
14th 8 7 6 3 9 7 6 4 2
15th 8 7 6 4 9 7 6 5 3
16th 8 7 6 5 9 8 6 5 3
17th 9 8 7 6 2 9 8 7 5 4 2
18th 9 8 7 6 3 9 8 7 6 4 2
19th 9 8 7 6 4 9 9 7 6 5 3
20th 9 8 7 6 5 9 9 8 6 5 3

Fundamentals (Su)

One of a spellburst savant’s most unique abilities is the ability to retain and shape the magic of her spells even after casting them. She can reuse the excess energy of her spells in the form of abilities called fundamentals.

Whenever the spellburst savant casts a spellburst savant spell (including a cantrip, such as detect magic), she charges her body with fundamentals associated with that spell of her choice. At 1st level, a spellburst savant can be charged with up to 1 fundamental at once; this increases to 2 fundamentals at 5th level, 3 fundamentals at 10th level, 4 fundamentals at 15th level, and 5 fundamentals at 20th level. If a spellburst savant casts a spell while she is already charged with a fundamental, she can replace one or more fundamentals she has active with any that are associated with the spell.

Fundamentals are supernatural abilities, not spells, and as such, activating them does not provoke attacks of opportunity, they do not have any sort of components, and they are not affected by spell resistance.

A spellburst savant stays charged with fundamentals for 1 minute after casting a spell. If she casts another spellburst savant spell, it extends the duration that she is charged with each fundamental to 1 minute from that moment. The power of her current fundamentals is determined by the level of the last spell she cast (not including Heighten Spell or similar effects).

The spellburst savant can activate a fundamental she is currently charged with as a standard action. Starting at 5th level, she can activate one as a swift action, as well. This allows her to use two different fundamentals in a given round (or the same one twice), if she wishes.

Each fundamental is associated with a particular type of spell. For the purposes of determining what spells are associated with a fundamental, the entire spell, including any conditions it inflicts, is counted.

Blockade

Associated Spells: Spells that create or summon an object or creature, area spells that do not deal damage.

Effect: The spellburst savant creates a number of blocks equal to the level of the spell you charged this fundamental with (minimum 1). Each block is a solid cube of force, 5 feet on a side, that appears in an unoccupied space within close range (25 feet + 5 feet per 2 spellburst savant caster levels).

These blocks are treated in all ways as walls of force, except that they can be made transparent, opaque, or patterned as the spellburst savant likes.

Hypnotic Strands

Associated Spells: Spells that require affected creatures to make Will saves, non-harmless spells that do not deal damage.

Effect: The spellburst savant tugs at the mind of a creature within close range (25 feet + 5 feet per 2 spellburst savant caster levels). That creature must succeed at a Will save (DC 10 + 1/2 the spellburst savant’s caster level + the spellburst savant’s Wisdom modifier) or be forced to make an attack with a weapon they are wielding against a valid target of the spellburst savant’s choice (for example, a creature within the reach for a melee weapon, or a creature within range of a ranged weapon). The creature gains a bonus on their attack roll equal to the level of the spell the spellburst savant charged this fundamental with. This is a mind-affecting effect.

A creature can choose to forego the will save and voluntarily be affected by this spell, but doing so causes them to exert themselves more than if they’d fought the spellburst savant and lost, staggering them for 1 round after the attack is made.

Layered Barrier

Associated Spells: Spells that grant a bonus to AC or inflict a penalty on attack rolls, harmless spells.

Effect: The spellburst savant grants a creature (including herself) within close range (25 feet + 5 feet per 2 spellburst savant caster levels) a deflection bonus to their AC equal to the level of the spell she charged this fundamental with (minimum 1) for 1 minute.

Nova Flare

Associated Spells: Spells that require affected creatures to make Fortitude saves, area spells that deal damage.

Effect: The spellburst savant fills the air around her with deadly energy, dealing 1d8 points of damage to all other creatures and unattended objects within 10 feet of her. This damage can be acid, cold, electricity, fire, or sonic, chosen when activating the fundamental. A successful Fortitude save (DC 10 + 1/2 the spellburst savant’s caster level + the spellburst savant’s Wisdom modifier) halves the damage.

A target with total cover from this effect’s origin point takes no damage, but lesser cover does not defend against it. This fundamental is not an area effect, and abilities that defend against such effects do not work against it.

If the spellburst savant charged this fundamental with a spell of 2nd level or higher, it deals an additional 1d8 points of damage per spell level above 1st.

Shining Blade

Associated Spells: Spells that require the caster to make an attack roll, spells with a range of personal or touch.

Effect: The next weapon attack the spellburst savant makes before the start of her next turn deals additional points of damage equal to her Wisdom bonus (if any). This damage can be acid, cold, electricity, fire, or sonic (chosen at the time of casting). If she charged this fundamental with a spell of 2nd level or higher, it deals a further 1d6 points of damage per spell level above 1st.

When the spellburst savant activates this fundamental as a standard action, she can also take the attack action while doing so (or, if she wishes, start a full-attack action), applying its effect to the first weapon attack she makes. If she activates it as a swift action while still benefiting from using it as a standard action, the effect applies to the next two attacks she makes (it does not apply twice to one attack).

Sickening Shadows

Associated Spells: Spells that inflict a penalty, area spells that do not deal damage.

Effect: The spellburst savant wraps herself in dark power, sickening other creatures within 10 feet of her for 1 round (no save). If she charged this fundamental with a spell of 2nd level or higher, she can choose to apply the following changes to this effect.

  • 2nd level or higher: She sickens creatures for 2 rounds.
  • 3rd level or higher: She sickens creatures within 30 feet.
  • 4th level or higher: She sickens creatures for 1 minute.
  • 5th level or higher: She sickens creatures within 60 feet.
Starspray

Associated Spells: Spells that require the caster to make a attack roll, targeted spells that deal damage.

Effect: The spellburst savant creates a small mote of elemental matter and hurls it at a creature or object within close range (25 feet + 5 feet per 2 spellburst savant caster levels). This requires a ranged touch attack to hit, and deals 1d6 points of damage plus the spellburst savant’s Wisdom bonus (if any). This damage can be acid, cold, electricity, fire, or sonic, chosen when activating the fundamental.

This ability is considered a ray for the Weapon Focus and similar abilities.

If the spellburst savant charged this fundamental with a 3rd- or 4th-level spell, she creates and hurls a second mote when she activates it. If she charged this fundamental with a 5th-level spell, she instead creates three motes. Each mote requires a separate ranged touch attack to hit, deals the same type of damage, can be aimed at the same or different targets, and resolves the attacks one at a time, rather than simultaneously.

Intuitive Understanding (Ex)

A spellburst savant has a natural instinct for the workings of magic items and spells. She uses her Wisdom instead of her Dexterity on Disable Device checks, instead of her Intelligence on Craft, Knowledge (arcana), and Spellcraft checks, and instead of her Charisma on Use Magic Device checks.

In addition, she can find and disable magic traps like a rogue can.

Nova Spell

Once per round, a spellburst savant can cast a spell as a “nova.” By incorporating a massive burst of unseen energy at just the right time, she can modify her spell as she sees fit. When she casts a nova spell, she can spontaneously apply any metamagic feats she possesses with a total level adjustment of +0 to the spell without increasing its casting time or changing the spell slot needed to cast the spell. This is in addition to any existing metamagic effects on the spell, though she cannot spontaneously apply metamagic feats in excess of those allowed by this ability at the same time (metamagic rods, however, may still be used in conjunction with this class feature).

At 3rd level and every two class levels thereafter, the number of levels worth of metamagic feats that the spellburst savant can apply to her nova spells increases by 1. For example, a 3rd-level spellburst savant could apply Extend Spell (+1 adjustment) to her nova spells, and a 13th-level spellburst savant could potentially apply Empower Spell (+2 adjustment) and Quicken Spell (+4 adjustment) simultaneously. Some abilities reference the maximum level worth of metamagic the spellburst savant can use with her nova spell; this number is called her nova spell rank.

When Heighten Spell is used with this ability, the spellburst savant chooses how many levels she will use it to adjust her spell by, then treats her spell as that many levels higher. The Dazing Spell feat cannot be used on a nova spell (even by preparing it on the spell beforehand or with a metamagic rod).

If the spellburst savant uses Echoing Spell or another metamagic feat that allows her to cast the spell again, the result is the spell by itself, without the additional metamagic effects from this ability. Likewise, if she uses Familiar Spell or a metamagic feat that grants the spell to another, it does not carry the additional metamagic effects from this ability. In either case, the resultant spell cannot itself be cast as a nova spell.

If the spellburst savant has an ability that reduces the cost of a metamagic feat (such as the Magical Lineage trait), when used with a nova spell, it reduces the total adjustment, if applicable. For example, a 3rd-level spellburst savant with Magical Lineage (burning hands) could apply Empower Spell (normally a +2 metamagic feat) to that spell, because its adjustment is reduced by 1.

Some spellburst savant class features allow her to make additional adjustments to her nova spells by making similar adjustments to metamagic feats. These abilities note their level costs in their descriptions.

Finally, nova spells have a unique interaction with a spellburst savant’s fundamental effects. Whenever a spellburst savant casts a spell as a nova spell, she can apply the metamagic effects and class features she used with the spell to the next fundamental she activates, if applicable. For the purposes of determining what feats can be applied and how they work, treat a fundamental as if it were a spell with the descriptors of any damage types it deals and a level equal to the level of the spell the fundamental was charged with. Any metamagic feats that do not apply to a given fundamental are ignored, and the spellburst savant only gains this benefit from the last nova spell she cast (if she casts another nova spell, it overrides the current set of effects if she had not used them yet).

Bonus Feats

At every even-numbered class level, a spellburst savant gains an item creation or metamagic feat she qualifies for as a bonus feat.

Extracurricular Study

At 2nd level, a spellburst savant gains the ability to form a weak bond with a magic item or magical writing she possesses by studying its inner workings for 8 hours. When she uses this ability on a magic item, she chooses a single 1st-level spell that was required to create that item and adds it to her spellburst savant spell list (regardless of its original list or type), allowing her to prepare it normally, activate spell trigger and spell completion items, and the like.

She can only have one spell added to her list in this way at any one time, and she must have the item on her person to cast the spell she added with it. If she loses the item or wishes to add a different spell, she can cut her tie to the item and repeat this process with a new item.

The spellburst savant may also use this ability to study a spellbook or similar magical writing, learning a spell so long as she has the pages it was written on with her.

At 6th level, a spellburst savant can learn another spell with this ability of up to 2nd level, with the same process and restrictions as the first. At 10th level, she can learn a third spell, this one of up to 3rd level. At 14th level, she can learn a fourth spell, this one of up to 4th level, and at 18th level, a fifth spell of up to 5th level.

Spells learned with this ability are prepared and cast at the level of the spell the spellburst savant memorized, with the same components (except divine focus components, which she ignores), though she may still use her various class features to modify them freely. A spellburst savant can learn a spell that is already on her spell list using this ability; if she does, she learns a new “version” of the spell, identical to the one she studied.

Extracurricular Spell Levels When a spellburst savant uses the extracurricular study class feature to learn a spell, the level of the spell learned is determined by the item or magical writing’s creator.

For example, studying an item that incorporated a lesser restoration spell created by a paladin would grant the spellburst savant that spell as a 1st-level spell.

If the creator of the item is unknown, the GM is encouraged to decide what level the spells in the item are, and these numbers should be given to the player of the spellburst savant when they identify the item’s properties in some way. Alternate-level spells might be given as unique treasure for a spellburst savant, and some spellburst savants may even actively search for unique spells to learn.

In the complete absence of a spell level (such as when an item was crafted by ignoring spell prerequisites), the spells are presumed to be the sorcerer/wizard versions.

If the spell does not appear on the sorcerer/wizard spell list, then default to the lowest level it appears on any 9-level caster spell list, then the lowest level it appears on any 6-level spell lists, then 4-level spell lists.

A spellburst savant starting at a level higher than 1st should be allowed to begin play having purchased items crafted by spellcasters of their choice.

Nova Spells and Items Some items (such as a spell-storing weapon or ring of spell storing) allow a character to store spells within an item for later use. When such an item is used to store a nova spell, it does not keep the effects the spellburst savant added to her spell.

Likewise, a spellburst savant cannot craft items of nova spells, nor can she use her nova spell ability with an item (except with the spellburst scholar’s nova channel class feature).

First Strike (Ex)

Starting at 3rd level, a spellburst savant adds her nova spell rank as an insight bonus on initiative checks.

Spellsense (Su)

Starting at 3rd level, a spellburst savant constantly senses magical auras within 30 feet of her as a supernatural ability, as if they had been concentrating on the detect magic spell for 1 round. As a move action, she can pinpoint the locations of and identify such auras as if she had concentrated on detect magic for 3 rounds. At 11th and 19th levels, the range of this ability increases by 30 feet.

Absorb Spell (Su)

At 4th level, a spellburst savant gains the ability to absorb and repurpose the magic of others. Once per day, when the spellburst savant is targeted by or caught in the area of a spell, spell-like ability, power, or psi-like ability that originates from another creature, she can attempt a Will save against that effect as an immediate action (calculate the save DC as if the spell or effect prompted a Will save; for example, a fireball cast by a wizard with an Intelligence of 18 would prompt a DC 17 Will save). If she succeeds at her save, the effect is negated, and the spellburst savant gains one temporary spell slot of the highest spellburst savant spell level she can cast (not including the application of Heighten Spell or similar effects). This spell slot remains until it is used or the spellburst savant next prepares her spells. The spellburst savant can use this ability an additional time per day at 8th level and every four class levels thereafter.

Deconstruct Energy

At 5th level, a spellburst savant can adjust the energy types of her nova spells. When she casts a nova spell that deals acid, cold, electricity, fire, force, or sonic damage, she can apply one of the following effects to the spell:

  • She can change the damage to any other one of these types at the cost of a +1 metamagic adjustment. When she does, the spell gains that energy type as a descriptor and loses its previous energy type as a descriptor. If she changes the damage from another type to force, the damage dice (if any) of the spell are downgraded by one die step (d10 to d8, d8 to d6, d6 to d4, and so on). If she changes a spell from force damage to another type, it instead upgrades the damage dice (if any) by one die step.
  • She can also change the energy type of such a spell to negative energy (dealing damage to living creatures and healing undead creatures) or positive energy (dealing damage to undead creatures and healing living creatures) at the cost of a +2 metamagic adjustment. She may choose to have the spell lose its energy descriptors, if she wishes. A spellburst savant cannot use this effect on a cantrip or fundamental spell.
  • She can convert her nova spell’s energy damage into a roiling mix of pure energy and wild magic at the cost of a +2 metamagic adjustment, removing its damage type entirely and allowing it to damage all targets equally. Such a spell also ignores hardness.

Nova Counter (Su)

At 7th level, a spellburst savant can let loose spell energy in a wild blast to counter the magic of others. Whenever she is targeted by a spell, spell-like ability, power, or psi-like ability that targets only her, or an area effect for which she is the only creature in the area, she can expend a 2nd-level or higher spellburst savant spell slot as an immediate action. If she does so, she can attempt to counter the effect, as if she had used the “counter a spell” option with the dispel magic spell. Her caster level for this ability is equal to her spellburst savant caster level.

At 13th level, a spellburst savant can use this ability against spells, spell-like abilities, powers, and psi-like abilities that target her or include her in their area, but also affect other creatures.

At 18th level, a spellburst savant can use this ability against any spell, spell-like ability, power, or psi-like ability that she can perceive the casting or manifestation of, regardless of whether or not it affects her.

Aura Sense (Su)

Starting at 9th level, a spellburst savant becomes attuned to the magical auras of those with power like their own. She has the supernatural ability to sense creatures within 30 feet of her that can cast spells or manifest powers. This functions as blindsense, except it only detects spellcasters and manifesters (but not creatures that merely have spell-like or psi-like abilities). The spellburst savant does not gain any insight into the type of abilities a creature has; she merely knows they have them.

Deconstruct Intention

At 10th level, a spellburst savant can alter the areas of her nova spells. When she casts a nova spell that affects an area, she can cause it to instead affect one of the following areas at the cost of a +1 metamagic adjustment.

  • A cone-shaped burst or spread originating from her space, with a length of up to 30 feet.
  • A line-shaped burst or spread originating from her space, with a length of up to 120 feet.
  • A spread or burst within long range with a radius of up to 20 feet.
  • A number of 5-foot cubes within close range equal to the spellburst savant’s Wisdom modifier.
  • A ray with long range and a single target. This ray requires a ranged touch attack to hit, and if the spell normally allowed a Reflex save for half damage, it does not do so (though any other effects may still be saved against).

In addition, the spellburst savant can use a ray or ranged touch attack spell in melee at the cost of a +1 metamagic adjustment. She makes melee touches instead of ranged touches, and the spell otherwise functions as normal.

Deconstruct Effect: At 15th level, a spellburst savant can adjust the deepest traits defining her nova spells.

When she casts a nova spell that prompts a saving throw, she can change that saving throw to another type of save (Fortitude, Reflex, or Will) at the cost of a +1 metamagic adjustment. If the spell prompts multiple saving throws, she can change all of them (even to the same save).

Truesight (Su)

Starting at 17th level, a spellburst savant can see the world for what it truly is. She gains the benefits of the true seeing spell at all times.

Deconstruct Ownership

At 20th level, a spellburst savant is so skilled at modulating spell effects that she can wrestle control of effects from others. A number of times per day equal to her Wisdom modifier, she can attempt a Will saving against a spell, spell-like ability, power, or psi-like ability whose origin or effect is within 100 feet of her (including one targeting her). Calculate the save DC as if the spell or effect prompted a Will save; for example, a summon monster IX cast by a wizard with an Intelligence of 20 would prompt a DC 24 Will save.

The spellburst savant must be able to perceive the effect in some way.

If the spellburst savant succeeds at her save, she takes control of the effect in question. She makes all further decisions regarding the effect, rather than its originator, and cannot be affected by it if she does not want it to affect her. If she wishes, she can instantly end the effect, gaining a 5th-level spell slot when she does so that lasts until she next prepares spells.

Using this ability does not require an action on the spellburst savant’s part and it can be activated at any time, though no more than once per round. She may even use it if she is surprised, so long as she is aware of the effect she’s deconstructing.

Favored Class Bonuses

The spellburst savant have only two racial favored class bonus option, available to all races:

  • All: Add +1/6 to the spellburst savant’s save DCs with nova spells.
  • All: Gain 1/6 of a bonus metamagic feat.

Prestige Class Progressions

Whenever a spellburst savant takes a level of a prestige class that advances her spellburst savant spellcasting, the rank of her nova spell class feature is also advanced as if she had gained a spellburst savant level.

Section 15: Copyright Notice

Spellburst Savant: Revised Edition, © 2016, Forrestfire Studios; Author: Forrest Heck

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