- Class Skills
- Class Features
Some warriors are born into savagery, while others find that savagery their only option for survival in a world that loathes them. Where the traditional savage is born into an atavistic culture, the phrenic savage is born with the corrupting taint of psionic power into a culture that doesn’t recognize, understand, or suffer a psionic manifester to live. When children first manifest psionic potential in a hostile culture, the lucky ones get spirited away to live with others of their kind – those children eventually master their power and pursue a manifesting class. The unlucky ones have no one to shepherd them to safety, and have to flee into the wastes and wilds at a very young age, desperate for respite of any kind.
Role: The phrenic savage fills an important gap in the psionics class lineup. Where the marksman is a consummate ranged skirmisher with limited powers optimized on boosting ranged combat, the phrenic savage is a swift melee raider who eschews psionic powers for astonishing resiliency.
Hit Dice: d12.
Starting Wealth: 3d6 x 10 gp. (avg. 105 gp)
The savage’s class skills are Acrobatics (Dex), Autohypnosis (Wis), Climb (Str), Craft (Int), Escape Artist (Dex), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (nature) (Int), Perception (Wis), Ride (Dex), Sense Motive (Wis), Stealth (Dex), Survival (Wis), and Swim (Str).
|1st||+1||+2||+0||+2||Psionic prodigy (ML 1st), reckless offense||1|
|2nd||+2||+3||+0||+3||Endurance, elude attack +1
|5th||+5||+4||+1||+4||Speed of thought
|6th||+6/+1||+5||+2||+5||Elude attack +2||9|
|7th||+7/+2||+5||+2||+5||Improved uncanny dodge||11|
|8th||+8/+3||+6||+2||+6||Psionic prodigy (ML 2nd)
|9th||+9/+4||+6||+3||+6||Mind over body||17|
|10th||+10/+5||+7||+3||+7||Elude attack +3||20|
|11th||+11/+6/+1||+7||+3||+7||Hardened psychometabolism 1
|12th||+12/+7/+2||+8||+4||+8||Psionic prodigy (ML 3rd)||28|
|13th||+13/+8/+3||+8||+4||+8||Hardened psychometabolism 2||32|
|14th||+14/+9/+4||+9||+4||+9||Elude attack +4||37|
|15th||+15/+10/+5||+9||+5||+9||Hardened psychometabolism 3||42|
|16th||+16/+11/+6/+1||+10||+5||+10||Psionic prodigy (ML 4th)||47|
|17th||+17/+12/+7/+2||+10||+5||+10||Hardened psychometabolism 4||52|
|18th||+18/+13/+8/+3||+11||+6||+11||Elude attack +5||58|
|19th||+19/+14/+9/+4||+11||+6||+11||Hardened psychometabolism 5||64|
|20th||+20/+15/+10/+5||+12||+6||+12||Psionic prodigy (ML 5th), consuming defiance||70|
A savage is proficient with all simple weapons plus the battle axe, great axe, handaxe, harpoon, throwing axe, brutal bola, greatclub, longbow, shortbow, light pick, heavy pick, and trident. (At the GM’s discretion, she also gains proficiency with all stone age weapons). These are designated “savage weapons”.
Armor does not interfere with the manifestation of powers.manifest some of her abilities is limited by the power points she has available. Her base daily allotment of power points are given on Table: Phrenic Savage. In addition, she receives bonus power points per day if she has a high Wisdom score (see Table: Ability Modifiers and Bonus Power Points), treating her manifester level for the purposes of bonus power points as equal to her class level. Her race may also provide bonus power points per day, as may certain feats and items.
Featured Psionic Feats & Psionic Powers
As the phrenic savage grows in power, her control increases: starting at 8th level, the phrenic savage uses her Wisdom modifier for determining applicable save DCs instead of her Charisma modifier for all powers that she learns through Unlocked Talent. Also, the effective manifester level for any powers that the phrenic savage learns through Unlocked Talent is equal to one-quarter of her phrenic savage levels, rounded down (ML 2nd at 8th level, ML 3rd at 12th level, and so on). Endurance feat as a bonus feat. dodge bonus to her Armor Class. This bonus increases by 1 every 4 levels thereafter (+2 at 6th level, +3 at 10th level, etc.). This bonus stacks with the wilder class feature of the same name. recover from wounds faster. If she spends 1 power point, a phrenic savage can choose to gain the effects of the Rapid Metabolism feat for the next 24 hours. If instead the phrenic savage takes the Rapid Metabolism feat, then her expenditure of power points heals her as if she was treated by someone with the Heal skill. flat-footed, nor does she lose her Dexterity bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to Armor Class if immobilized. A phrenic savage with this ability can still lose her Dexterity bonus to Armor Class if an opponent successfully uses the feint action against her.
If a phrenic savage already has uncanny dodge from a different class, she automatically gains improved uncanny dodge (see below) instead. Speed of Thought feat as a bonus feat.
flanked. This defense denies a rogue the ability to sneak attack the savage by flanking her unless the attacker has at least four more rogue levels than the target has phrenic savage levels. If a character already has uncanny dodge (see above) from another class, the levels from the classes that grant uncanny dodge stack to determine the minimum rogue level required to flank the character. power points, a phrenic savage can choose to gain the effects of the Mind Over Body feat for the next 24 hours. Power points spent on this ability do not count toward the use of the Rapid Metabolism ability, and vice versa. If the phrenic savage already possesses the Mind Over Body feat, then she can expend 3 power points as a full-round action to end the blind, deaf, exhausted, or paralyzed conditions if these are temporary. ability damage. Any time the phrenic savage is subjected to an attack, spell, power, poison, or effect that would reduce one of her abilities, reduce the effect by one point in the fashion of damage resistance. If this would be enough to suffer no damage from the attack, spell, power, poison, or effect, then the phrenic savage is considered to have shrugged it off completely (for example, a poison with multiple sequential rounds of duration that is ended after a successful save). This defensive ability increases by one each at 13th, 15th, 17th, and 19th levels. manifest fiery discorporation once a day as a psi-like ability without paying power points. She can spend up to her remaining reserve of power points to augment the power. Additionally, the phrenic savage gains an additional augmentation option: for every power point she spends, she can reach a flame +10’ further away.
The Savage ©2014 Forest Guardian Press. Authors: Morgan Boehringer, Jim Wettstein, Keil Hubert and Christos Gurd.