The noble savage tempers her vicious nature with wisdom and a powerful presence.
A noble savage has the following class abilities:
While her presence is unleashed, a noble savage gains a +2 morale bonus to Will saves and Bluff, Diplomacy, Intimidate and Sense Motive checks, and can call upon savage powers to aid her in combat.
Additionally, for every foe of a CR equal to or greater than the noble savage’s level that the noble savage defeats while her presence is unleashed, she increases the morale bonus granted by her presence by +1, to a maximum morale bonus equal to 2 + her Charisma modifier.
The noble savage also gains a morale bonus on damage rolls equal to her current presence bonus. Defeating a foe can be in the form of reducing it to less than 0 hit points, rendering it unconscious through nonlethal damage, or rendering it unconscious in some other way. These increases to her morale bonus last until the noble savage ends her unleashed presence. A noble savage can end her unleashed presence as a free action. Feats that affect rage, such as Extra Rage, apply to unleashed presence, where possible. Unleashed presence also counts as rampage for the purposes of effects.
Diplomacy and Bluff as her 2 selected skills. This modifies tribal lore. Charisma modifier in place of her Constitution modifier when determining her total feral pool. This modifies feral pool. immediate action, the noble savage gains a bonus on all saving throws equal to her Charisma modifier that lasts until the start of her next turn. At 7th level this effect lasts for a minute. This replaces staunch recovery and feral vigor. move action to gain the benefits of glibness with a caster level equal to her noble savage level -2. This grants her a +20 bonus on Bluff checks made to convince another of the truth of her words. She applies this bonus to Diplomacy checks.
The Savage ©2014 Forest Guardian Press. Authors: Morgan Boehringer, Jim Wettstein, Keil Hubert and Christos Gurd.