Fear eaters are wild beings, rarely found in civilized environs. Lacking the singular focus of direlocks, fear eaters occasionally find themselves accompanying adventurers or leading groups of scavengers, miscreants and malcontents.
The following abilities change or replace the class features of the Direlock base class:
This is exactly like the direlock’s dire pool ability, except that the fear eater of 5th level or higher can also expend 1 point from her terror pool to remove the shaken or cowering condition from an ally within her dire zone, 2 points to remove their frightened condition, or 3 points to remove their panicked condition. She may target up to three allies but may only remove one condition per ally per round, and must spend terror pool points for each individual. For every terror pool point spent the fear eater is healed of 1 hp per round of the condition removed – if she is uninjured she does not gain any hit points.
As long as the fear eater has at least one point remaining in her terror pool the fear eater gains immunity to fear and fear effects, including the shaken, cowering, frightened or panicked conditions. If she no longer has points remaining in her terror pool she still gains a +2 insight bonus to saves against fear effects.
This ability alters but otherwise functions as the dire pool ability.
At 2nd level, whenever enemies that have the shaken condition are within the fear eater’s dire zone, she can “eat” their fear as a standard action that does not provoke attacks of opportunity. She can target two such foes per round with this action.
Each shaken condition that the fear eater consumes heals her for 1 hit point for each round remaining in the condition’s effect. Once the condition is eaten, the enemy is free of the condition. Alternatively the fear eater can use the eaten shaken conditions to dispel her own shaken conditions on a round for round basis.
At 3rd level, as a standard action the fear eater can consume the shaken or cowering condition of up to three enemies within her dire zone. Each cowering condition she consumes heals her of 2 hit points for each round remaining in the condition’s effect.
Alternatively the fear eater can use any eaten shaken or cowering condition to dispel her own exhausted, fatigued, dazzled or sickened condition on a round for round basis. This ability replaces spells lost to diminished spellcasting, dire sense and the inimica gained at 2nd level.
Starting at 3rd level, a fear eater radiates a palpable vibration of fear. As a standard action, a fear eater can cause a number of targets within her dire zone equal to her Charisma modifier to become shaken for 1d4 rounds. A Fortitude save (DC 10 + 1/2 the fear eater’s level + the fear eater’s Charisma modifier) negates the effect.
At 6th level, the fear eater can cause targets to become staggered for 1d2 rounds.
At 9th level, the fear eater can cause targets to become frightened for 1d3 rounds.
At 12th level, the fear eater can cause targets to become panicked for 1d2 rounds.
The fear eater can use this ability a number of times per day equal to her Charisma modifier and must have at least one point remaining in her terror pool. This ability replaces the incunabula received at 3rd level.
The fear eater casts arcane spells drawn from the direlock spell list, and gains and casts spells as a direlock of her level -1.
Each frightened condition she consumes heals her of 3 hit points for each round remaining in the condition’s effect.
Alternatively the fear eater can use any eaten frightened condition to dispel her own bleeding, blinded, dazzled, deafened, exhausted, fatigued, frightened, nauseated, shaken, sickened or staggered condition on a round for round basis.
This ability replaces the direlock’s incunabula gained at 6th level.
At 12th level, once per day, the fear eater can use her fear shroud as a move action to relieve up to three allies within her dire zone of the shaken, cowering, frightened, or panicked conditions, additionally bestowing upon them a +4 bonus to any saves against receiving these conditions for a number of rounds equal to her Charisma modifier. This ability does not consume terror pool points nor does the fear eater heal any hit points. She must have at least one point in her terror pool to use this ability. This ability replaces heavy armor.
The following new inimica and incunabula are available to the fear eater only:
The aura of dread surrounding the fear eater enhances her attacks against those most affected. The fear eater gains a +1 morale bonus to attacks against any enemies in her dire zone with the frightened, cowering, panicked or shaken conditions or under the effect of any spell or ability with the fear descriptor. This bonus increases by 1 for every four fear eater levels to a maximum of +5. Additionally, the fear eater gains a flat +1 morale bonus to critical threat confirmation rolls against such enemies.
The fear eater adds 2 to the number of rounds to any condition imparted to foes with the fear shroud ability. The fear eater must be at least 9th level to select this incunabula.
The Direlock Base Class © 2013 Forest Guardian Press. Authors: Morgan Boehringer and Jim Wettstein.