Transmuters see the world as a sculptor sees clay. Every stone, every bit of steel can be worked into a new form, and transmuters learn how to reshape materials to the exclusion of more combat-oriented abilities.

Transmute (Sp)

At 2nd level, a transmuter learns how to alter the shape of items. This ability works as stone shape, using his transmuter level for his caster level, but it can affect objects of any composition, including metal, stone, wood, cloth, and so on. It cannot be used on rare materials, such as mithral, cold iron, or adamantine, subject to GM discretion. Transmute can only be used on inanimate objects and structures, and cannot be used on magic items. The transmuter can use this ability a number of times per day equal to 3 + his Charisma modifier.

This ability replaces imbue.

Bonus Feats

A transmuter can only select item creation feats for his bonus feats.

This alters the vanguard’s bonus feats.

Transmogrifier (Ex)

At 3rd level, a transmuter casts transmutation spells at +2 caster level, and gains a +2 bonus on all saving throws against transmutation effects.

This ability replaces vanguard tactics.

Improved Transmute (Sp)

At 11th level, a transmuter can use his transmute ability to alter the form of rare materials such as mithral or adamantine. He can use two of his daily uses of transmute to craft raw materials into a finished product, as the spell fabricate, using his transmuter level as his caster level.

This ability replaces impoved imbue.

Greater Transmute (Sp)

At 17th level, a transmuter never fails to create moving objects using his transmute ability. He can use three of his daily uses of transmute to cast polymorph any object, using his transmuter level as his caster level. He can only affect objects with the effect.

This ability replaces greater imbue.

Section 15: Copyright Notice

Path of Iron, © 2015, Ascension Games, LLC; Author Christopher Moore

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