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Forgetful Exchange (Sp)

Prerequisite: Saboteur 14

Benefit: A saboteur with this trick can cause her targets to forget ever speaking with her. Once per day, she can choose to activate this ability as a swift action against a creature marked by her charlatan’s mark, forcing it to make a Will save. If the creature fails its saving throw, at any point within the next ten minutes the saboteur can use another swift action to cause the creature to forget all events that took place since it failed its Will save, as if subjected to a modify memory spell. The saboteur knows if the target fails its saving throw, but the target of the effect does not.

Section 15: Copyright Notice

Path of Iron, © 2015, Ascension Games, LLC; Author Christopher Moore