Supreme Mark (Ex)

Prerequisite: Master’s Trick

Benefit: A saboteur with this trick is a master of selecting her targets, and knows exactly how to strike her targets for maximum effectiveness. She can now mark her targets as a free action, and can change what kind of mark she has applied to a target any number of times (though she can still only mark a given target once in a 24 hour period). In addition, upon successfully attacking her marked target, she can choose to inflict a debilitating effect upon the target. The type of effect she can apply to her target is based on what kind of mark she has placed on the target:

  • Assassin’s Mark: Slain instantly or reduced immediately to -1 hit points (saboteur’s choice). Fortitude negates.
  • Charlatan’s Mark: Rendered permanently confused, as an insanity spell, or put to sleep for 1 hour (saboteur’s choice). Both of these are mind-affecting effects. Will negates.
  • Duelist’s Mark: Paralyzed for 2d6 rounds. Fortitude negates.
  • Informant’s Mark: Permanently blinded and deafened. Will negates.

The DC of all of these effects is equal to the saboteur’s trick DC. Once a creature has been the target of this attack, regardless of whether or not the save is made or what kind of effect was used, that creature is immune to this effect for 24 hours.

Section 15: Copyright Notice

Path of Iron, © 2015, Ascension Games, LLC; Author Christopher Moore

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