Note: An M or F in the Comp column denotes a spell with a material or focus component, respectively, that is not normally included in a spell component pouch.
|Arcane Mark||Inscribes a personal rune on an object or creature (visible or invisible).||CRB|
|Bleed||Cause a stabilized creature to resume dying.||CRB|
|Detect Magic||Detects spells and magic items within 60 ft.||CRB|
|Detect Poison||Detects poison in one creature or small object.||CRB|
|Ghost Sound||Figment sounds.||CRB|
|Haunted Fey Aspect||You surround yourself with disturbing illusions.||UC|
|Light||Object shines like a torch.||CRB|
|Message||Whisper conversation at distance.||CRB|
|Open/Close||Opens or closes small or light things.||CRB|
|Prestidigitation||Performs minor tricks.||CRB|
|Ray of Frost||Ray deals 1d3 cold damage.||CRB|
|Read Magic||Read scrolls and spellbooks.||CRB|
||Increase or decrease the dimensions of natural shadows.
|Sift||See area as though examining it.||APG|
|Snuff||Extinguish non-magical light sources.||AG:PS|
|Spark||Ignites flammable objects.||APG|
|Touch of Fatigue||Touch attack fatigues target.||CRB|
|Blend||Gain a bonus to Stealth and make checks without cover or concealment. Elf only.||ARG|
|Blurred Movement||As blur, but only while you are moving.||ACG|
|Cause Fear||One creature of 5 HD or less flees for 1d4 rounds.||CRB
|Chill Touch||One touch/level deals 1d6 damage and possibly 1 Str damage.||CRB|
|Color Spray||Knocks unconscious, blinds, and/or stuns weak creatures.||CRB|
|Comprehend Languages||You understand all languages.||CRB|
|Corrosive Touch||Touch attack deals 1d4 acid/level.||UM|
|Detect Secret Doors||Reveals hidden doors within 60 ft.||CRB|
|Discern Next of Kin||Read the target’s mind to learn about its family.||ACG|
|Disguise Self||Changes your appearance.||CRB|
|Disguise Weapon||Changes one weapon’s appearance.||ACG|
|Ear-Piercing Scream||Deal sonic damage and daze target.||UM|
|Expeditious Retreat||Your base land speed increases by 30 ft.||CRB|
|Eyes of Eventide
||Subject gains low-light vision, bonus on saves that would hinder vision.
|Feather Fall||Objects or creatures fall slowly.||CRB|
|Forced Quiet||Target cannot make loud noises.||UM|
|Glue Seal||Makes one 5-ft. square or one object sticky.||ACG|
|Grasp of Darkness
||Shadowy touch deals 1d6 cold damage/level, clouds target’s vision.
|Grease||Makes 10-ft. square or one object slippery.||CRB|
||Invisible field enhances low-light vision and darkvision.
|Icicle Dagger||Masterwork ice dagger deals +1 cold damage.||UM|
|Illusion of Calm||You appear to be standing still, even when you take some actions.||UC|
|Interrogation||Target answers questions or suffers pain.||UM|
|Liberating Command||Target makes an Escape Artist check as an immediate action and gains a bonus on it.||UC|
|Magic Aura||Alters object’s magic aura.||CRB|
|Memory Lapse||Subject forgets events back to last turn.||APG|
|Mount||Summons riding horse for 2 hours/level.||CRB|
|Negative Reaction||Targeted creature may not positively influence anyone.||UC|
|Obscure Object||Masks object against scrying.||CRB|
|Obscuring Mist||Fog surrounds you.||CRB|
|Ray of Enfeeblement||Ray causes 1d6 Str penalty + 1 per 2 levels.||CRB|
|Ray of Sickening||Ray makes the subject sickened.||UM|
||Create quasi-real masterwork ammunition.
||Chilling shadows deal 1d4 cold damage/level (max 5d4) in a 30 ft. line.
|Shadow Weapon||Create a quasi-real masterwork weapon.||UM|
|Shocking Grasp||Touch delivers 1d6/level electricity damage (max 5d6).||CRB|
|Silent Image||Creates minor illusion of your design.||CRB|
|Touch of Gracelessness||Subject loses 1d6 + 1 Dex/two levels and is prone to falling down.||APG|
||Illusory assistant performs tasks and blinds foes.
|Undetectable Alignment||Conceals alignment for 24 hours.||CRB|
|Vanish||As invisibility for 1 round/level (5 max).||APG|
|Ventriloquism||Throws voice for 1 min./level.||CRB|
|Vocal Alteration||Disguise target’s voice.||UM|
|Youthful Appearance||Target appears younger.||UM|
|Accelerate Poison||Hastens targeted poison’s onset.||APG|
|Air Step||Tread unsteadily on air, with limitations.||ACG|
|Aggressive Thundercloud||Flying storm cloud deals 3d6 electricity damage.||ACG|
|Anonymous Interaction||Creatures forget details about you and conversations with you.||ACG|
|Blindness/Deafness||Makes subject blind or deaf.||CRB|
|Blur||Attacks miss subject 20% of the time.||CRB|
|Brow Gasher||Slashing weapon deals bleed damage to an opponent’s head.||UC|
|Bull’s Strength||Subject gains +4 to Str for 1 min./level.||CRB|
|Cat’s Grace||Subject gains +4 to Dex for 1 min./level.||CRB|
|Create Treasure Map||M||Creates a treasure map out of a creature’s corpse.||APG|
||Subjects are unable to leave dimly lit areas.
||Regain a shadow surge as a swift action.
|Darkness||20-ft. radius of supernatural shadow.||CRB|
|Darkvision||See 60 ft. in total darkness.||CRB|
|Death Knell||Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 caster level.||CRB|
|Detect Thoughts||Allows “listening” to surface thoughts.||CRB|
|Disguise Other||As disguise self, but affects you or another.||UM|
|Dust of Twilight||Black particles extinguish light sources.||APG|
|Eagle’s Splendor||Subject gains +4 to Cha for 1 min./level.||CRB|
|Enter Image||Transfers your consciousness to an object bearing your likeness.||APG|
|Euphoric Cloud||M||Fog obscures vision and fascinates living creatures.||ACG|
|Extreme Flexibility||Gain a bonus to AC, on Escape Artist checks, and when grappling.||ACG|
|Eyes of Eventide, Communal||As eyes of eventide, but you may divide the duration among creatures touched.
|False Life||Gain 1d10 temporary hp + 1/level (max +10).||CRB|
|Focused Scrutiny||Gain skill bonuses when interacting with the target.||ACG|
|Fog Cloud||Fog obscures vision.||CRB|
|Frigid Touch||Target takes cold damage and is staggered.||UM|
|Frost Fall||The area is covered in a chilling frost.||UC|
|Ghostly Disguise||You look like a ghost of yourself.||UM|
|Glide||You take no falling damage, move 60 ft./round while falling.||APG|
|Glitterdust||Blinds creatures, outlines invisible creatures.||CRB|
|Haunting Mists||Creatures are shaken and take Wis damage.||UM|
|Hidden Speech||Gain +10 on Bluff to send secret messages.||APG|
|Hypnotic Pattern||Fascinates (2d4 + level) HD of creatures.||CRB|
|Invisibility||Subject is invisible for 1 min./level or until it attacks.||CRB|
|Knock||Opens locked or magically sealed door.||CRB|
|Locate Object||Senses direction toward object (specific or type).||CRB|
|Minor Image||As silent image, plus some sound.||CRB|
|Mirror Image||Creates decoy duplicates of you (1d4 + 1 per three levels, max 8).||CRB|
|Misdirection||Misleads divinations for one creature or object.||CRB|
|Mount, Communal||As mount, but you may divide the duration among creatures touched.||UC|
|Muffle Sound||Allies gain a bonus on Stealth checks but risk verbal spell failure.||ACG|
||Shadow forms into shield that deflects ranged attacks, blocks magic missiles.
|Pernicious Poison||Target takes a -4 penalty against poison.||UM|
||Subject believes it is always flanked by illusory opponent.
|Pilfering Hand||You may seize an object or manipulate it from afar.||UC|
|Protective Penumbra||Shadow protects the target from light.||UM|
|Scare||Panics creatures of less than 6 HD.||CRB|
|See Invisibility||Reveals invisible creatures or objects.||CRB|
|Shadow Anchor||Target needs to make a bull rush to move more than 5 feet away from his current square.||ARG|
||Hovering ball of darkness deals 3d6 cold damage.
||Target’s shadow restricts it, entangling and causing attacks to miss.
|Shadow Conjuration, Lesser
||As shadow conjuration, but up to 1st level and 20% real.
|Shadow Necromancy, Lesser
||As shadow necromancy, but up to 1st level and 20% real.
|Share Memory||Share one memory with the target.||UM|
|Silence||Negates sound in 20-ft. radius.||CRB|
|Silent Table||Give yourself privacy by muffling sound leaving the area.||ACG|
|Sound Burst||Deals 1d8 sonic damage and may stun subjects.||CRB|
|Spider Climb||Grants ability to walk on walls and ceilings.||CRB|
|Stricken Heart||Touch attack deals 3d6 damage and staggers target.||ACG|
|Tongues||Speak and understand any language.||CRB|
|Twilight Haze||Illusory fog obscures vision.||ACG|
||Illusory warrior attacks and deals Strength damage.
|Web||Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement.||CRB|
|Whip of Spiders||Create a whip made of poisonous spiders.||ACG|
|Whispering Wind||Sends a short message 1 mile/level.||CRB|
|Adjustable Disguise||As disguise self, but you can change the disguise as a swift action.||ACG|
|Blink||You randomly vanish and reappear for 1 round/level.||CRB|
|Chain of Perdition||Creates a floating chain of force.||UC|
|Clairaudience/Clairvoyance||Hear or see at a distance for 1 min./level.||CRB|
|Contagion||Infects subject with chosen disease.||CRB|
|Darkvision, Communal||As darkvision, but you may divide the duration among creatures touched.||UC|
|Daylight||60-ft. radius of bright light.||CRB|
|Deeper Darkness||Object sheds supernatural shadow in 60-ft. radius.||CRB|
|Dispel Magic||Cancels one magical spell or effect.||CRB|
|Displacement||Attacks miss subject 50% of the time.||CRB|
|Fear||Subjects within cone flee for 1 round/level.||CRB|
|Fearsome Duplicate||Make a monstrously distorted duplicate of you and control it.||ARG|
|Fly||Subject flies at speed of 60 ft.||CRB|
|Gloomblind Bolts||Ranged touch attack that deals 4d6 negative energy, 1 bolt +1/four levels (max 3).||ARG|
|Haste||One creature/level moves faster, receives +1 on attack rolls, AC, and Reflex saves.||CRB|
|Howling Agony||Screaming pain limits the target’s actions.||UM|
|Illusory Script||M||Only select creatures can read text.||CRB|
|Invisibility Sphere||Makes everyone within 10 feet invisible.||CRB|
|Lightning Bolt||Electricity deals 1d6/level damage.||CRB|
|Loathsome Veil||Nauseate and/or sicken weak creatures.||UM|
|Major Image||As silent image, plus sound, smell, and thermal effects.||CRB|
|| Subjects become terrified of darkness.
|Nondetection||M||Hides subject from divination, scrying.||CRB|
|Pain Strike||Inflicts 1d6 nonlethal damage 1 round/level.||APG|
|Phantom Driver||Conjures a phantom to drive vehicles.||UC|
|Phantom Steed||Magic horse appears for 1 hour/level.||CRB|
|Pierce Disguise||See through low-level magical disguises.||ACG|
|Ray of Exhaustion||Ray makes subject exhausted.||CRB|
|Sands of Time||Target temporarily ages.||UM|
|Scrying||F||Spies on subject from a distance.||CRB|
|Secret Page||Changes one page to hide its real content.||CRB|
|Seek Thoughts||Detects thinking creatures’ thoughts.||APG|
||Creature has its extraordinary senses negated.
||Turn an object into shadowstuff to meld it into a creature’s shadow.
|Shadow Evocation, Lesser
||As shadow evocation, but up to 2nd level spells and 20% real.
||Subject becomes a natural shadow.
||Illusory structure supports or impedes creatures.
||Whirlwind of shadowy energy deals 1d6/level in 15-ft. radius, dazzles creatures.
||Strike at a creature by attacking its elongated shadow.
|Sleet Storm||Hampers vision and movement.||CRB|
|Slow||One subject/level takes only one action/round, –1 to AC, Reflex saves, and attack rolls.||CRB|
|Stinking Cloud||Nauseating vapors, 1 round/level.||CRB|
|Tongues, Communal||As tongues, but you may divide the duration among creatures touched.||UC|
|Twilight Knife||Floating knife attacks with you.||APG|
||Illusory warrior intercepts opponents and takes damage in your stead.
|Vampiric Touch||Touch deals 1d6 damage per two levels; caster gains damage as temporary hp.||CRB|
|Vision of Hell||Illusory hellscape makes creatures shaken.||UM|
|Wall of Darkness
||Wall of shadows grants concealment, fatigues those passing through.
|Wall of Nausea||Creatures that pass through the wall are nauseated and might fall prone.||ACG|
|Witness||See through the target’s eyes and ears.||UM|
|Aggressive Thundercloud, Greater||Flying storm cloud deals 6d6 electricity damage.||ACG|
|Air Walk||Subject treads on air as if solid (climb or descend at 45-degree angle).||CRB|
|Ball Lightning||Flying balls of lightning deal 3d6 electricity damage each.||APG|
|Bestow Curse||–6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action.||CRB|
|Black Tentacles||Tentacles grapple all creatures within a 20-ft. spread.||CRB|
|Creeping Ice||Sheet of ice slowly spreads outward on a horizontal surface.||ACG|
|Darkvision, Greater||See 120 ft. in total darkness.||UM|
|Detect Scrying||Alerts you to magical eavesdropping.||CRB|
|Enervation||Subject gains 1d4 negative levels.||CRB|
|Eyes of the Void||See 60 ft. in darkness, including magical darkness.||ACG|
|False Life, Greater||Gain 2d10 temporary hp + 1/level.||UM|
|Feast on Fear||Targets are panicked, and you gain temporary hit points.||ACG|
|Hallucinatory Terrain||Makes one type of terrain appear like another (field as forest, or the like).||CRB|
|Ice Storm||Hail deals 5d6 damage in cylinder 40 ft. across.||CRB|
||Illusion spell you control attacks as if it were real.
|Illusory Wall||Wall, floor, or ceiling looks real, but anything can pass through.||CRB|
|Invisibility, Greater||As invisibility, but subject can attack and stay invisible.||CRB|
|Legend Lore||MF||Lets you learn tales about a person, place, or thing.||CRB|
|Locate Creature||Indicates direction to known creature.||CRB|
||Light becomes darkness and darkness becomes light within 60 ft. of object.
||Shadow forms into armor that grants DR 5/silver and deflects ranged attacks.
|Nondetection, Communal||M||As nondetection, but you may divide the duration among creatures touched.||UC|
|Phantasmal Killer||Fearsome illusion kills subject or deals 3d6 damage.||CRB|
|Phantom Chariot||Conjures a quasi-real heavy chariot pulled by four horses.||UC|
|Phantom Steed, Communal||As phantom steed, but you may divide the duration among creatures touched.||UC|
|Rainbow Pattern||Lights fascinate 24 HD of creatures.||CRB|
|Sending||Delivers short message anywhere, instantly.||CRB|
|Shadow Ball, Greater
||Hovering ball of darkness deals 6d6 cold damage and hampers vision.
|Shadow Conjuration||Mimics conjuration below 4th level, but only 20% real.||CRB|
||Mimics necromancy spells below 4th level, but only 20% real.
|Shadow Projection||Temporarily become a shadow.||APG|
|Shadow Step||Teleport from one shadow to another.||UM|
||Necrotic touch attack deals 1d4+1 Strength damage.
|Shadowy Haven||As rope trick, but creates a pocket within the Plane of Shadow.||ARG|
|Shocking Image||As mirror image, but the duplicates emit electrical damage when destroyed.||UC|
|Simulacrum, Lesser||M||Creates a double of a weak creature.||UM|
|Solid Fog||Blocks vision and slows movement.||CRB|
|Treasure Stitching||M||Objects on cloth become embroidered.||APG|
||Illusory infiltrator relays information and can become a scrying sensor.
|Wall of Blindness/Deafness||Translucent wall blinds or deafens creatures that pass through it.||ACG|
|Wall of Ice||Ice plane creates wall or hemisphere creates dome.||CRB|
|Acidic Spray||M||1d6/level acid damage plus 1 round of acid.||UM|
|Air Walk, Communal||As air walk, but you may divide the duration among creatures touched.||UC|
|Cone of Cold||1d6/level cold damage.||CRB|
|Cloudkill||Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage.||CRB|
|Contagion, Greater||Infect a subject with a magical disease.||UM|
|Curse, Major||As bestow curse, but harder to remove.||UM|
|Curse of the Lightless
||Target no longer casts a shadow, becomes vulnerable to light like a vampire.
|Damnation Stride||Teleports you a short distance and produce a burst of fire.||ARG|
||Shadowy wings can be used to attack or create burst of negative energy.
|Dispel Magic, Greater||As dispel magic, but can affect multiple targets.||CRB|
|Dream||Sends message to anyone sleeping.||CRB|
|False Vision||M||Fools scrying with an illusion.||CRB|
|Icy Prison||Thick ice holds and damages the target.||UM|
|Magic Jar||F||Enables possession of another creature.||CRB|
|Mirage Arcana||As hallucinatory terrain, plus structures.||CRB|
|Mislead||Turns you invisible and creates illusory double.||CRB|
|Nightmare||Sends vision dealing 1d10 damage, fatigue.||CRB|
|Overland Flight||You fly at a speed of 40 ft. and can hustle over long distances.||CRB|
|Pain Strike, Mass||As pain strike, but affects multiple creatures.||APG|
|Persistent Image||As major image, but no concentration required.||CRB|
|Phantasmal Web||Catches subjects in illusory web.||APG|
|Possess Object||M||Possess and animate one object.||UM|
|Prying Eyes||1d4 + 1/level floating eyes scout for you.||CRB|
|Seeming||Changes appearance of one person per two levels.||CRB|
|Shadow Evocation||Mimics evocation of lower than 5th level, but only 20% real.||CRB|
||Area of shadows and negative energy deals 1d4 Strength damage each round.
||Teleport multiple creatures within your stretched-out shadow.
|Shadow Walk||Step into shadow to travel rapidly.||CRB|
|Suffocation||Target quickly suffocates to death.||APG|
||Illusory mage enhances arcane spells and can create a 3rd level evocation.
|Unwilling Shield||M||Subject shares wounds you receive.||APG|
|Vampiric Shadow Shield||As fire shield, except attackers take negative energy damage and attacks heal you.||ACG|
||Pitch-black field negates all sensory input.
|Wall of Darkness, Greater
||As wall of darkness, but exhausts creatures that pass through and cannot be seen through with darkvision.
|Waves of Fatigue||Several targets become fatigued.||CRB|
|Whip of Centipedes||Create a whip made of poisonous centipedes.||ACG|
|Acid Fog||Fog deals acid damage.||CRB|
||Creates total darkness within 30 ft., negates light and fire magic.
||Creates brilliant light within 30 ft., negates darkness and shadow magic.
|Banshee Blast||Cone deals 1d4 per level and panics creatures.||ACG|
|Bull’s Strength, Mass||As bull’s strength, affects 1 subject per level.||CRB|
|Cat’s Grace, Mass||As cat’s grace, affects 1 subject/level.||CRB|
|Chain Lightning||1d6/level damage and 1 secondary bolt/level.||CRB|
|Circle of Death||M||Kills 1d4/level HD of creatures.||CRB|
|Cold Ice Strike||Cone of ice slivers deals 1d6 cold/level.||UM|
|Eagle’s Splendor, Mass||As eagle’s splendor, affects 1 subject/level.||CRB|
|Eyebite||Target becomes panicked, sickened, and/or comatose.||CRB|
|Find the Path||Shows most direct way to a location.||CRB|
|Freezing Sphere||Freezes water or deals cold damage.||CRB|
|Invisibility, Mass||As invisibility, but affects all in range.||CRB|
|Lunar Veil||Dispel light and revert lycanthropes.||UM|
|Permanent Image||Permanent illusion, includes sight, sound, smell, and thermal effects.||CRB|
||Subject believes it has been transformed into something else.
|Plague Storm||Cloud infects creatures like contagion.||UM|
|Programmed Image||M||As major image, plus triggered by event.||CRB|
|Project Image||M||Illusory double can talk and cast spells.||CRB|
|Scintillating Pattern||Twisting colors confuse, stun, or render unconscious.||CRB|
|Scrying, Greater||As scrying, but faster and longer.||CRB|
|Sensory Deprivation, Greater
||As sensory deprivation, but also negates magical and supernatural senses.
|Shadow Binding, Mass
||As shadow binding, but affects 1 creature/level.
||Powerful blast of shadowy energy deals 1d6/level in 60-ft. cone, blinds creatures.
||Overlap real world with Plane of Shadow, causing area to distort randomly.
||As mirage arcana, but created structures are quasi-real.
|Simulacrum||M||Creates partially real double of a creature.||CRB|
|Sonic Form||Turn yourself into a creature of semisolid sound.||ACG|
|True Seeing||M||Lets you see all things as they really are.||CRB|
||Illusory nightblade fights alongside you and can cast shadow magic.
|Veil||Changes appearance of group of creatures.||CRB|
|Waves of Exhaustion||Several targets become exhausted.||CRB|
|Whip of Ants||Create a whip made of army ants.||ACG|
Path of Shadows, © 2015, Ascension Games, LLC; Author Christopher Moore