Dark Conjuror

Shadow magic has a variety of uses to explore, one of which is the ability to create quasi-real creatures out of shadowstuff. A dark conjuror focuses primarily on this capability, summoning forth hordes of terrifying creatures to do her bidding.

Shadow Summon (Sp)

The dark conjuror can create creatures out of shadowstuff. This functions as if using shadow conjuration to replicate a summon horror I spell and lasts for 1 minute per dark conjuror level (instead of 1 round per level). The summoned creatures are only 20% real: opponents are entitled to a Will save to realize the creatures aren’t real (as shadow conjuration), but the DC of this save is 10 + 1/2 the nightblade’s level + her Charisma modifier instead of the normal save DC. In addition, all creatures summoned in this manner gain the shadow creature template.

At 3rd level, this instead functions as if she is replicating a summon horror II spell. Every two levels thereafter, the power of her shadow summon increases, replicating up to summon horror IX at 17th level. In addition, at 6th, 12th, and 18th levels, the creatures become 20% more real, to a maximum of 80% real.

The dark conjuror can use this power once per day. She can use this power an additional time per day at 4th level and every three levels thereafter, to a maximum of seven times per day at 19th level. She can only have one shadow summon active at a time. If she uses shadow summon again, any existing shadow summon immediately ends.

This ability replaces all daily uses of the nightblade’s path power.

Shadow Familiar (Su)

At 1st level, the dark conjuror gains a familiar as an arcane bond, using her nightblade level as her wizard level. This familiar has the ability to meld with her shadow, as the shadow bond ability from the Path of the Darkened Fortress nightblade path.

This ability replaces the path technique gained at 1st level.

Summoning Spells

At 3rd level, the dark conjuror gains her choice of adding either all summon horror spells or all summon monster spells to her list of spells known, up to summon horror VI or summon monster VI. Once this choice is made, it cannot be changed. These spells are added as soon as the dark conjuror is capable of casting them.

This ability replaces the nightblade art gained at 3rd level.

Bonded Senses (Su)

Starting at 9th level, a dark conjuror can, as a standard action, share the senses of her familiar or a single creature she has summoned, hearing, seeing, smelling, tasting, and touching everything the creature does. She can use this ability a number of rounds per day equal to twice her dark conjuror level. There is no range to this effect, but the familiar or the summoned creature and the dark conjuror must be on the same plane. The dark conjuror can end this effect as a free action.

This ability replaces the nightblade art gained at 9th level.

Section 15: Copyright Notice

Path of Shadows, © 2015, Ascension Games, LLC; Author Christopher Moore

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