The ghoul’s touch makes the target lose consciousness, fainting immediately.
Requirement: Ghoul HD 3.
The target has to roll its saving throw twice, and take the worst result. On a failed saving throw, the target will have hazy memories of what happened in the minute before he fell asleep, possibly completely removing the encounter with the ghoul from its memory.
Gain and Loss
If the target fails its saving throw against this effect, the ghoul manages to glimpse into the subject’s memories as it draws them to sleep. The ghoul has a +5 competence bonus on all Knowledge checks made to gain information that the target could have known. The ghoul can make these Knowledge checks untrained.