The ghoul’s touch erodes the target’s confidence, awakening inner fears.
Requirement: Ghoul HD 3
The attack deals 1d6 extra points of non-lethal damage for every 2 Hit Dice the ghoul has after 1st (3d6 at 3rd, 4d6 at 5th, and so on) and the target becomes frightened instead of shaken. A successful saving throw halves the damage and reduces the condition to shaken for 1 round.
Gain and Loss
If the target fails his saving throw against this effect, the ghoul gains a +2 morale bonus on attack rolls, damage rolls, saving throws and skill checks for 1 minute. When saving against fear effects, the morale bonus to saving throws is +6 instead.