Minstrel

Table: Minstrel Bardic Performances
Level Performance
1st Countersong
1st Musical Curing
3rd Rejuvenate
6th Stabilize
9th Remove Blindness
12th Song of Freedom
15th Musical Healing
18th Death Ward

A minstrel bard likes spirited string instruments like the lute or fiddle. A bard with no ranks in any other bardic perform skills gains a +1 bonus to his caster level at 2nd level, and a further +1 every six levels thereafter. This bonus does not grant new spells known or spells per day as though he had gone up a level.

The minstrel bardic performances listed in Table: Minstrel Bardic Performances are described below.

Countersong (Su)

A bard with 1 or more ranks in the Perform (minstrel) skill to counter magic effects that depend on sound (but not spells that have verbal components). Each round of the countersong he makes a Perform (minstrel) skill check. Any creature within 30 feet of the bard (including the bard himself) that is affected by a sonic or language-dependent magical attack may use the bard’s Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the countersong is already under the effect of a non-instantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the countersong, but it must use the bard’s Perform skill check result for the save. Countersong does not work on effects that don’t allow saves. Countersong relies on audible components.

Musical Curing (Su)

A bard with 1 or more ranks in the Perform (minstrel) skill can use his music to cure an ally’s wounds. Musical curing cures hit points of damage equal to the bard’s class level multiplied by his Charisma bonus to a single target within 30 feet.

Rejuvenate (Su)

A bard with 3 or more ranks in the Perform (minstrel) skill can use his music to refresh tired allies. Allies within 30 feet of the bard regain hit points as though they had just slept for 8 hours and are no longer fatigued or exhausted.

Allies gain no further benefits of eight hours of sleep, such as the chance to memorize new spells or new uses of abilities limited to daily uses.

Stabilize (Su)

A bard with 6 or more ranks in the Perform (minstrel) skill can use his music to prevent a dying ally’s condition from worsening. All currently dying allies within 30 feet of the bard immediately stabilize. No hit points are gained. This song has no affect on conscious, dead, or stable characters.

Remove Blindness (Sp)

A bard with 9 or more ranks in the Perform (minstrel) skill can remove blindness (as the spell remove blindness/deafness). Using this song requires 1 minute of uninterrupted concentration and music, and it functions on a single target within 30 feet. Remove blindness only uses up one round of bardic performance per use.

This ability replaces trap sense.

Song of Freedom (Sp)

A bard with 12 or more ranks in the Perform (minstrel) skill can use music to create an effect equivalent to the break enchantment spell (caster level equals bard class level). Using this ability requires 1 minute of uninterrupted concentration and music, and it functions on a single target within 30 feet. A bard cannot use song of freedom on himself. Song of freedom only uses up one round of bardic performance per use.

Musical Healing (Su)

A bard with 15 ranks or more in the Perform (minstrel) skill can use music to cure the wounds of his allies. All allies within 30 feet of the bard immediately regain hit points equal to the bard’s class level plus his Charisma modifier.

Death Ward (Sp)

A bard with 18 or more ranks in the Perform (minstrel) skill can protect his allies from the effects of negative levels (as the spell death ward). All allies within 30 feet of the bard are immune to all death spells, magical death effects, energy drain, and any negative energy effects for as long as they hear the minstrel bard’s music and five rounds thereafter.

Section 15: Copyright Notice

Strategists and Tacticians. Copyright 2010, 4 Winds Fantasy Gaming; Author Ryan Costello, Jr.

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